Enchant creature Enchanted creature gets +3/+3 and has reach.
As Nylea saw her friend's transformed face, she recoiled in fear. Arasta fled, cursing the gods for her misfortune. Phenax's laughter could be heard from Nyx.
Flying When Armored Raptor enters, if you control an artifact, draw a card.
“The armored birds live around the area's volcanoes fearlessly, always on the hunt for shiny things people have dropped in the ashes.” —Trainee Karina Oblay, field notes
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If that card doesn't share a name with any lands you control, you gain 2 life.
“Whoever or whatever is involved in my creations is no one's business but my own.” —Sashanki
Equipped creature gets +2/+0 and has reach. Whenever a creature you control enters, if it wandered, you may attach Aspirant's Hookrope to it. Equip {2}
Whenever Augmented Ruffians attacks, integrate the top card of defending player's library. Augmented Ruffians gets +1/+1 for each card integrated onto it.
Target creature you control gets +2/+0 and gains first strike until end of turn. If it's attacking, create a 1/1 white Human creature token that's tapped and attacking.