When Penrath Ambassador enters, target creature must be blocked each combat this turn if able and target creature can't block this turn. Basic landcycling {1}{G}
Whenever Penrath Dispatcher attacks, you may put a creature card with mana value less than or equal to Penrath Dispatcher's power from your hand onto the battlefield tapped and attacking. {2}: Penrath Dispatcher gets +1/+1 until end of turn.
Flying Whenever you attack, target attacking creature gets +1/+1 until end of turn. If you control a green permanent, instead put a +1/+1 counter on that creature.
Enchant artifact, creature, or planeswalker When you control a permanent with mana value greater than enchanted permanent's mana value, exile enchanted permanent.
Defender Approval — Political Prisoner can attack as though it didn't have defender as long as the number of colors among permanents you control is greater than the number of colors among permanents defending player controls.
Reveal the top five cards of your library. You may put a colorless permanent card, a monocolored permanent card, and/or a multicolored permanent card from among them into your hand. Put the rest on the bottom of your library in any order.
Approval — When Prismatic Propagandist enters, create X 1/1 colorless Soldier creature tokens, where X is the number of colors among permanents you control.
Whenever you cast a spell, if mana from an artifact source was spent to cast it, you may pay 1 life. If you do, draw a card. Do this only once each turn.
Whenever you cast a spell, you may pay {X}, where X is that spell's mana value. If you do, copy it. You may choose new targets for the copy. Do this only once each turn.
Whenever you gain life, you may create a 0/0 colorless Robot artifact creature token with X +1/+1 counters on it, where X is the amount of life you gained. Do this only once each turn.
Increasing quality of life means little without a way to meaningfully apply it.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You choose which creatures block this turn and how those creatures block.
“Together they stand. Divided they fall.” —Krint, Five Star
Exchange control of target spell or creature you control and target spell or creature an opponent controls. Controllers of spells exchanged this way may choose new targets for them.
The end of one rebellion for the start of another. What could be more fair?
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Each player sacrifices a creature. As long as a creature card or creature token was put into your graveyard from anywhere this turn, Rank and Defile has flashback {2}{B}.
When Reconnaissance Agent enters, you may choose one — • Exile target card from your graveyard. • Exile another target creature. When Reconnaissance Agent leaves the battlefield, return the exiled card to its owner's hand.
Replicated Regiment enters with a +1/+1 counter and a vigilance counter on it. At the beginning of your upkeep, you may move a counter from Replicated Regiment onto another creature.