1330 cards found
Tempting Darkfiend

Tempting Darkfiend {2}{B}{B}{B}

Creature - Demon
Tempting Darkfiend enters with a flying counter on it unless an opponent pays 2 life. The same is true for menace, deathtouch, lifelink, and indestructible counters.
“A worthy bargain, my dear.”
6/6
  • Duelists of Vereaux
Temptuous Crooner

Temptuous Crooner {2}{G}

Creature - Siren
Deathtouch
{G}: Temptuous Crooner gains reach until end of turn.
Her song can lure anyone and anything through the lounge's front door.
2/2
  • Hyperpop
Tenacious Snapvines

Tenacious Snapvines {X}{B}{G}

Creature - Plant Hydra
Tenacious Snapvines enters with X +1/+1 counters and your choice of up to X different counters from among deathtouch, lifelink, vigilance, trample, menace, reach or ward {2} on it.
If damage would be dealt to Tenacious Snapvines, remove a +1/+1 counter and another kind of counter from it. If you do, prevent that damage.
3/0
Tense Negotiations

Tense Negotiations {W}

Enchantment
At the beginning of your end step, you may pay {2}. If you do, you gain 2 life, then target opponent may pay {2}. If they don't, you draw a card.
The talks of peace began as a whisper, but its volume slowly grew.
  • Cybaros 63 301
Tenuous Edge

Tenuous Edge

Land
Tenuous Edge enters tapped.
{T}: Add {U} or {R}.
{T}, Discard another card named Tenuous Edge: Draw a card.
Those indebted to the Ozzen find themselves taking refuge in the shadows of colossal towers.
  • Hyperpop
Teqien Overseer

Teqien Overseer {U}

Creature - Human Wizard
As long as you've cast an instant spell this turn, Teqien Overseer gets +1/+1 and has hexproof.
As long as you've cast a sorcery spell this turn, Teqien Overseer gets +1/+1 and has flying.
1/1
  • Cybaros
Terramorphic Expanse

Terramorphic Expanse

Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The Rivers that Ring the World flow from the living to the dead to the skies above.
  • Theros: Age of Trax
Terror of Olantin

Terror of Olantin {3}{G}{G}

Creature - Serpent Hydra
When Terror of Olantin enters, create a number of 1/1 blue Tentacle creature tokens equal to your devotion to green.
“Thassa really has good tastes in these ginormous critters”
—Hai, Herald of Deluges
2/1
  • Theros: Age of Trax
Terror of Whitecliff Pass

Terror of Whitecliff Pass {3}{R}

Creature - Yeti
Menace
At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, put two +1/+1 counters on Terror of Whitecliff Pass.
2/3
  • Awakening in Oldun
Teslahammer Giant

Teslahammer Giant {4}{G}{G}

Artifact Creature - Giant Construct
Teslahammer Giant enters with a +1/+1 counter on it.
5/5
Card has other part: Hammer Time
  • Cybaros
Test Subject Alpha

Test Subject Alpha {2}{G}

Creature - Rat
Test Subject Alpha enters with a +1/+1 counter and a trample counter on it.
At the beginning of your upkeep, you may move a counter from Test Subject Alpha onto another creature.
2/1
  • Cliques of Nylin
Testament Hill

Testament Hill

Land - Ruin
{T}: Add {C}.
Spellcharge 4
4/2
  • Awakening in Oldun
Tether to Reality
Furies of the Natural Order

Tether to Reality {2}{B}{B}

Enchantment - Aura Blessing Curse
Enchant player
At the beginning of each end step, enchanted player gains life equal to the amount of life they've gained this turn, then loses life equal to the amount of life they've lost this turn.
Card has other part: Furies of the Natural Order
  • Theros: Age of Trax
Thassa's Tideshaper

Thassa's Tideshaper {1}{U}

Creature - Merfolk Wizard Rogue
Flash
Whenever Thassa's Tideshaper attacks, defending player mills two cards and you draw a card. Then discard a card unless defending player has eight or more cards in their graveyard.
2/1
  • Theros: Age of Trax
Thawing Yeti

Thawing Yeti {5}{G}{G}

Creature - Yeti
Defender, trample
At the beginning of combat on your turn, if you have at least 3 life more than than your starting life total, Thawing Yeti loses defender until end of turn. Otherwise, you gain 2 life.
Some of the bolder trespassers have tried stopping for lunch before fleeing, to mixed results.
7/7
  • Awakening in Oldun
The Arbiter

The Arbiter {4}{U}{U}{U}

Legendary Planeswalker - Haubay
[+2]: Each player puts their hand on the bottom of their library in a random order. You draw five cards, then each opponent draws two cards.
[+1]: Untap each land you control.
[–3]: Return up to three target nonland permanents to their owner's hands.
[–9]: You get an emblem with “Whenever an opponent casts their first spell each turn, gain control of it. You may choose new targets for that spell.”
Loyalty:
5
  • Theros: Age of Trax
The Army of Trax

The Army of Trax {5}{W}{W}

Creature - Archon Army
Flying, vigilance
When The Army of Trax enters, create a number of 0/0 white Army creature tokens equal to your devotion to white. Then put that many +1/+1 counters on each Army you control.
1/1
  • Theros: Age of Trax
The Beauclaire Family

The Beauclaire Family {2}{W}{U}{B}

Legendary Creature - Human Noble
Lifelink
Indulgence
Whenever you indulge, you may gain control of target nonland permanent for as long as you control The Beauclaire Family.
Above reproach and beyond depraved.
3/6
  • Duelists of Vereaux
The Burning of Pidae

The Burning of Pidae {2}{R}

Enchantment
Whenever you cast a noncreature spell, creatures you control get +1/+1 and gain haste until end of turn.
“Warriors! Hoplites of the finest order Theros has ever seen! We stand on the precipice of glory. We shall cleanse a great evil from this land. Slaughter Pidae, to the last!”
—Agnomakhos
  • Theros: Age of Trax
The Connaistone

The Connaistone {1}{W}{U}{B}

Legendary Artifact
If you would draw a card while your library has no cards in it, instead you may put a card you own from outside the game into your hand.
{T}: Draw two cards, then discard a card.
No eyes, yet it sees all. No ears, yet it hears all. No body, yet it feels all. One mind that knows all.
The Fall of Trax

The Fall of Trax {2}{W}

Enchantment - Saga
Exile up to one target permanent with mana value 4 or greater.
Create two 1/1 white Human creature tokens.
Each player gains control of all permanents they own. If you gained control of no permanents this way, draw a card.
  • Theros: Age of Trax
The First Battalion

The First Battalion {2}{U}{B}{R}

Legendary Creature - Soldier
When The First Battalion enters, create two 2/2 colorless Minion creature tokens with decayed.
Minions you control lose all abilities.
2/2
  • Cliques of Nylin
The Founding of the Twelve

The Founding of the Twelve {2}{U}

Enchantment
Whenever you cast a noncreature spell, choose one —
• Create a 1/1 white Human creature token.
• Target player mills three cards.
• Scry 2.
Trax fell and Meletis rose.
  • Theros: Age of Trax
The Lion's Charisma
Basilo, Lion of Valor

The Lion's Charisma {1}{W}

Enchantment - Aura Blessing
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control.
“With each of the Seven Warriors at hand, we will defend this land of Akros with our lives!”
Card has other part: Basilo, Lion of Valor
  • Theros: Age of Trax
The Love of a Lifetime

The Love of a Lifetime {1}{W}{W}

Legendary Enchantment
When The Love of a Lifetime enters, you may search your library for a legendary creature card that doesn't share a name with a creature you control, reveal it, put it into your hand, then shuffle.
Creatures you control get +1/+1.
  • Duelists of Vereaux