Whenever you cast a spell that targets Rathomar Harrier, choose one. If Rathomar Harrier is attacking, choose both instead. • Tap target creature you don't control. • Create a 2/2 green Wolf creature token.
Whenever you cast a spell that targets Rathomar Herder, choose one. If Rathomar Herder is attacking, you may choose both instead. • Create a 1/1 white Human creature token. • Creatures you control get +1/+0 until end of turn.
Drop — When Rave Mastermind enters, target player discards a card. If you didn't cast any creature spells during your last turn, that player discards two cards instead. Put each land card discarded this way onto the battlefield tapped under your control.
Draw three cards, then discard a card. If it's not an extra turn and you've amped it up twice this turn, take an extra turn after this one. Exile Real Virtuality.
Menace When Reaper of the Deep enters, mill two cards. You may repeat this process until there are seven or more cards in your graveyard. Surface {5}{B}{B}
Ward—Discard a card. Whenever Reborn Fisher attacks, choose a nonland card name, then defending player reveals their hand and discards a card with that name if able.
Its prey a million years dead, it now hunts anything it can get its claws on.
(Color indicator: Reborn Herald is white and black)
Whenever this creatures transforms into Reborn Herald or another permanent you control transforms, create a 1/1 colorless Cyborg artifact creature token. Reborn Herald gets +1/+1 for each other artifact you control.
Whenever Reborn Scuttler attacks, up to one target creature has base toughness 1 until end of turn.
“Chikyu's necromancy works in part by imagination,. Different ‘paleomancers' can produce different monsters from the same fossils.” —Trainee Karina Oblay, field notes
At the beginning of your upkeep, choose one. If you control twelve or more permanents, choose all instead. • Create a 1/1 green Citizen creature token. • Create a Treasure token. • Create a Weapon token.
Choose one or both — • Return target creature to its owner's hand. • Return a creature with the greatest power or tied for the greatest power to its owner's hand.
When Reconnaissance Agent enters, you may choose one — • Exile target card from your graveyard. • Exile another target creature. When Reconnaissance Agent leaves the battlefield, return the exiled card to its owner's hand.