1099 cards found
Weave Destiny

Weave Destiny {1}{G}

Instant
Reveal the top three cards of your library. You may put a creature, enchantment, or land card from among them into your hand and the rest on the bottom of your library in any order.
Strand by strand, the Fate-Driven spun a new destiny for Claes, and with it began unraveling the Arbiter's plot.
  • Theros: Age of Trax
Weedy Wanderer

Weedy Wanderer {1}{G}

Creature - Plant
When Weedy Wanderer leaves the battlefield or phases out, put a +1/+1 counter on a creature you control.
“Some of the creatures live a lot closer to humans, and they seem a lot more curious about both humans and other monsters.”
—Karina Oblay, field notes
2/2
  • Monsters of Chikyu
Whalebone Huntsman

Whalebone Huntsman {1}{B}

Creature - Walrus Warrior
{3}{W}{U}: Tap target creature. You gain 2 life.
“First these Crossed spirits come for us, and now the other clans fight amongst themselves? Bah. The ice will continue to provide for us, as it always has.”
2/2
  • Kuutalya
Whirling Winds

Whirling Winds {1}{U}

Instant
Return target creature to its owner's hand. If you controlled that creature, draw a card.
“There's no shame in standing down from a battle you can't win. Grinding your monsters to dust will do you no favors.”
—Masaru, aspiring champion
  • Monsters of Chikyu
Whisperlit Meditation

Whisperlit Meditation {1}{W}

Enchantment
When Whisperlit Meditation enters, put a +1/+1 counter on each of up to two target creatures.
{1}{W}, Sacrifice Whisperlit Meditation: Tap up to two target creatures.
  • Blood Like Rivers
White Spy

White Spy {1}{W}

Creature - Human Soldier
When White Spy enters, create a first strike Gadget, then attach it to White Spy.
Enchanted creatures and equipped creatures you control have hexproof from black.
2/2
  • Viridian's Last Mission
Whitecliff Pilgrim

Whitecliff Pilgrim {1}{U}

Creature - Human Scout
Whenever a creature entering the battlefield under your control causes an ability of a permanent you control to trigger, draw a card. This ability triggers only once each turn.
“I've climbed thousands of glaciers and not seen the same view twice.”
2/1
  • Awakening in Oldun
Whitewing Migration

Whitewing Migration {X}{W}{W}

Sorcery
Create X 1/1 white Insect creature tokens with flying.
Flashback—{3}{W}{W}, Tap X untapped creatures you control.
  • Awakening in Oldun
Wicked Fossil
Arisen Hunter

Wicked Fossil {2}

Artifact
{2}, Sacrifice Wicked Fossil: Target player loses 2 life and you gain 2 life.
{2}{B}{B}: Return Wicked Fossil from your graveyard to the battlefield transformed. Activate only during your turn.
Card has other part: Arisen Hunter
  • Monsters of Chikyu
Wildcourt Conserver

Wildcourt Conserver {1}{G}

Creature - Elemental
Multitude {4}{G}{G}
Whenever a token you control enters, put a +1/+1 counter on Wildcourt Conserver.
2/1
  • Blood Like Rivers
Wildcourt Wishgiver

Wildcourt Wishgiver {1}{W}

Creature - Elemental
Multitude {4}{W}
{W}, {T}: Put a +1/+1 counter on another target creature.
She offers gifts to anyone foolish enough to accept them.
1/1
  • Blood Like Rivers
Wildtrail Hermit

Wildtrail Hermit {1}{G}

Creature - Cat Druid
Wildtrail Hermit enters with a +1/+1 counter on it.
When Wildtrail Hermit dies, you may put its counters on target creature you control.
“I'll keep these woods safe from the greedy nobility, who want to exploit all of its wonders and mysteries.”
1/1
  • Duelists of Vereaux
Winding Snake
Mother Snake

Winding Snake {1}{G}

Creature - Snake
Experience
When Winding Snake has three or more +1/+1 counters on it, remove them all and transform it.
1/1
Card has other part: Mother Snake
  • Monsters of Chikyu
Winding Way

Winding Way {1}{G}

Sorcery
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
All paths lead to death, but sometimes you can take the scenic route.
Wings of Trust

Wings of Trust {1}{W}

Creature - Bird
Flying
Experience
As long as Wings of Trust has three or more +1/+1 counters on it, it has lifelink and vigilance.
1/1
  • Monsters of Chikyu
Winterholm Hersir

Winterholm Hersir {1}{W}

Creature - Dwarf Warrior Advisor
Lifelink
Abilities your opponents activate cost {1} more to activate unless they're mana abilities.
2/2
  • Svergard
Winterholm Valiant

Winterholm Valiant {1}{W}

Creature - Dwarf Soldier
Whenever you cast a spell, if Winterholm Valiant is attacking, it gets +1/+1 until end of turn.
2/2
  • Svergard
Within My Grasp

Within My Grasp {U}{B}

Enchantment
At the beginning of your end step, add the top card of your library to your evil plan.
  • Viridian's Last Mission
Witness Protection

Witness Protection {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0, can't be blocked, is colorless, and has no name.
“If you want to stay safe, darling, you will need to do exactly as I say...”
  • Secrets of the River City
Witness to the First Word

Witness to the First Word {2}

Artifact Creature - Construct
If Witness to the First Word is in any zone, effects from spells and abilities you control count it as a Mantra.
The mystical hidden temple in the center of Khembul valley is home to Atrah and the servants of the First Word.
2/1
  • Kuutalya
Work Up

Work Up {1}{W}

Instant
Put a +1/+1 counter on target creature. It gains first strike until end of turn. You gain 2 life.
“Trainers with similar monsters have an easier time, but they sell themselves short. Don't cheat yourself with the easy path.”
—Masaru, aspiring champion
  • Monsters of Chikyu
Writhing Fog

Writhing Fog {1}{U}

Instant
Creatures you don't control get -2/-0 until end of turn. Create a Glyph token.
  • Svergard
Zerul Mangler

Zerul Mangler {1}{G}

Creature - Beast Mutant
When Zerul Mangler enters, you gain 2 life.
Dash {2}{G}
2/2
  • Vastuum
Zipping Lightningbug

Zipping Lightningbug {1}{U}

Creature - Insect
Flying
Amity — Whenever you attack with Zipping Lightningbug and exactly one other creature, target creature you don't control gets -2/-0 until end of turn.
2/1
  • Chikyu: Chaos Rains