1760 cards found
Bloodfeast Baron

Bloodfeast Baron {B}

Creature - Vampire Noble
Lifelink
Whenever you gain life, you may pay {B}. If you do, put a +1/+1 counter on target creature you control with lifelink.
{4}{B}: Whenever you gain life this turn, each opponent loses that much life.
1/2
  • Duelists of Vereaux
Bleakheart Instructor

Bleakheart Instructor {2}{B}

Creature - Vampire Noble
When Bleakheart Instructor enters, put a lifelink counter on target creature you control.
“Welcome to the fold, bloodling.”
—Vivaire, Sanguine Patriarch
3/1
  • Duelists of Vereaux
Arrogant Cabalist

Arrogant Cabalist {2}{B}{B}

Creature - Vampire Noble Knight
Menace
When Arrogant Cabalist enters, if you control another Noble, each opponent loses 3 life and you gain 3 life.
“We own this city — and you.”
4/3
  • Duelists of Vereaux
Waterglass Duelist

Waterglass Duelist {1}{U}

Creature - Human Wizard Warrior
Once each turn, when you cast an instant or sorcery spell, you may create a 1/0 blue Elemental creature token.
Elementals you control get +1/+1.
{2}{U}, Sacrifice an Elemental: Tap up to one target creature. Scry 1.
2/1
  • Duelists of Vereaux
Wandering Hedge-Mage

Wandering Hedge-Mage {2}{U}{U}

Creature - Human Peasant Wizard
When Wandering Hedge-Mage enters, you may return target instant or sorcery card from your graveyard to your hand. If it had mana value 4 or greater, create a Treasure token.
Lowborn mages in Vereaux are limited to practicing the traditional forms of magic.
2/1
  • Duelists of Vereaux
Undo Reality

Undo Reality {1}{U}

Instant
Return target nonland permanent an opponent controls to its owner's hand. You may draw a card. If you do, discard a card.
“Understanding our reality is simply the first step towards manipulating it.”
—Gustav, Pactmaker
  • Duelists of Vereaux
Understand Phenomena

Understand Phenomena {2}{U}

Instant
Target creature gets +1/+1 until end of turn. Put a hexproof counter on that creature.
While Gustav seeks understanding to control the world, Antivo teaches his students to pursue advancement for all.
  • Duelists of Vereaux
Tyrus's Transformation

Tyrus's Transformation {3}{U}

Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature.
Create a 4/4 white Angel creature token with flying.
Draw a card.
“Oppression can't be beaten without weapons.”
—Gift-Giver Tyrus
  • Duelists of Vereaux
Subsidized Studies

Subsidized Studies {3}{U}

Sorcery
Surveil 2, then draw two cards.
It is a rare mage that can enter the Enlightened Foundation without familial wealth or sponsorship from one of Berginon's noble houses.
  • Duelists of Vereaux
Studies in Cognitive Motion

Studies in Cognitive Motion {3}{U}{U}

Instant
As an additional cost to cast this spell, put X cards from your hand on the bottom of your library. This spell costs {X} less to cast.
Scry 2, then draw three cards.
The Foundation teaches that thoughts obey the same laws of motion as all other forms of matter.
  • Duelists of Vereaux
Stonework Infuser

Stonework Infuser {1}{U}

Creature - Human Artificer Wizard
When Stonework Infuser enters, create a 1/1 blue Gargoyle artifact creature token with flying.
“Here you will learn both the artisanal skills to carve your own gargoyles, and the spells required to bind them to your will.”
—Vira, Lyceum instructor
0/3
  • Duelists of Vereaux
Sponsored Apprentice

Sponsored Apprentice {4}{U}

Creature - Human Noble Wizard
Indulgence
Whenever you indulge, you may tap target artifact or creature. That permanent doesn't untap during its controller's next untap step.
3/5
  • Duelists of Vereaux
Spellbane Sentinel

Spellbane Sentinel {U}

Artifact Creature - Gargoyle
Flying
Sacrifice Spellbane Sentinel: Counter target noncreature spell unless its controller pays {1}.
Inquisitor's gargoyles are imbued with a special kind of nullifying magic.
1/1
  • Duelists of Vereaux
Sheltering Melusine

Sheltering Melusine {4}{U}{U}

Creature - Merfolk Spirit
Flash
When Sheltering Melusine enters, creatures your opponents control get -X/-0 until end of turn, where X is the number of instant and/or sorcery cards in your graveyard.
4/5
  • Duelists of Vereaux
Peer Review

Peer Review {U}

Sorcery
Choose up to three different kinds of counters on permanents you control. For each of those kinds, you may put a counter of that kind on a permanent you control that doesn't have one.
Draw a card.
  • Duelists of Vereaux
Patron of the Sciences

Patron of the Sciences {1}{U}

Creature - Human Noble
Indulgence
Whenever you indulge, create a Treasure token.
1/4
  • Duelists of Vereaux
Parapet Rake

Parapet Rake {2}{U}

Creature - Human Rogue
Whenever Parapet Rake deals combat damage to a player, you may put your choice of a flying counter or hexproof counter on Parapet Rake. If you don't, draw a card.
“I can see the bulging pockets of every easy mark in Berginon up here!”
3/2
  • Duelists of Vereaux
Parapet Awakener

Parapet Awakener {2}{U}

Artifact Creature - Gargoyle
Flying, ward {1}
Parapet Awakener's power is equal to the number of creatures you control with flying.
{4}{U}: Create a 1/1 blue Gargoyle artifact creature token with flying for each nontoken creature you control with flying.
*/4
  • Duelists of Vereaux
Nitrous Elemental

Nitrous Elemental {1}{U}

Creature - Elemental
Flash
Flying
Other creatures you control with flying get +1/+0.
“It's simple chemical reaction, really.”
—Antivo, Foundation Chair
2/1
  • Duelists of Vereaux
Mathmatimancy

Mathmatimancy {2}{U}{U}

Instant
Choose a number between 0 and 5. Counter up to one target spell unless its controller pays {X}, where X is the chosen number. Then mill five minus X cards. You may return a card milled this way to your hand.
  • Duelists of Vereaux
Marbled Messenger

Marbled Messenger {2}{U}

Artifact Creature - Gargoyle
Flying
When Marbled Messenger enters, draw a card.
“If you've ever had a messenger bird shot down by an arrow, you'll understand why we Enlightened use gargoyles.”
—Adelin, Foundation member
1/3
  • Duelists of Vereaux
Lyceum Project

Lyceum Project {3}{U}{U}

Artifact Creature - Gargoyle
Flash
Lyceum Project enters with a +1/+1 counter and a flying counter on it.
When Lyceum Project dies, you may put its counters on target creature.
“Shoddy. Break it down and start over.”
—Vira, Lyceum instructor
3/2
  • Duelists of Vereaux
Lost in the Moment

Lost in the Moment {1}{U}

Enchantment
Indulgence
When Lost in the Moment enters, draw a card then discard a card.
Whenever you indulge, each opponent mills four cards.
  • Duelists of Vereaux
Lengthy Lecture

Lengthy Lecture {5}{U}

Instant
Choose one —
• Draw three cards.
• Return up to two target creatures to their owners' hands.
“Antivo pontificates about betterment, blind to the suffering on the streets around him.”
—Marie Laurent
  • Duelists of Vereaux
Learned Class

Learned Class {1}{U}

Enchantment - Class
Instant and sorcery spells you cast cost {1} less to cast.
{2}{U}: Level 2
When this Class becomes level 2, you may return target instant or sorcery card from your graveyard to your hand.
{3}{U}: Level 3
Once each turn, when you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copies.
  • Duelists of Vereaux