1099 cards found
Veteran Gadgeteer

Veteran Gadgeteer {1}{G}

Creature - Elf Artificer
Sacrifice an Aura or Equipment attached to a creature you control: That creature gains indestructible until end of turn.
Justiciar's Gadgeteering branch is never on the cutting edge of tech. They're ahead of it.
3/2
  • Viridian's Last Mission
Vicious Cleaner

Vicious Cleaner {1}{B}

Creature - Human Advisor
{1}{B}: Exile target card from a graveyard. If it's a creature card, investigate.
Whenever you sacrifice a Clue, each opponent loses 1 life.
2/2
  • Secrets of the River City
Vigilante Firebug

Vigilante Firebug {R}{R}

Creature - Human Soldier
First strike
Players can't gain life.
Whenever a player casts a spell from a graveyard or exile or activates an ability of a card in a graveyard or exile, Vigilante Firebug deals 2 damage to that player.
“Only the wicked get the flame...”
2/2
  • Secrets of the River City
Vigor of the Wilds

Vigor of the Wilds {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has vigilance and reach.
If enchanted creature would die, instead sacrifice Vigor of the Wilds and it gains indestructible until end of turn.
  • Svergard
Villain's Gambit

Villain's Gambit {X}{R}{R}

Instant
Exile the top X cards of your library. When you do, choose one —
• Until the end of your next turn, you may play cards exiled this way.
• Villain's Gambit deals damage to any target equal to the number of cards exiled by Villain's Gambit.
  • Secrets of the River City
Vine Street Stoolie

Vine Street Stoolie {1}{G}

Creature - Elf Citizen
When Vine Street Stoolie dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“When questioning locals, write down everything they have to say, including body language.”
—Fox Agency Handbook
2/1
  • Secrets of the River City
Viridian's Trusty Sidearm

Viridian's Trusty Sidearm {2}

Legendary Artifact - Equipment
Endgame
Equipped creature gets +2/+0.
Sacrifice Viridian's Trusty Sidearm: Equipped creature gains indestructible until end of turn. If you're in your endgame, draw a card.
Equip {1}
  • Viridian's Last Mission
Voidmist Prodigy

Voidmist Prodigy {1}{B}

Creature - Human Wizard
Deathtouch
When Voidmist Prodigy enters, you may sacrifice a creature. When you do, target opponent loses 3 life and you gain 3 life.
To master death, one must give a life.
1/1
  • Karslav
Volatile Sergeant

Volatile Sergeant {1}{U/R}

Creature - Human Soldier
{U}: Volatile Sergeant gets +0/+1 until end of turn.
{R}: Volatile Sergeant gets +1/+0 until end of turn.
Emotion is a tool. Reign it in, control it, then unleash it when it counts.
1/3
  • Cliques of Nylin
Vow of Silence

Vow of Silence {1}{W}

Enchantment
When Vow of Silence enters, exile target creature an opponent controls with power 3 or less until Vow of Silence leaves the battlefield.
  • Kuutalya
Vroom Vroom

Vroom Vroom {R}{R}

Instant
You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead.
Add one mana of any color for each time you've amped it up this turn.
  • Hyperpop
Wake the Guardian

Wake the Guardian {1}{U}

Instant
Target artifact or creature you control becomes an artifact creature with base power and toughness 5/5 until end of turn.
“Yeah, alright, I guess we'll just tell the boss that that temple was empty.”
—Kin, Aspirant rookie
  • Awakening in Oldun
Waking Pollution

Waking Pollution {1}{B}

Creature - Ooze
Deathtouch
When Waking Pollution enters, you may move all counters from target permanent onto Waking Pollution.
“First the magnet monsters, now this... thing. Something is wrong, and I'm going to find it.”
—Professor Maple
1/1
  • Monsters of Chikyu
Walk the Dead's Path

Walk the Dead's Path {1}{W}

Instant
Choose one —
• Walk the Dead's Path deals 3 damage to target attacking or blocking creature.
• Destroy target enchantment.
“In the old days, only the vyrkolakas came back from the dead. Damned Phenax.”
—Evandros, the Tenacious Badger
  • Theros: Age of Trax
Wall of Blossoms

Wall of Blossoms {1}{G}

Creature - Plant Wall
Defender
When Wall of Blossoms enters, draw a card.
As the Qhan'Arai agents ended their mission in Atterdal, a crimson drape covered their exit.
0/4
  • Karslav 201 281
Wall of Heroes

Wall of Heroes {1}{U}

Creature - Wall
Defender
When Wall of Heroes enters, tap target creature you don't control. That creature doesn't untap during its controller's next untap step.
While many still had hope for lost friends, none truly wished to find them.
0/4
  • Karslav
Wall of Mysteries

Wall of Mysteries {1}{U}

Creature - Wall
Defender
When Wall of Mysteries enters, draw a card.
The glyphs could be crucial equations, lists of casualties, or just more graffiti.
0/4
  • Vastuum
Wanderer's Way

Wanderer's Way {1}{G}

Enchantment - Rift
When this Rift enters or is traversed, look at the top three cards of your library. You may reveal a creature or land card and put it into your hand. Put the rest on the bottom of your library in a random order.
Traverse 2
  • Karsus
War-Clan Dowager

War-Clan Dowager {1}{G}

Creature - Centaur Cleric
War-Clan Dowager gets +1/+1 as long as you control another Centaur.
“Jorah is Good, but our people must always come first. Let us pray we never have to make the choice.”
2/2
  • Ghariv: the Quaking City
Warband Reinforcements

Warband Reinforcements {1}{W}

Instant
Create two 1/1 white Warrior creature tokens.
“Froskur, Scaravi — no longer can you divide yourselves like this. If you wish to survive, you must fight as one!”
—Cedric, Battle-Skald
  • Svergard
Warden of Time

Warden of Time {G}{U}

Legendary Creature - Faerie
Flash
Flying
If an effect an opponent controls would cause them to take an extra turn, you take an extra turn instead.
{G}{U}: Return a creature you control to its owner's hand. Activate this ability only once each turn.
2/2
  • Monsters of Chikyu
Warp Figure

Warp Figure {1}{C}

Instant
Target creature gets +4/-2 until end of turn.
Despite an eager spirit, the body often rejected such alien power.
  • Cybaros
Watcher's Roost

Watcher's Roost {1}{U}

Enchantment
Whenever you surveil, you may have Watcher's Roost become a 3/3 Bird creature with flying until end of turn.
{2}{U}: Surveil 1.
  • Kuutalya
Waterglass Duelist

Waterglass Duelist {1}{U}

Creature - Human Wizard Warrior
Once each turn, when you cast an instant or sorcery spell, you may create a 1/0 blue Elemental creature token.
Elementals you control get +1/+1.
{2}{U}, Sacrifice an Elemental: Tap up to one target creature. Scry 1.
2/1
  • Duelists of Vereaux
Wayward Drek
Reborn Herald

Wayward Drek {W}{B}

Creature - Human Rogue
When Wayward Drek enters, create a 1/1 colorless Cyborg artifact creature token.
Cybersoul {3}{W/B}
“After all, what do I have to lose.”
1/1
Card has other part: Reborn Herald
  • Cybaros