1771 cards found
Thrive in the Everrime

Thrive in the Everrime {1}{G}{W}

Enchantment
Whenever a creature or land you control enters, you gain 1 life.
Creatures you control get +1/+1 as long as you have at least 3 life more than your starting life total.
  • Awakening in Oldun
Tide's Ire

Tide's Ire {1}{U}

Enchantment
Whenever you cast a creature spell, put X depth counters on Tide's Ire, where X is that spell's mana value.
Remove ten depth counters from Tide's Ire: Create an 8/8 blue Kraken creature token.
Remove thirty depth counters from Tide's Ire: Create Tromokratis, a legendary 20/20 blue Kraken creature token with trample and hexproof.
  • Theros: Age of Trax
Tidelock Pearl

Tidelock Pearl {3}

Artifact
{T}: Add one mana of any color. Put a tide counter on Tidelock Pearl.
{1}{U}, {T}, Sacrifice Tidelock Pearl: Search your library for a Kraken, Leviathan, Octopus, or Serpent card with mana value less than or equal to the number of tide counters on Tidelock Pearl, put it onto the battlefield, then shuffle.
  • Theros: Age of Trax
Tidewake Walker

Tidewake Walker {3}{U}

Artifact Creature - Construct
Tidewake Walker enters with a hexproof counter on it.
3/4
Card has other part: Rip Current
Related card: Rip Current
  • Cybaros
Timedrinker the Bleached

Timedrinker the Bleached {4}{U}{R}

Legendary Creature - Dragon
Flying
Ward—{2}, Pay 2 life.
Whenever you cast a noncreature spell, draw a card.
4/3
  • Theros: Age of Trax
Timeworn Crags

Timeworn Crags

Land
{T}: Add {C}.
{4}, {T}, Sacrifice Timeworn Crags: Destroy target nonbasic land. This ability costs {1} less to activate for each nonbasic land you don't control.
Time and magic erode so much more quickly than water.
  • Awakening in Oldun
Tireless Aspirants

Tireless Aspirants {U}

Creature - Human Scout
When Tireless Aspirants enters, you may draw a card. If you do, discard a card.
Wander {1}{U}
“If you have no destination, you can only appreciate the journey.”
1/1
  • Awakening in Oldun
Tiril District

Tiril District

Land
Tiril District enters tapped unless you control a Plains, an Island, and a Swamp.
{T}: Add {W}, {U}, or {B}.
Flashing lights and cacophonous horns forming a web of connectivity.
  • Cliques of Nylin
Together Just a Moment More

Together Just a Moment More {2}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Return to the battlefield target creature card from your graveyard with mana value less than or equal to 2 plus the sacrificed creature's mana value.
  • Theros: Age of Trax
Together in Arms
Communitarianism

Together in Arms {1}{G}{W}

Enchantment - Policy
When Together in Arms enters, create two 1/1 colorless Soldier creature tokens.
You controlled a spell that targeted a creature you controlled this turn.
You controlled an ability that targeted a creature you controlled this turn.
Card has other part: Communitarianism
  • Cliques of Nylin
Tough Nut

Tough Nut {G}

Creature - Plant
{1}, {T}: Add one mana of any color.
{T}: Add one mana of any color. You can't spend this mana to cast spells from your hand.
0/2
  • Chikyu: Chaos Rains
Transfixing Troupe

Transfixing Troupe {4}{W}

Artifact Creature - Soldier
Ward {1}
When Transfixing Troupe enters, exile target creature an opponent controls until Transfixing Troupe leaves the battlefield.
3/4
  • Hyperpop
Transverse Arbiter

Transverse Arbiter {4}{R}{R}

Creature - Elemental Wizard
This spell costs {1} less to cast for each Elemental you control.
Haste
“Our amplitude grows unceasingly for the overload of the confiners. May the Pulse find our footsteps worthy.”
5/4
  • Hyperpop
Traumatic Impact

Traumatic Impact {U}{U}{U}

Sorcery
Target opponent reveals cards from the top of their library until four land cards are revealed. Exile each card revealed this way. If seven or fewer cards were exiled this way, scry 3.
“The closer a lie is to the truth, the easier it becomes to take the bait.”
—Orestes, Heroic Scoundrel
  • Theros: Age of Trax
Travel Through the Mystic Sea

Travel Through the Mystic Sea {2}{U}{U}

Instant
This spell costs {2} less to cast if your devotion to blue is three or greater.
Scry 2, then draw two cards.
A message from the gods can come from something as esoteric as the in-betweens of the seams of reality or something as mundane as the lowly starfish.
  • Theros: Age of Trax
Traveler of Dawn
Twilight Vagabond

Traveler of Dawn

Artifact Creature - Cyborg Monk
(Color indicator: Traveler of Dawn is white)
{1}, Remove a +1/+1 counter from Traveler of Dawn: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
“. . . and it simply can't compete.”
4/4
Card has other part: Twilight Vagabond
  • Cybaros
Traverse the Ley-Runes

Traverse the Ley-Runes {2}{R}

Instant
Exile the top three cards of your library. Choose two of them. You may play the chosen cards until the end of your next turn.
Giant swords sticking out of the ground dot the landscape of Oldun. Common uses for them include as landmarks, as focus points for casting spells, and as shade.
  • Awakening in Oldun
Trench Commander

Trench Commander {4}{U}

Creature - Human Soldier
Creatures you control can't be blocked unless defending player pays {1} for each creature blocking it.
Creatures can't attack you unless their controller pays {1} for each creature they control that's attacking you.
3/4
  • Cliques of Nylin
Turn to Nyx

Turn to Nyx {1}{U}

Instant
Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
“When all your memories overlap into a mess of thought, who do you become?”
  • Theros: Age of Trax
Twilight Vagabond
Traveler of Dawn

Twilight Vagabond {2}{W}

Creature - Human Monk
Whenever Twilight Vagabond attacks, put a +1/+1 counter on it.
Cybersoul {2}{W}
“I've seen what nature holds . . .”
2/2
Card has other part: Traveler of Dawn
  • Cybaros
Twinned Beak

Twinned Beak {1}{W}

Creature - Bird
Double strike
“The bird has long lost its wings, but has made up the difference with its legs. It can move so fast and jump so far it might as well still be able to fly.”
—Trainee Karina Oblay, field notes
1/1
  • Chikyu: Chaos Rains
Ultraviolet Maniac

Ultraviolet Maniac {1}{B}

Creature - Human Warlock
As long as it's your turn, Ultraviolet Maniac has lifelink.
{VP}{VP}{VP}: Until end of turn, whenever you gain life, each opponent loses that much life.
2/2
  • Hyperpop
Under the Collar

Under the Collar {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may spend mana of any type to activate its abilities this turn.
  • Chikyu: Chaos Rains
Underclass Hero

Underclass Hero {1}{G}{W}

Creature - Human Soldier
Lifelink
Spells you cast and abilities you activate that target creatures you control cost {2} less. This effect can't reduce the mana in that cost to less than one mana.
3/3
  • Cliques of Nylin
Unflinching Armor

Unflinching Armor {3}

Artifact - Ruin Equipment
Indestructible
Equipped creature has indestructible as long as it's your turn.
Equip {1}
Spellcharge 5
5/3
  • Awakening in Oldun