1866 cards found
Nao, the Impenetrable

Nao, the Impenetrable {W}{B}

Legendary Creature - Mutant Samurai
Exalted
{2}{W}: Target attacking creature gains double strike until end of turn.
{2}{B}: Target attacking creature gains indestructible until end of turn.
2/2
  • Kitsuo: Dusk of Time
Narzi, Hero of the Mokar

Narzi, Hero of the Mokar {1}{W}

Legendary Creature - Human Knight
Flash
When Narzi, Hero of the Mokar enters, up to one other target creature gets +1/+1 and gains indestructible until end of turn. If she wandered, other creatures you control get +1/+1 and gain indestructible until end of turn instead.
Wander {4}{W}{W}
1/1
  • Awakening in Oldun
Natori Skyblade

Natori Skyblade {2}{U}

Creature - Bird Ninja
Ninjutsu {3}{U}{U}
Flying
Whenever this creature deals combat damage to a player, create a token that's a copy of target attacking creature you control that entered this turn.
2/2
  • Kitsuo: Dusk of Time
Nebulous Ring

Nebulous Ring

Land
Nebulous Ring enters tapped.
{T}: Add {C} or {W}.
{1}, Discard Nebulous Ring: Scry 2.
“I can only wonder how the Vukoroq would take shape in a more peaceful land.”
—Stella's Journal
  • Cybaros
Negate

Negate {1}{U}

Instant
Counter target noncreature spell.
A wave of static and pain washed over the isle. In its wake, the sky fizzled and blinked out. Textured fabric faded, revealing the bare polygons beneath.
All over the Weft, lights were going out.
Neglected Slums

Neglected Slums

Land
Neglected Slums enters tapped.
{T}: Add {R} or {G}.
{4}: Make a pledge. Activate only as a sorcery.
  • Cliques of Nylin
Neo Stehlia

Neo Stehlia

Land
Neo Stehlia enters tapped unless you control a basic non-Plains land.
{T}: Add {W}.
{2}{W}, {T}: Choose a creature type. Creatures you control of the chosen type get +1/+0 until end of turn.
  • Cybaros
Neotech Exploiter

Neotech Exploiter {U}{R}

Creature - Human Soldier
Flying
Neotech Exploiter gets +2/+0 for each permanent you control but don't own.
“It's about time we evened the playing field, don't you think?”
1/3
  • Cybaros
Neotech Replicant

Neotech Replicant {U/R}{U/R}

Artifact Creature - Assembly-Worker
Flying
Whenever you gain control of a permanent you don't own or a permanent you don't own enters under your control, create a token that's a copy of it. Sacrifice the token at beginning of your next turn's end step.
2/1
  • Cybaros
Neotech Savant

Neotech Savant {4}{U}

Creature - Human Artificer
Flying
Creatures you control but don't own get +1/+1 and have flying.
Whenever a creature you control deals combat damage to a player, you may return it to its owner's hand.
3/4
  • Cybaros
Neotech Skyguard

Neotech Skyguard {2}{U/R}

Creature - Human Soldier
Whenever Neotech Skyguard attacks, it gains flying until end of turn. If you control a permanent you don't own, it also gets +1/+1 until end of turn.
“It's like the old tales, where the only way to pierce the mythical beast's impenetrable hide is with its own claws.”
2/2
  • Cybaros
Nerul, Blade of the Ancients

Nerul, Blade of the Ancients {2}

Legendary Artifact - Ruin Equipment
Trample, ward {4}
Equipped creature gets +4/+4 and has trample and ward {4}.
Equip {4}
Spellcharge 8
8/4
  • Awakening in Oldun
Nerve-Strike Disciple

Nerve-Strike Disciple {3}{U}

Creature - Human Monk
When this creature enters, create a 1/1 white Monk creature token with vigilance.
Flow — {3}{U}: This creature can't be blocked this turn.
“Join the rest in eternal still.”
3/2
  • Kitsuo: Dusk of Time
Nessian Scout-Captain

Nessian Scout-Captain {2}{G}{G}

Creature - Minotaur Soldier
Favored
Whenever your Champion attacks, creatures you control with power 4 or greater get +1/+1 and gain trample until end of turn.
4/4
  • Theros: Age of Trax
Nessian Woods

Nessian Woods

Land
Nessian Woods enters tapped.
{T}: Add {R} or {G}.
{6}{R/G}: Nessian Woods becomes a 5/4 red and green Dryad creature with trample until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to red and green. Activate only once each turn.
  • Theros: Age of Trax
Neuralinked Hive

Neuralinked Hive {2}{W}{U}

Creature - Human Drone
Creatures you control with counters on them have all activated abilities of other creatures you control with counters on them.
{1}, {T}: Teach target creature vigilance.
3/3
  • Cliques of Nylin
New Recruit

New Recruit {2}{W}

Creature - Human Soldier
New Recruit has first strike as long as it is attacking.
When New Recruit dies, create a 2/2 black Zombie creature token.
Echion was finally happy to find a place he belonged and people he could love. After the acephali attack, his body tried to find that peace once more.
2/2
  • Theros: Age of Trax
Newborn Oni

Newborn Oni {R}

Creature - Demon Warrior
Pay 1 life: This creature gets +1/+0 until end of turn. Activate only once each turn and only as a sorcery.
When this creature dies, if its power was 2 or greater, create a Treasure token.
Many demon fledglings will go to great lengths to prove their loyalty.
1/1
  • Kitsuo: Dusk of Time
Night Squad

Night Squad {3}{B}

Creature - Human Assassin
When Night Squad enters, teach target creature menace. If you put a +1/+1 counter on it this way, it can't be blocked this turn.
4/2
  • Cliques of Nylin
Nightglimmer Priest

Nightglimmer Priest {3}{W}

Creature - Human Cleric
Whenever another creature you control enters, you gain 2 life.
The Mokar hold a nightly dance ritual honoring the passing of the day and looking ahead to the next.
3/2
  • Awakening in Oldun
Nikon's Aegis

Nikon's Aegis {2}{W}

Enchantment - Aura
Enchant creature you control
All damage that would be dealt to you is dealt to enchanted creature instead.
If a source would deal damage to enchanted creature, if you control three or more enchantments, prevent 1 of that damage.
  • Theros: Age of Trax
Nikon, Skophos Protector

Nikon, Skophos Protector {2}{R}{W}

Legendary Creature - Minotaur Soldier
Flash
Lifelink
When Nikon, Skophos Protector enters, the next time a source of your choice would deal damage to you or a permanent you control this turn, prevent that damage. If damage is prevented this way, Nikon deals that much damage to that source's controller.
3/3
Nimble Mentor

Nimble Mentor {G}{G}{U}{U}

Creature - Human Ninja
Ninjutsu {2}{G}{U}
You may pay {0} rather than pay the ninjutsu cost of the first ninjutsu ability you activate each turn.
4/4
  • Kitsuo: Dusk of Time
Nimbus Dragon

Nimbus Dragon {3}{U}

Creature - Dragon
Flying
Amity — Whenever you attack with Nimbus Dragon and exactly one other creature, tap target creature defending player controls.
“Back home we thought so small, only combining animals with other animals.”
—Simul
3/3
  • Chikyu: Chaos Rains
Nimbus of Thought

Nimbus of Thought

Land
Nimbus of Thought enters tapped.
{T}: Add {U} or {R}.
{4}{U/R}: Until end of turn, Nimbus of Thought becomes a 3/3 blue and red Elemental creature with “Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.” It's still a land. This ability costs {X} less to activate, where X is your devotion to blue and red. Activate only once each turn.
  • Theros: Age of Trax