Enchant land you control Enchanted land is a 6/6 green Serpent creature with hexproof and haste. It's still a land. When enchanted land dies, return that card to its owner's hand.
Once each turn, when Smart Shopper enters or you cast a creature spell, you may create a Berry token. If three or more types of mana were spent to cast it, create two of those tokens instead.
Equipped creature gets +1/+1. As long as equipped creature was activated this turn, it gets an additional +2/+2 and can attack as though it were untapped. Equip {2}
Each creature you control enters with an additional +1/+1 counter on it if you cast it. Whenever an Elemental creature you control enters, you gain life equal to its power.
When Soothing Singer enters, exile target nonland permanent you don't control until Soothing Singer leaves the battlefield. {1}{W}: Soothing Singer gets +0/+2 until end of turn.
At the beginning of your end step, if you control three or more untapped lands, up to one target nonland permanent doesn't untap during its controller's next untap step.
Temporary fame is the first step towards enduring fame.
Flying Nonland permanents you control have phasing. Whenever Spacetime Seraph phases out, until your next turn, your life total can't change and you have protection from everything.
When Sparks of a Revolution enters, create a 1/1 colorless Soldier creature token. It gains haste until end of turn. Three or more sources you controlled dealt damage this turn. A source you controlled dealt 3 or more damage this turn.
{T}: Add one mana of any color. At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, untap Speaker of Endless Winter and put a +1/+1 counter on it.
Whenever a Ruin you control becomes spellcharged, put a +1/+1 counter on Speaker of the Forebears. Sacrifice Speaker of the Forebears: Add an amount of {R} equal to the number of +1/+1 counters on it.
Enchant creature Whenever enchanted creature becomes the target of a spell or ability, put a +1/+1 counter on it and that creature deals 1 damage to each opponent. This ability triggers no more than twice each turn.