1240 cards found
Skeleton Keytar

Skeleton Keytar {1}{B}

Artifact - Equipment
Equipped creature gets +3/+0 and has menace.
Whenever a creature you control enters, if it wasn't cast, you may attach Skeleton Keytar to it.
Equip {5}
Anyone can play it, but it works its master's fingers to the bone.
  • Hyperpop
Skilled Axeman
Rasnif's Fury

Skilled Axeman {1}{R}

Creature - Human Warrior
Skilled Axeman has first strike as long as it's attacking.
Glory
2/1
Card has other part: Rasnif's Fury
  • Svergard
Skittertiller

Skittertiller {1}{G}

Artifact Creature - Insect Construct
Trample
Whenever Skittertiller deals combat damage to a player, put a +1/+1 counter on it.
2/2
Card has other part: Furrow
  • Cybaros
Skofa Ambusher

Skofa Ambusher {1}{U}

Creature - Elf Rogue
Flash
Whenever you cast an Elf spell or a spell during an opponent's turn, put a +1/+1 counter on Skofa Ambusher.
2/1
  • Svergard
Skofa Commander

Skofa Commander {1}{G}

Creature - Elf Warrior
Raid — Elves you control get +1/+1 as long as you've attacked this turn.
{T}: Add {G}.
1/2
  • Svergard
Skofa Elite
Skofa Blessing

Skofa Elite {1}{U}

Creature - Elf Rogue
Whenever Skofa Elite deals combat damage to a player, you may draw a card. If you do, discard a card.
Glory
1/2
Card has other part: Skofa Blessing
  • Svergard
Skophos Raid-Veteran

Skophos Raid-Veteran {1}{R}

Creature - Minotaur Soldier
Trample
Whenever Skophos Raid-Veteran deals combat damage to a player or planeswalker or becomes the target of a spell you control, create a tapped Treasure token.
“Each scar is a hundred battle stories.”
—Nikon, Skophos Protector
2/1
  • Theros: Age of Trax
Sky's Flourishing

Sky's Flourishing {1}{W/U}

Sorcery
When you cast this spell, copy it if you control a creature with flying. You may choose new targets for the copy.
Tap up to one target artifact or creature. Create a 1/1 blue Bird creature token with flying.
  • Kitsuo: Dusk of Time
Skygga Pillager

Skygga Pillager {1}{B}

Creature - Human Berserker
Raid — When Skygga Pillager enters, if you attacked this turn, you draw a card and you lose 1 life.
Under their new jarl, the Skygga armies no longer lay idle.
2/1
  • Svergard
Skygga Vanguard

Skygga Vanguard {1}{W}

Creature - Human Warrior
{6}{B}: Each opponent loses 2 life and you gain 2 life.
2/2
  • Svergard
Skysnipe

Skysnipe {1}{G}

Instant
Choose one —
• Skysnipe deals 5 damage to target creature with flying.
• Put a +1/+1 counter and a reach counter on target creature. Untap it.
“The higher they are, the farther they fall.”
  • Cybaros
Skyward Magus

Skyward Magus {1}{U}

Creature - Human Wizard
Whenever you cast an instant or sorcery spell, Skyward Magus gets +1/+1 and gains flying until end of turn.
The magi of Teqien adapted quickly to the newest technological developments stolen from the Vukoroq.
2/1
  • Cybaros
Slashing Sneak

Slashing Sneak {1}{R}

Creature - Weasel
Vanguard — Whenever a creature you control attacks alone, target creature can't block this turn.
“Despite fighting a monster ten times its size, it never showed a shred of fear. Absolutely perfect for us.”
—Masaru, aspiring champion
2/2
  • Monsters of Chikyu
Slavering Witchhounds

Slavering Witchhounds {1}{B}

Creature - Dog
Menace
Other creatures you control with menace get +1/+1.
Whenever a creature you control with menace becomes blocked, each opponent loses 1 life.
2/1
  • Duelists of Vereaux
Slayer's Determination

Slayer's Determination {1}{R}

Instant
Choose one —
• Slayer's Determination deals 2 damage divided as you choose among one or two targets.
• Target creature gains double strike until end of turn.
  • Blood Like Rivers
Sleeper Insurgent

Sleeper Insurgent {1}{G}

Creature - Human Rogue
Sleeper Insurgent doesn't untap during your untap step.
Whenever Sleeper Insurgent becomes the target of a spell or ability you control, untap it. This ability triggers only once each turn.
The Penrath have countless hearts and minds ready to rise to the occasion whenever they are called upon.
4/3
  • Cliques of Nylin
Slinking Sentinel

Slinking Sentinel {1}{W}

Creature - Ferret
Vanguard — Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Untap that creature.
“A team with a few of these patrols most of the villages to detect attacks well in advance.”
—Karina Oblay, field notes
1/2
  • Monsters of Chikyu
Slumbering Bear

Slumbering Bear {1}{W}

Creature - Bear Beast
Defender
Whenever Slumbering Bear is dealt damage, put a +1/+1 counter on it.
Remove a +1/+1 counter from Slumbering Bear: It can attack as though it didn't have defender this turn.
3/3
  • Monsters of Chikyu
Smart Shopper

Smart Shopper {1}{W}

Creature - Human Ranger
Once each turn, when Smart Shopper enters or you cast a creature spell, you may create a Berry token. If three or more types of mana were spent to cast it, create two of those tokens instead.
2/2
  • Chikyu: Chaos Rains
Smash to Smithereens

Smash to Smithereens {1}{R}

Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
“This looks like part of next week's world-conquering scheme. Well, might as well take out two at once!”
— Codename: Crash Landing
  • Viridian's Last Mission
Smiling Sludge

Smiling Sludge {1}{B}

Creature - Ooze
When Smiling Sludge enters, create a Berry token.
Whenever you sacrifice a nonland permanent, target opponent loses 1 life and you gain 1 life.
1/3
  • Chikyu: Chaos Rains 107 1107
Smirk, Darkhand's Favored

Smirk, Darkhand's Favored {B}{B}

Legendary Creature - Cat
When Smirk enters, add the top two cards of your library to your evil plan.
Whenever you cast your second spell each turn, you draw a card and you lose 2 life.
2/3
Smuggler's Convoy

Smuggler's Convoy {2}

Artifact - Vehicle
Whenever one or more creatures crew Smuggler's Convoy, you may move any number of counters from those creatures to Smuggler's Convoy.
Crew 1
3/3
  • Duelists of Vereaux
Smuggling Kingpin

Smuggling Kingpin {1}{U}

Creature - Human Noble
Whenever you attack, you may put a contraband counter on Smuggling Kingpin.
Once each turn, you may cast a spell with mana value X from your hand without paying its mana cost, where X is the number of contraband counters on Smuggling Kingpin.
2/1
  • Viridian's Last Mission
Snazzy Scarf

Snazzy Scarf {2}

Artifact - Equipment
Equipped creature gets +1/+1.
As long as equipped creature was activated this turn, it gets an additional +2/+2 and can attack as though it were untapped.
Equip {2}
  • Chikyu: Chaos Rains