1760 cards found
Drawn to Grandeur

Drawn to Grandeur {3}{W}

Sorcery
Create a 1/1 white Human creature token, then put a +1/+1 counter on each creature you control.
Flashback {5}{W}
When one Mokar calls, the rest answer.
  • Awakening in Oldun
Dream Catcher

Dream Catcher {2}{U}

Creature - Human
When Dream Catcher enters, return target exiled card with flashback you own to your hand.
Unfortunately, none of Darik's friends back at the tavern believed him.
3/1
  • Awakening in Oldun
Dying Pledge

Dying Pledge {1}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature or exile two permanent cards from your graveyard.
Draw two cards.
Fulfilled or not, the important thing is that it was made.
  • Awakening in Oldun
Elder Eras

Elder Eras {3}{U}{U}

Sorcery
Scry 3, then draw three cards.
If this spell's flashback cost was paid, take an extra turn after this one.
Flashback {7}{U}{U}
Far beneath the biting cold, old dreams fester.
  • Awakening in Oldun 54 291
Elder Soulblade

Elder Soulblade {3}{W}{B}

Artifact - Equipment
When Elder Soulblade enters, search your library and/or graveyard for a creature card with mana value 2 or less. Put that card onto the battlefield, attach Elder Soulblade to it. If you searched you library this way, shuffle.
Equipped creature gets +3/+1 and has menace.
Equip {5}
  • Awakening in Oldun
Elderflame Pilgrims

Elderflame Pilgrims {2}{R}

Creature - Human Wizard
When Elderflame Pilgrims enters, it deals 2 damage to target player or planeswalker.
Wander {5}{R}
Aspirants who leave the Rathomar take a piece of the Elderflame with them as a warm reminder of their heritage.
2/3
  • Awakening in Oldun
Elsewhere Portal

Elsewhere Portal {1}{W}

Instant
Exile target creature you control, then return that card to the battlefield under your control with an additional +1/+1 counter on it.
Sometimes the safest place to be is nowhere at all.
  • Awakening in Oldun
Embrace the Cycle

Embrace the Cycle {B}{G}

Enchantment
{1}, Exile a permanent card from your graveyard: Surveil 2.
{2}, Exile two permanent cards from your graveyard: Draw a card.
{5}, Exile five permanent cards from your graveyard: Exchange your hand and graveyard.
  • Awakening in Oldun
Encampment Sentinel

Encampment Sentinel {2}{G}

Creature - Yeti
Vigilance
At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, put a +1/+1 counter on Encampment Sentinel.
The Mokar have an agreement with Rano: Protection in exchange for food.
2/3
  • Awakening in Oldun
Enduring Loyalty

Enduring Loyalty {6}{B}{B}{B}

Sorcery
Return up to three target creature cards from graveyards to the battlefield under your control.
Flashback—{2}{B}{B}, Sacrifice three creatures.
  • Awakening in Oldun
Erupt

Erupt {X}{R}

Sorcery
Target creature gets +X/+0 and gains trample until end of turn.
Draw a card.
On a plane so cold, the caldera feels like a different world altogether.
  • Awakening in Oldun
Eternal Echoes

Eternal Echoes {3}{U}

Instant
Exile up to two target artifacts, creatures, or lands you control, then return them to the battlefield under their owner's control. If any of those permanents are Ruins, they become creatures in addition to their other types until end of turn.
History repeats itself whether you've learned it or not.
  • Awakening in Oldun
Eternal Sentinel

Eternal Sentinel {2}{W}

Artifact - Ruin
Vigilance
Whenever an opponent attacks with three or more creatures, you may have Eternal Sentinel become an artifact creature until end of turn.
Spellcharge 3
3/6
  • Awakening in Oldun
Everpresent Rot

Everpresent Rot {1}{G}

Enchantment
When Everpresent Rot enters, create a 1/1 green Saproling creature token, surveil 1, then you gain 1 life.
When one or more permanent cards leave your graveyard, return Everpresent Rot to its owner's hand.
  • Awakening in Oldun
Eyes Gone Blind

Eyes Gone Blind {3}{G}

Sorcery
Reveal the top four cards of your library. Put up to two permanent cards from among them into your hand and the rest into your graveyard. You may put land cards onto the battlefield tapped rather than your hand.
Flashback—{3}{G}, Tap an untapped Ruin you control.
  • Awakening in Oldun
Face of the Phoenix

Face of the Phoenix {1}{R}

Sorcery
Exile the top two cards of your library. You may play those cards until you next cast a spell from your hand.
Flashback {3}{R}{R}
  • Awakening in Oldun
Final Fate

Final Fate {1}{B}

Sorcery
Destroy target creature if its mana value is less than or equal to the amount of mana spent to cast this spell.
Flashback {X}{B}{B}{B}
  • Awakening in Oldun 106 292
Firebolt

Firebolt {R}

Sorcery
Firebolt deals 2 damage to any target.
Flashback {4}{R}
Lightning doesn't strike twice, but fire does.
  • Awakening in Oldun 150 283
Fluttering Boughs

Fluttering Boughs

Land - Ruin
Flying
{T}: Add {C}.
Spellcharge 4
2/1
  • Awakening in Oldun
Forebears' Blade

Forebears' Blade {2}

Artifact - Equipment
Equipped creature gets +2/+2 and can't be blocked by more than one creature.
Equip {4}
“In memory of my darling wielder— I shall remain here, always.”
—Sword inscription
  • Awakening in Oldun
Forever Alone

Forever Alone {2}{W}

Enchantment - Aura
Enchant permanent
Enchanted permanent can't attack, block, or wander.
If there is safety in numbers, how dangerous is solitude?
  • Awakening in Oldun
Forgemaster Dreadnought

Forgemaster Dreadnought {5}

Artifact - Ruin
When Forgemaster Dreadnought enters, create three Treasure tokens.
Spellcharge 9
10/10
  • Awakening in Oldun
Forget Their Names

Forget Their Names {1}{B}

Sorcery
Choose target card in a graveyard other than a basic land. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. You gain 1 life for each card exiled this way. That player draws a card for each card exiled from their hand this way.
Flashback {3}{B}
  • Awakening in Oldun
Fumebloom

Fumebloom {3}{B}{B}

Creature - Fungus
{1}{B}, Exile two permanent cards from your graveyard: Choose one —
• Create two 1/1 green Saproling creature tokens.
• Exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.
3/3
  • Awakening in Oldun
Fury of the Rathomar

Fury of the Rathomar {3}{R}{R}

Instant
Target creature you control gains double strike until end of turn. It deals damage equal to its power to each of up to two other targets.
Thirteen sword wounds. Seven arrows in the back. Two quick slices of the blade. One victory.
  • Awakening in Oldun