1866 cards found
Mass of Remains

Mass of Remains {2}

Artifact - Ruin
Mass of Remains's power is equal to the total number of permanent cards you own in your graveyard and in exile.
Spellcharge 3
*/3
  • Awakening in Oldun
Massive Predation

Massive Predation {1}{G}

Sorcery
Target creature you control gets +2/+1 until end of turn. It fights up to one target creature you don't control.
Many species disappeared during the Magical Extinction, often the ones that couldn't scurry away quick enough.
  • Cybaros
Master of Stances

Master of Stances {2}{G}

Creature - Human Ninja
Ninjutsu {2}{G}
When this creature enters, creatures you control gain trample until end of turn.
3/3
  • Kitsuo: Dusk of Time
Master of the Peaks

Master of the Peaks {4}{W}

Creature - Human Monk
Vigilance
Flow — {7}{W}: Tap all creatures target player controls.
“Before you meditate, you must first learn how to breathe.”
4/4
  • Kitsuo: Dusk of Time
Master of the Twin Blades

Master of the Twin Blades {2}{W}{B}

Creature - Avatar Samurai
Double strike
Whenever an enchantment you control enters, you may create a token that's a copy of it, except the token isn't legendary and has exalted. Do this only once each turn.
2/3
  • Kitsuo: Dusk of Time
Mastery

Mastery {W}{W/B}{B}

Enchantment
(Color indicator: Mastery is white and black)
Whenever you cast a noncreature spell, put an exalted counter on this enchantment.
Whenever a creature you control attacks, draw X cards if its power is greater than 7, where X is the difference.
  • Kitsuo: Dusk of Time
Matter Harvester

Matter Harvester {2}{C}{C}

Artifact Creature - Wurm Construct
Matter Harvester has protection from mana values less than the number of artifacts you control.
Whenever a nonland permanent you don't control leaves the battlefield, create a 1/1 colorless Cyborg artifact creature token.
5/3
  • Cybaros
Meandering Path

Meandering Path

Land
This land enters tapped unless you control one or fewer other lands.
{T}: Add {R} or {G}.
Cycling {2}
  • Kitsuo: Dusk of Time
Medic's Implant

Medic's Implant {1}{W}

Instant
Target creature gains indestructible until end of turn. Teach it lifelink.
Rather than just healing the injured, the Sillaman see it as far more efficient to help them heal themselves.
  • Cliques of Nylin
Meditation

Meditation {2}{W}{U}

Instant
You gain 2 life and draw two cards.
Cycling {2}
True balance of body and soul leads to harmony.
  • Kitsuo: Dusk of Time
Meeting of the Minds

Meeting of the Minds {2}{U}

Sorcery
Create two 1/1 blue Wizard creature tokens with prowess.
With the Arbiter's guidance, Agnomakhos gathered the brightest of the minds to Trax to plan the liberation of Theros.
  • Theros: Age of Trax
Megafauna Knight

Megafauna Knight {X}{G}{G}

Creature - Dragon Knight
When this creature enters, create X green Subroutine enchantment tokens named MOUNT with “Whenever this Subroutine runs, target creature you control gets +2/+2 until end of turn.”
2/2
  • Errors in the Weft
Melancholic Oracle

Melancholic Oracle {1}{U}

Creature - Human Cleric
Whenever you draw your second card each turn, scry 1 then put a +1/+1 counter on Melancholic Oracle.
A thousand whispers warned of the hubris of the one of Land and Sea. A resounding boast cleared any doubt.
2/1
  • Theros: Age of Trax
Mellan, Defense Attorney

Mellan, Defense Attorney {W}

Legendary Creature - Human Advisor
When Mellan, Defense Attorney enters, make a pledge.
{T}: Choose a color from among other permanents you control. Another target creature you control gains hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn.
1/1
  • Cliques of Nylin
Memorialize

Memorialize {3}{U}

Sorcery
Target artifact or creature's owner puts it on the top or bottom of their library.
Flashback {5}{U}{U}
“I don't get the sense these Elders were such bad folks, really... Look at all the art and culture they left behind.”
—Tiv Kadar, Alrantan archaeologist
  • Awakening in Oldun
Memorivore

Memorivore {4}{G}

Enchantment Creature - Beast
Deathtouch
Whenever you cache a card, this creature gets +2/+2 and gains indestructible until end of turn.
“Go, boy! FETCH()!”
4/4
  • Errors in the Weft
Menagerie Mechanic

Menagerie Mechanic {2}{G}

Creature - Human Artificer
Whenever this creature deals combat damage to a player, create an X/X colorless Construct artifact creature token, where X is 1 plus the number of counters on this creature.
{1}, Sacrifice an artifact or enchantment: Put a +1/+1 counter on this creature. It gains trample until end of turn.
3/4
  • Errors in the Weft
Menelaia, Beloved Lyrist

Menelaia, Beloved Lyrist {1}{G}

Legendary Enchantment Creature - Demigod
When Menelaia enters, put a +1/+1 counter on up to two target creatures.
{1}, Remove a +1/+1 counter from another creature you control: That creature gain indestructible until end of turn. Tap it.
1/1
  • Theros: Age of Trax
Menreiki, the Resplendent

Menreiki, the Resplendent {1}{R}{G}

Legendary Creature - Kirin Spirit
Revered
Whenever this creature deals combat damage to a player, create a 1/1 green Spirit creature token.
3/3
  • Kitsuo: Dusk of Time
Mentor of the Dakra Isles

Mentor of the Dakra Isles {3}{U}

Creature - Sphinx
Flying
{5}: Draw a card. Activate only if your devotion to blue is three or greater.
“Interlopers from far off lands corrupt the stars, letting a child of Theros bring down the sky.”
3/3
  • Theros: Age of Trax
Merciless Headsman

Merciless Headsman {2}{B}

Creature - Zombie Assassin
When Merciless Headsman enters, create a 2/2 colorless Minion creature token with decayed.
{1}{B}, Sacrifice another creature: Draw a card.
2/3
  • Cliques of Nylin
Merciless Ruiner

Merciless Ruiner {2}{B}

Creature - Human Rogue Samurai
Exalted
When this creature enters, each player sacrifices a creature or planeswalker of their choice.
2/1
  • Kitsuo: Dusk of Time
Mercurial Wright

Mercurial Wright {4}{C}

Artifact Creature - Vukoroq Artificer
Trample
Mercurial Wright gets +1/+0 for each other artifact you control.
{2}: Target permanent becomes an artifact in addition to its other types until end of turn.
3/6
  • Cybaros
Mesmage

Mesmage {1}{U/R}

Creature - Human Wizard
{1}{U/R}, {T}: Tap target creature, then gain control of it until end of turn. Activate only as a sorcery.
“I don't need to enslave an army. I just need to make the most important soldier forget their name.”
1/2
  • Cybaros
Metatactician

Metatactician {1}{W}

Creature - Human Advisor
{W}, {T}: Tap target creature. Activate only as a sorcery.
{6}{W}{W}, {T}: Tap all creatures you don't control. Activate only as a sorcery.
If errors think, we'll out-think.
2/2
  • Errors in the Weft