329 cards found
Efimia of the Horse

Efimia of the Horse {R}

Legendary Creature - Human Soldier
Haste
Ward—Pay 2 life.
Whenever you cast a spell that targets Efimia of the Horse, create a 1/1 white Human creature token if this is the first time this ability has resolved this turn. If it's the second time, creatures you control get +1/+0 and gain haste until end of turn. If it's the third time, creatures you control gain menace until end of turn.
1/1
  • Theros: Age of Trax
Eidolon of Empty Thoughts

Eidolon of Empty Thoughts {R}

Enchantment Creature - Spirit
When Eidolon of Empty Thoughts dies, create a Treasure token.
{6}: Create a 2/1 red Soldier creature token. Activate only as a sorcery and only if your devotion to red is three or more.
1/1
  • Theros: Age of Trax
Elderflame Pilgrims

Elderflame Pilgrims {2}{R}

Creature - Human Wizard
When Elderflame Pilgrims enters the battlefield, it deals 2 damage to target player or planeswalker.
Wander {5}{R}
Aspirants who leave the Rathomar take a piece of the Elderflame with them as a warm reminder of their heritage.
2/3
  • Awakening in Oldun
Eleanor, Royal Captain
Eleanor, Kingslayer

Eleanor, Royal Captain {1}{W/B}{W/B}

Legendary Creature - Human Knight
Flash
When Eleanor, Royal Captain enters, target legendary creature gains indestructible until end of turn.
Cybersoul {4}{W/B}
2/3
Card has other part: Eleanor, Kingslayer
  • Cybaros
Elektes, First King of Akros

Elektes, First King of Akros {1}{R}{W}

Legendary Enchantment Creature - Demigod
As long as it's your turn, Elektes has first strike.
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is your devotion to red and white.
“Like the mighty ram, I stand tall, determined, and resilient.”
1/3
  • Theros: Age of Trax 241 309
Elephant of the Golden Palace

Elephant of the Golden Palace {7}

Artifact Creature - Elephant Construct
Elephant of the Golden Palace enters the battlefield with your choice of a lifelink counter or an indestructible counter on it if {W} was spent to cast it. The same is true for flying or hexproof and {U}, deathtouch or menace and {B}, haste or double strike and {R}, and vigilance or trample and {G}.
7/7
  • Duelists of Vereaux
Emberwalker

Emberwalker {3}{R}

Creature - Elemental Elk
Whenever Emberwalker enters the battlefield or attacks, exile the top card of your library. You may play it until end of turn.
As long as you're ancient, you may play cards exiled with Emberwalker.
4/4
  • Blood Like Rivers
Emblazoned Hooligan

Emblazoned Hooligan {R}

Creature - Goblin Rogue
Whenever you amp it up, target creature can't block this turn.
Everyone likes a hypeman to get things going, but no one likes a hypeman that thinks they're the main event.
1/1
  • Hyperpop
Encampment Sentinel

Encampment Sentinel {2}{G}

Creature - Yeti
Vigilance
At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, put a +1/+1 counter on Encampment Sentinel.
The Mokar have an agreement with Rano: Protection in exchange for food.
2/3
  • Awakening in Oldun
Endangered Scinok

Endangered Scinok {2}{G}

Creature - Rhino Beast
{2}{G}: Endangered Scinok gets +1/+1 until end of turn. This ability costs {1} less to activate until end of turn.
“The docile species seem more prone to sickness from the city's waste. How long until only the most ferocious remain?”
—Geran, field scientist
3/3
  • Cybaros
Enduring Jentil

Enduring Jentil {3}{G}{G}{G}

Creature - Giant
Vigilance, reach
When Enduring Jentil enters the battlefield, create an artifact token named Menhir with “{2}, {T}, Exile a creature or land card from your graveyard: Draw a card. You gain 2 life.”
Whenever Enduring Jentil attacks, you may sacrifice an artifact. If you do, Enduring Jentil deals damage equal to its power to target creature.
7/6
  • Duelists of Vereaux 190 305
Enlightened Naturalist

Enlightened Naturalist {G}{U}

Creature - Human Noble Druid
Ward {1}
Whenever one or more counters are put on Enlightened Naturalist, draw a card for each kind of counter put on it on it that it didn't have already.
“In understanding how life came to be, we learn to better understand ourselves.”
2/2
  • Duelists of Vereaux
Envoy of the Unknown

Envoy of the Unknown {1}{W}

Creature - Elemental
When Envoy of the Unknown enters the battlefield, you may have each player draw a card.
Anyone may join the Wildcourt. No one may leave.
2/2
  • Blood Like Rivers
Ephara's Messenger

Ephara's Messenger {1}{W}

Enchantment Creature - Griffin
Flying, first strike, vigilance
Like their patron goddess, griffins protect the noble and true, allowing for just rulers to live long, prosperous lives.
1/2
  • Theros: Age of Trax
Ephara's Oracle

Ephara's Oracle {1}{W}

Creature - Cat Cleric
Aura spells you cast cost {1} less to cast.
When Ephara's Oracle enters the battlefield, look at the top five cards of your library. You may reveal an enchantment card from among them and put it on the top of your library. Put the rest on the bottom of your library in a random order.
2/2
  • Theros: Age of Trax
Epicerie Liberator

Epicerie Liberator {3}{G}{G}

Creature - Minotaur Warrior
Whenever Epicerie Liberator attacks, create a Food token.
Whenever you sacrifice a Food, you may put your choice of counter from among trample, vigilance, or +1/+1 on target creature you control.
5/5
  • Duelists of Vereaux
Evridiki, Queen of Pidae

Evridiki, Queen of Pidae {G}{G}

Legendary Creature - Gorgon Noble
Deathtouch
Other Gorgons, Snakes, and Basilisks you control get +1/+1.
Whenever another creature with deathtouch you control deals combat damage to a player or planeswalker, put a +1/+1 counter on Evridiki.
2/2
  • Theros: Age of Trax
Fameweaver

Fameweaver {1}{VP}{R}{W}

Creature - Human Wizard
Double strike
Whenever you attack, mill two cards. For each of the milled cards, you may cast it, then if you don't, creatures you control get +1/+0 until end of turn.
1/4
  • Hyperpop
Farlands Diplomat

Farlands Diplomat {1}{W}

Creature - Human Advisor
Creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures beyond the first.
“The Resistance may seem unified, but the seeds of dissent had been planted long ago.”
2/2
  • Cybaros
Ferva Sensation

Ferva Sensation {U}

Creature - Human Bard
Whenever you amp it up, put a +1/+1 counter on Ferva Sensation.
Remove two counters from Ferva Sensation: It phases out.
1/1
  • Hyperpop
Field Opportunist

Field Opportunist {2}{R}

Creature - Human Soldier
Trample
Whenever you gain control of a permanent you don't own or a permanent you don't own enters under your control, it and Field Opportunist each get +2/+0 and gain haste until end of turn.
2/3
  • Cybaros
Firebrand Disciple

Firebrand Disciple {2}{R}

Creature - Human Inquisitor
When Firebrand Disciple enters the battlefield, you may exile an instant or sorcery card from your graveyard. If you do, draw a card.
Alehana's inquisitors build up tolerance to truthflame, allowing them to wield both it and lies with impunity.
3/3
  • Duelists of Vereaux
Flametip Goliath

Flametip Goliath {2}{R/G}

Creature - Elemental Insect
Reach
{3}{R/G}: Flametip Goliath gets +2/+0, gains trample, and becomes a Giant in addition to its other types until end of turn.
The world was struck in awe when Magifauna started to appear a century ago.
2/3
  • Cybaros
Flashplay Fanatic

Flashplay Fanatic {2}{U}

Creature - Human Wizard
As long as its not your turn, spells you cast cost {1} less to cast.
“Try this retrofuturist freak folk live demo on for size!”
2/3
  • Hyperpop
Flow Prodigy

Flow Prodigy {U}

Creature - Spirit
Flash
Flying
{VP}{VP}{VP}: Draw a card.
No matter the beef, he gets the last word.
1/1
  • Hyperpop