1760 cards found
Enlightenment

Enlightenment {4}{U}

Enchantment
When Enlightenment enters, draw a card for each color of mana spent to cast it.
You have no maximum hand size.
The world is made up of conceptions of truth polluted with falsity. All one needs to see the difference is a good sieve.
  • Cliques of Nylin
Eo, the Great Equalizer

Eo, the Great Equalizer {R}{G}{W}

Legendary Creature - Giant Avatar
Trample
Other creatures have base power and toughness 3/3.
At the beginning of your end step, sacrifice Eo unless you attacked this turn.
A thousand voices united into a single cacophonous choir.
3/3
  • Cliques of Nylin
Equality
Distributive Justice

Equality

Legendary Enchantment
(Color indicator: Equality is white)
At the beginning of each combat, until end of turn, creatures you control have base power equal to the greatest base power among creatures you control and have base toughness equal to the greatest base toughness among creatures you control.
Card has other part: Distributive Justice
  • Cliques of Nylin
Escalated Tensions

Escalated Tensions {X}{G}

Sorcery
Target creature gets +X/+X until end of turn. It must be blocked each combat this turn if able.
“This revolutionary terrorist movement must be stopped at all costs. See if we can reach a . . . settlement of sorts.”
—Tomer, Figurehead President
  • Cliques of Nylin
Estranged Aristocrat

Estranged Aristocrat {1}{B}

Creature - Elf Noble
{T}, Pay 1 life, Sacrifice an artifact or creature: Make a pledge.
“It is only fair that all lives are equal, but I am more fair than them all.”
1/3
  • Cliques of Nylin
Estrathe, Center of Civilization

Estrathe, Center of Civilization

Legendary Land
{T}: Add {C}.
{2}, {T}: For each color among permanents you control, add one mana of that color.
Its tallest skyscraper a symbol of the heights Nylin has reached. Its lowest slum a symbol of the cost to reach it.
  • Cliques of Nylin 252 277
Estrathian Gentrifiers

Estrathian Gentrifiers {1}{R}{G}

Creature - Human Artificer
Estrathian Gentrifiers's power is equal to the number of differently named lands you control.
Whenever Estrathian Gentrifiers enters or attacks, you may sacrifice a basic land. If you do, search your library for a land card, put it onto the battlefield, then shuffle.
*/3
  • Cliques of Nylin
Estrathian Philanthropist

Estrathian Philanthropist {2}{G/W}

Creature - Human Noble
Lifelink
When Estrathian Philanthropist enters, put a +1/+1 counter on target creature.
Charity is a product like any other; Nylin's elites trade a large sum of money for a large amount of public favor.
1/2
  • Cliques of Nylin
Evasive Tactics

Evasive Tactics {U}

Instant
Target creature gains hexproof until end of turn. Teach it vigilance.
“Penrath terrorists always go in guns a-blazing. We take a more subtle approach.”
—Lucia, Lieutenant General
  • Cliques of Nylin
Executive Office

Executive Office

Land
Executive Office enters tapped.
{T}: Add {B} or {R}.
{4}: Make a pledge. Activate only as a sorcery.
  • Cliques of Nylin
Exemplar of Grit

Exemplar of Grit {U}{B}{R}

Creature - Human Survivor
When Exemplar of Grit dies while attacking, return it to the battlefield tapped under its owner's control with a defender counter on it.
When Exemplar of Grit dies while blocking, return it to the battlefield tapped under its owner's control with a decayed counter on it.
3/1
  • Cliques of Nylin
Expendable Arsonist

Expendable Arsonist {1}{R}

Creature - Minion
Trample, haste
Decayed
“Normal fires are effective, sure, but one with eyes and ears are unstoppable.”
—Krint, Five Star
4/4
  • Cliques of Nylin
Expendable Medic

Expendable Medic {B}

Creature - Minion
Decayed
{1}{B}, Exile Expendable Medic from your graveyard: Return target creature card from your graveyard to your hand. Activate only as a sorcery.
2/2
  • Cliques of Nylin
Expendable Researcher

Expendable Researcher {U}

Creature - Minion
Decayed
{2}{U}, Exile Expendable Researcher from your graveyard: Return target instant or sorcery card from your graveyard to your hand. Activate only as a sorcery.
2/2
  • Cliques of Nylin
Extraction Mission

Extraction Mission {2}{B}

Sorcery
You may cast this spell as though it had flash as long as {U} is spent to cast it.
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped. If {R} was spent to cast this spell, create a token that's a copy of that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
  • Cliques of Nylin
Eyes in the Sky

Eyes in the Sky {2}{U/B}{U/B}

Creature - Human Scout
Flying
Whenever a creature you control with flying deals combat damage to a player, you may pay {U/B}. If you paid {U}, draw a card. If you paid {B}, that player discards a card.
2/2
  • Cliques of Nylin
Eyes of the Bureau

Eyes of the Bureau {1}{W}{U}

Creature - Bird Scout
Flying, vigilance
If you would draw a card, you may exile a card from your graveyard instead. When you do, reveal cards from the top of your library until you reveal a card that shares a card type with the exiled card. Put that card into your hand, and the rest on the bottom in a random order.
2/2
  • Cliques of Nylin
Flags on High

Flags on High {1}{R}

Enchantment
When Flags on High enters, create two 1/1 colorless Soldier creature tokens.
{1}{R}, Sacrifice Flags on High: Target creature you control gets +1/+0 and gains haste until end of turn. Activate only as a sorcery.
  • Cliques of Nylin
Flaw in the System

Flaw in the System {1}{R}

Artifact Creature - Human Rogue
Haste
Whenever a player casts a spell, if no mana from a basic source was spent to cast it, Flaw in the System deals 2 damage to that player.
It takes an entire community to raise a child, but just one child to raze a community.
2/2
  • Cliques of Nylin
Flock Favorites

Flock Favorites {4}{R}

Creature - Human Noble
Approval — When Flock Favorites enters, exile the top X cards of your library, where X is the number of colors among permanents you control. Until the end of your next turn, you may play those cards.
3/2
  • Cliques of Nylin
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Free Market
Industrialism

Free Market {1}{R}{G}

Enchantment - Policy
When Free Market enters, target creature gets +2/+2 until end of turn.
You control a creature with power 4 or greater.
You control a creature with toughness 4 or greater.
Card has other part: Industrialism
  • Cliques of Nylin
Freedom
Sparks of a Revolution

Freedom

Legendary Enchantment
(Color indicator: Freedom is red)
Whenever you attack, create a 1/1 colorless Soldier creature token that's tapped and attacking.
Liberty is not a bell that tolls somewhere off on the horizon; liberty is the ability to strike it.
Card has other part: Sparks of a Revolution
  • Cliques of Nylin 122b 270b
Freightyard Scrappers

Freightyard Scrappers {B}{R}{G}

Creature - Dwarf Goblin Human
Whenever Freightyard Scrappers attacks, create a Treasure token.
{X}, Sacrifice an artifact: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery and only once each turn.
3/3
  • Cliques of Nylin
Gain Traction

Gain Traction {R}

Enchantment - Aura
Enchant creature
Enchanted creature attacks each combat if able.
Whenever enchanted creature attacks, teach it trample.
  • Cliques of Nylin