Vigilance Flow — {4}{W}: Exile target permanent card with mana value 3 or less from your graveyard. Create a tapped token that's a copy of it. Activate only as a sorcery.
Legendary permanents you control have “{1}, {T}: Tap target creature.” At the beginning of each end step, scry 1 if you spent {U} to activate abilities this turn, Ema deals 1 damage to each opponent if you spent {R}, and put a +1/+1 counter on a creature you control if you spent {W}.
When Enforcer's Baton enters, create a 1/1 colorless Soldier creature token, then attach Enforcer's Baton to it. Equipped creature gets +2/+1 and has vigilance. Equip {4}
Aura spells you cast cost {1} less to cast. When Ephara's Oracle enters, look at the top five cards of your library. You may reveal an enchantment card from among them and put it on the top of your library. Put the rest on the bottom of your library in a random order.
At the beginning of each combat, until end of turn, creatures you control have base power equal to the greatest base power among creatures you control and have base toughness equal to the greatest base toughness among creatures you control.
Vigilance Whenever an opponent attacks with three or more creatures, you may have Eternal Sentinel become an artifact creature until end of turn. Spellcharge 3
Flash Vigilance Whenever Exuberant Caprisaur attacks or blocks, you gain 2 life. Then if your life total is greater than 20, put two +1/+1 counters on Exuberant Caprisaur.
Choose one or both — • Target Human creature you control gets +1/+1 and gains indestructible until end of turn. • Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.
Fabric — When this enchantment enters, target player reveals a number of cards from their hand equal to the number of enchantments you control. You choose one of them. That player caches that card. Creatures you control get +1/+1.
You and General Diadem have hexproof as long as you control an artifact creature. {1}, Sacrifice another nonland, non-Knight permanent: Create a 3/3 black Cyborg Knight artifact creature token.
At the beginning of combat on your turn, you may pay {X}. When you do, choose up to X. Each mode must have different targets. • Teach target creature flying. • Teach target creature lifelink. • Teach target creature vigilance.
Exile target spell you don't control. After this turn has ended, its owner may cast that card from exile by discarding a card in addition to paying its other costs.
“Try not to rush. There is still so much to discuss.” —Zhovala, Silver Monarch
Flash When Getaway Proxy enters, you may choose another creature you control. Move any number of counters from that creature onto Getaway Proxy. Attach to Getaway Proxy any number of Auras that are attached to that creature. Then return that creature to its owner's hand.