1764 cards found
Thawing Yeti

Thawing Yeti {5}{G}{G}

Creature - Yeti
Defender, trample
At the beginning of combat on your turn, if you have at least 3 life more than than your starting life total, Thawing Yeti loses defender until end of turn. Otherwise, you gain 2 life.
Some of the bolder trespassers have tried stopping for lunch before fleeing, to mixed results.
7/7
  • Awakening in Oldun
Summoning Swords

Summoning Swords {X}{G}{G}

Artifact - Ruin
Haste
When Summoning Swords enters the battlefield, search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Spellcharge 7
7/7
  • Awakening in Oldun
Sudden Flourishing

Sudden Flourishing {2}{G}

Instant
Target creature gets +3/+3 until end of turn. If the total number of land cards you own in exile, in your graveyard, and on the battlefield is at least seven, it gets +5/+5 instead, then untap it.
  • Awakening in Oldun
Spore Spawning

Spore Spawning {5}{G}

Sorcery
Create a 1/1 green Saproling creature token for each permanent card you own in your graveyard and in exile.
Flashback {2}{G}{G}
  • Awakening in Oldun
Slumbering Grove

Slumbering Grove {G}

Artifact - Ruin
When Slumbering Grove enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Spellcharge 8
8/8
  • Awakening in Oldun
Seer of the Aspirants

Seer of the Aspirants {1}{G}

Creature - Human Druid
When Seer of the Aspirants enters the battlefield, surveil 1.
Wander {2}{G}
“Eyes gone blind reopen once more. The earth quakes with forgotten footsteps.”
1/3
  • Awakening in Oldun
Scrape the Heavens

Scrape the Heavens {1}{G}{G}

Sorcery
Double target creature's power and toughness until end of turn.
Flashback {1}{G}
Once a molehill, now a mountain.
  • Awakening in Oldun
Rotroot Hauler

Rotroot Hauler {3}{G}

Creature - Fungus Beast
When Rotroot Hauler enters the battlefield, mill three cards, then you may put a permanent card in your graveyard on top of your library.
From rot, life will grow anew.
3/1
  • Awakening in Oldun
Roaming Treefolk

Roaming Treefolk {4}{G}

Creature - Treefolk
Reach
When Roaming Treefolk enters the battlefield, target creature or Ruin gets +2/+2 until end of turn.
Wander {5}{G}
4/4
  • Awakening in Oldun
Rise to the Occasion

Rise to the Occasion {3}{G}{G}

Sorcery
Put two +1/+1 counters on target creature you control. It fights up to one target creature an opponent controls. You gain 4 life.
The Rathomar are never one to take on something their own size.
  • Awakening in Oldun
Return to Nature

Return to Nature {1}{G}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Even the bones of titans gone by eventually decompose into the Everrime.
Recycle of Life

Recycle of Life {G}

Sorcery
Mill a card. Put a +1/+1 counter on up to one target creature. Exile up to one target card from a graveyard. You gain 1 life.
Flashback {1}{G}
  • Awakening in Oldun
Reaching Remnant

Reaching Remnant {2}{G}

Artifact - Ruin
When Reaching Remnant enters the battlefield, it deals 4 damage to target creature with flying you don't control.
Spellcharge 3
It yearns for life and doles out death.
4/3
  • Awakening in Oldun
Rano's Roar

Rano's Roar {1}{G}

Instant
Target creature you control gets +1/+1 until end of turn. Prevent all combat damage that other creatures would deal this turn.
The roar isn't needed to establish alpha status, but it certainly doesn't hurt.
  • Awakening in Oldun
Rano, Yeti Sovereign

Rano, Yeti Sovereign {4}{G}{G}

Legendary Creature - Yeti
Trample, ward {3}
Other Yetis you control get +1/+1.
At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, create a 3/3 green Yeti creature token with trample.
4/4
  • Awakening in Oldun
Permafrost Tiger

Permafrost Tiger {3}{G}

Creature - Cat
Flash
When Permafrost Tiger enters the battlefield, you may have it fight target creature that entered the battlefield this turn.
3/3
  • Awakening in Oldun
Myconid Pilgrim

Myconid Pilgrim {1}{G}

Creature - Fungus
Whenever one or more cards leave your graveyard, you gain 2 life. This ability triggers only once each turn.
Thanks to Phyto's scavengers, the only dead things that stand the test of time on Oldun are the faces of the Ancients.
2/2
  • Awakening in Oldun
Morbid Bloomer

Morbid Bloomer {1}{G}

Creature - Fungus
Ward {1}
Whenever Morbid Bloomer deals combat damage, you may pay {1}. When you do, return up to one other target permanent card from your graveyard to your hand.
3/1
  • Awakening in Oldun
Monument to Might

Monument to Might {2}{G}

Artifact - Ruin
Monument to Might's power and toughness are each equal to the number of lands you control.
You may look at the top card of your library any time, and you may play lands from the top of your library.
Spellcharge 5
*/*
  • Awakening in Oldun
Mokar Cliffbreaker

Mokar Cliffbreaker {2}{G}{G}

Creature - Human Warrior
When Mokar Cliffbreaker enters the battlefield, you may exile a land card from your graveyard. If you do, you gain 4 life.
Wander {5}{G}{G}
4/4
  • Awakening in Oldun
Mammoth Undertaking

Mammoth Undertaking {1}{G}

Instant
Until end of turn, target creature gets +2/+2 and gains trample and “Whenever this creature deals combat damage to a player, return target permanent card with mana value less than or equal to the damage dealt from your graveyard to your hand.”
“Before the giants fell, Alranta walked the world.”
—Alrantan folk tale
  • Awakening in Oldun
Leyline Channelers

Leyline Channelers {1}{G}

Creature - Human Druid
{T}: Add one mana of any color. If you have at least 3 life more than your starting life total, add two mana in any combination of colors instead.
One Aspirant stronghold was founded where all of Oldun's leylines converge, providing access to powerful magic.
1/1
  • Awakening in Oldun
Jens Slopeskidder

Jens Slopeskidder {2}{G}{G}

Legendary Creature - Human Scout
Haste
Whenever Jens Slopeskidder or a land enters the battlefield under your control, put a +1/+1 counter on target creature you control.
Wander—{1}{G}, Return a land you control to its owner's hand.
3/3
  • Awakening in Oldun
Hearty Stag

Hearty Stag {2}{G}

Creature - Elk
At the beginning of combat on your turn, if you have at least 3 life more than your starting life total, untap target land.
Live every day in the bitter cold, and every sunrise feels like summer.
3/3
  • Awakening in Oldun
Heartbonder

Heartbonder {G}

Creature - Human
As an additional cost to cast creature spells, you may pay {X}, where X is Heartbonder's power. When you do, put a +1/+1 counter on Heartbonder.
In the frigid cold of the Everrime, those who bundle together stay the warmest.
1/1
  • Awakening in Oldun