268 cards found
Envoy of the Unknown

Envoy of the Unknown {1}{W}

Creature - Elemental
When Envoy of the Unknown enters the battlefield, you may have each player draw a card.
Anyone may join the Wildcourt. No one may leave.
2/2
  • Blood Like Rivers
Ephara's Oracle

Ephara's Oracle {1}{W}

Creature - Cat Cleric
Aura spells you cast cost {1} less to cast.
When Ephara's Oracle enters the battlefield, look at the top five cards of your library. You may reveal an enchantment card from among them and put it on the top of your library. Put the rest on the bottom of your library in a random order.
2/2
  • Theros: Age of Trax
Everpresent Rot

Everpresent Rot {1}{G}

Enchantment
When Everpresent Rot enters the battlefield, create a 1/1 green Saproling creature token, surveil 1, then you gain 1 life.
When one or more permanent cards leave your graveyard, return Everpresent Rot to its owner's hand.
  • Awakening in Oldun
Extravagant Patisserie

Extravagant Patisserie

Land
When Extravagant Patisserie enters the battlefield, create a Food token.
{T}: Add {C}.
By royal appointment to Cecile herself.
  • Duelists of Vereaux
Fable of Tooth and Fur
Wolf-Whistle Satyr

Fable of Tooth and Fur {4}{G}{G}

Enchantment - Aura Blessing
Enchant creature
When Fable of Tooth and Fur enters the battlefield, create three 2/2 green Wolf creature tokens.
Enchanted creature gets +1/+1 for each creature you control and gains trample.
Card has other part: Wolf-Whistle Satyr
  • Theros: Age of Trax
Fall from Nyx

Fall from Nyx {3}{R}

Enchantment - Aura
Enchant creature you control
When Fall from Nyx enters the battlefield, destroy target artifact or land.
Enchanted creature gets +2/+0.
“The descent never gets easier.”
—Koios
  • Theros: Age of Trax
Familial Roots

Familial Roots {2}{G}{G}

Enchantment
When Familial Roots enters the battlefield, create a 1/1 green Elf creature token.
At the beginning of your upkeep, create a token that's a copy of target token you control.
  • Blood Like Rivers
Famished Sovereign

Famished Sovereign {2}{B}

Creature - Vampire Noble
When Famished Sovereign enters the battlefield, each opponent loses 2 life and you gain 2 life.
“The serfs are rebelling again? Invite the leaders over for dinner. I'd love to have them.”
3/2
  • Blood Like Rivers
Fencer's Foil

Fencer's Foil {2}

Artifact - Equipment
Flash
When Fencer's Foil enters the battlefield, you may attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {3}
Related card: Revolutionary Supplier
  • Duelists of Vereaux
Firebrand Disciple

Firebrand Disciple {2}{R}

Creature - Human Inquisitor
When Firebrand Disciple enters the battlefield, you may exile an instant or sorcery card from your graveyard. If you do, draw a card.
Alehana's inquisitors build up tolerance to truthflame, allowing them to wield both it and lies with impunity.
3/3
  • Duelists of Vereaux
Forgemaster Dreadnought

Forgemaster Dreadnought {5}

Artifact - Ruin
When Forgemaster Dreadnought enters the battlefield, create three Treasure tokens.
Spellcharge 9
10/10
  • Awakening in Oldun
Furies of the Natural Order
Tether to Reality

Furies of the Natural Order {4}{B}{B}

Creature - Horror
Deathtouch, lifelink
When Furies of the Natural Order enters the battlefield, bless any number of target players.
5/5
Card has other part: Tether to Reality
  • Theros: Age of Trax
Gargantuan's Gluttony

Gargantuan's Gluttony {3}{G}

Enchantment - Aura
Enchant creature
When Gargantuan's Gluttony enters the battlefield, put three +1/+1 counters on enchanted creature.
Whenever enchanted creature attacks, create a Food token.
  • Duelists of Vereaux
Gato Troubador

Gato Troubador {2}{G}{G}

Creature - Cat Bard
Flash
Vigilance
When Gato Troubador enters the battlefield, untap each other creature you control. Other creatures you control with vigilance gain indestructible until end of turn.
4/3
  • Duelists of Vereaux
Gift of Deadwoods

Gift of Deadwoods {B}{G}

Enchantment - Aura
Enchant land
When Gift of Deadwoods enters the battlefield, mill three cards, then return a creature or land card milled this way to your hand.
At the beginning of combat on each player's turn, if you're ancient, you may have enchanted land become a 4/4 Elemental creature until end of turn. It's still a land.
  • Blood Like Rivers
Glacier Guardian

Glacier Guardian {8}{G}{G}

Creature - Troll
If you have more life than your starting life total, this spell costs {X} less to cast, where X is equal to the difference.
Trample
When Glacier Guardian enters the battlefield, you may have it fight target creature you don't control.
6/6
  • Awakening in Oldun
Glassy Soundvein

Glassy Soundvein

Land
Glassy Soundvein enters the battlefield tapped.
When Glassy Soundvein enters the battlefield, you may pay 1 life. If you do, add one mana of any color other than blue.
{T}: Add {U}.
  • Hyperpop
Gleaming Pathlighter

Gleaming Pathlighter {1}{W}

Creature - Human Cleric
Lifelink
When Gleaming Pathlighter enters the battlefield, exile up to one target card from a graveyard.
“It's really not that hard— most of these paths have actually been laid out long before the Mokar took up residence here.”
1/3
  • Awakening in Oldun
Glowsac Webspinner

Glowsac Webspinner {2}{G}

Creature - Spider
Glowsac Webspinner enters the battlefield with a reach counter on it.
When Glowsac Webspinner enters the battlefield, you gain 1 life for each different kind of counter among permanents you control.
3/2
  • Duelists of Vereaux
Go Solo

Go Solo {3}{B}

Enchantment
When Go Solo enters the battlefield, sacrifice any number of creatures. Draw a card for each creature sacrificed this way.
As long as you control exactly one creature, that creature gets +2/+2 and has deathtouch and lifelink.
If you're not first, you're last.
  • Hyperpop
Grasp of the Yeti

Grasp of the Yeti {3}{G}

Enchantment - Aura
Enchant creature
When Grasp of the Yeti enters the battlefield, you may destroy target creature with flying, artifact, or enchantment.
Enchanted creature gets +3/+3.
Yetis hunt mountain birds, though sometimes they grab more than just birds in their claws.
  • Awakening in Oldun
Grasping Ancient

Grasping Ancient {U}{U}

Artifact - Ruin
Flash
When Grasping Ancient enters the battlefield, exile up to one target instant or sorcery spell.
Whenever Grasping Ancient attacks, you may cast the exiled card without paying its mana cost.
Spellcharge 4
4/2
  • Awakening in Oldun
Gravefire Arcanist

Gravefire Arcanist {1}{R}

Creature - Zombie Wizard
Prowess
When Gravefire Arcanist enters the battlefield, when you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Escape—{1}{R}{R}, Exile six other cards from your graveyard.
0/2
  • Blood Like Rivers
Gravelit Meditation

Gravelit Meditation {1}{B}

Enchantment
When Gravelit Meditation enters the battlefield, you may have each player sacrifice a creature.
{1}{B}, Sacrifice Gravelit Meditation: Return target creature card from your graveyard to your hand.
  • Blood Like Rivers
Gravepact Wisdom

Gravepact Wisdom {1}{U}{B}

Enchantment
When Gravepact Wisdom enters the battlefield, reveal the top three cards of your library. Put one into your hand and the rest into your graveyard.
Whenever you cast a spell from your graveyard, each opponent loses 2 life and you gain 2 life.
  • Blood Like Rivers