{2}, Sacrifice Helm of the Shattered Realm: Destroy target artifact or enchantment. Activate only as a sorcery. Equipped creature gets +1/+1 and has ward {2}. Equip {1}
High Teqien enters tapped unless you control a basic non-Island land. {T}: Add {U}. {2}{U}, {T}, Sacrifice High Teqien: Gain control of target land. Its owner may search their library for a basic land card, put it onto the battlefield, then shuffle.
Hundred-Handed Pillars enters tapped. {T}: Add {W} or {U}. {7}{W/U}: Hundred-Handed Pillars becomes a 4/6 white and blue Giant creature with vigilance until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to white and blue. Activate only once each turn.
Hyperloop Obelisk enters tapped. {T}: Add {U}, {B}, or {R}. {VP}{VP}{VP}{VP}, Discard Hyperloop Obelisk: Untap target creature. It gets +4/+4 until end of turn.
Whenever Implacable Shrine-Guard attacks, for each color, do the following if your devotion to that color is three or greater. {W} — Create a 1/1 white Human creature token. {U} — Draw a card. {B} — Each opponent loses 2 life. {R} — Create a Treasure token. {G} — You gain 3 life.
{3}, {T}: Choose a number between 1 and 4. Flip a coin. If you win the flip, Infernal Machine deals that much damage to any target. Otherwise, Infernal Machine deals that much damage to you.
Cecile emptied the experimental armory to defend her palace against the rebel forces.
Magdalena Bay enters tapped. {T}: Add {G}, {W}, or {U}. {VP}{VP}{VP}{VP}, Discard Magdalena Bay: Target creature gets +3/+3 and gains menace until end of turn.
{2}, {T}: Exile target creature you control, then reveal the top card of your library. If the revealed card is a creature card, put it onto the battlefield. Otherwise, return the exiled card to the battlefield under its owner's control.