1764 cards found
Arrogant Cabalist

Arrogant Cabalist {2}{B}{B}

Creature - Vampire Noble Knight
Menace
When Arrogant Cabalist enters the battlefield, if you control another Noble, each opponent loses 3 life and you gain 3 life.
“We own this city — and you.”
4/3
  • Duelists of Vereaux
Artificial Unlife

Artificial Unlife {2}{B}

Instant
Target creature gets -3/-3 until end of turn. When that creature dies this turn, create a 1/1 colorless Cyborg artifact creature token.
“Now it's our turn to pass judgment.”
  • Cybaros
Artisan's Studio

Artisan's Studio {G/U}

Artifact
Spells you cast from anywhere other than your hand can't be countered.
{1}{G/U}, {T}: Put a +1/+1 counter on target creature that doesn't have a +1/+1 counter on it. Activate only as a sorcery.
As the world evolves, so too does beauty.
  • Cybaros
Artistic Evolution

Artistic Evolution {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If that card doesn't share a name with any lands you control, you gain 2 life.
“Whoever or whatever is involved in my creations is no one's business but my own.”
—Sashanki
  • Hyperpop
Artur's Tightening Vice

Artur's Tightening Vice {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a white Peasant with base power and toughness 1/1 named Penitent Prisoner.
When enchanted creature leaves the battlefield, you may draw a card.
  • Duelists of Vereaux
Ascended Seer

Ascended Seer {W}

Creature - Human Cleric Advisor
Whenever Ascended Seer attacks, it gets +1/+0 until end of turn unless defending player pays {1}.
“Do you wish to see the light as I do?”
1/2
  • Cybaros
Ashlands Phoenix

Ashlands Phoenix {2}{R}{R}

Enchantment Creature - Phoenix
Flying, haste
Whenever you cast a spell that targets a creature you control, you may return Ashlands Phoenix from your graveyard to your hand.
Once a fertile land, the Ashlands are a reminder of the power of gods and dragons.
3/2
  • Theros: Age of Trax
Askir's Blackguard

Askir's Blackguard {1}{B}

Creature - Human Knight
As an additional cost to cast artifact spells, you may pay {2}. When you do, each opponent sacrifices an untapped creature.
“Fight back, or die a coward!”
3/1
  • Awakening in Oldun
Askir's Rearguard

Askir's Rearguard {2}{U}

Creature - Human Soldier
When Askir's Rearguard enters the battlefield, if a creature you control dealt combat damage to a player this turn, draw a card.
Wander {1}{U}
1/3
  • Awakening in Oldun
Askir's Vanguard

Askir's Vanguard {4}{B}

Creature - Human Warrior
Menace
Whenever you cast an artifact spell, each opponent loses 2 life.
“The myth is real. My lord knows where the secret cave is, and we're marching there. We are too important to fail now.”
4/4
  • Awakening in Oldun
Askir, the Defiler

Askir, the Defiler {3}{B}{B}

Legendary Creature - Human Shaman
Menace
When Askir enters the battlefield, each opponent loses life equal to the amount of life they've lost this turn.
Wander—{1}{B}{B}, Pay 4 life.
4/5
  • Awakening in Oldun
Aspect of the End

Aspect of the End {B}{B}

Artifact - Ruin
Deathtouch
If an opponent would lose life, they lose that much life plus 1 instead.
Spellcharge 3
2/2
  • Awakening in Oldun
Aspirant's Bane

Aspirant's Bane {5}{R}{R}

Creature - Yeti
This spell can't be countered.
Haste
Whenever an opponent casts a spell during your turn or spends at least five mana to cast a spell, Aspirant's Bane deals 5 damage to that player.
7/7
  • Awakening in Oldun
Aspirant's Hookrope

Aspirant's Hookrope {1}

Artifact - Equipment
Equipped creature gets +2/+0 and has reach.
Whenever a creature enters the battlefield under your control, if it wandered, you may attach Aspirant's Hookrope to it.
Equip {2}
  • Awakening in Oldun
Aspirants as One

Aspirants as One {1}{R}

Instant
Create a tapped 2/1 red Human Warrior creature token.
Flashback {2}{R}
Face the dangers of Oldun together, or not for very long.
  • Awakening in Oldun
Aspiring Hero

Aspiring Hero {G}{W}

Creature - Human Peasant Warrior
Whenever another creature enters the battlefield under your control, put a first strike counter on Aspiring Hero if that creature has first strike and Aspiring Hero doesn't. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, vigilance, and ward.
3/3
  • Duelists of Vereaux
Assault Mode

Assault Mode {1}{G}

Sorcery - Discharge
Target creature gets +2/+0 until end of turn and must be blocked this turn if able.
Card has other part: Aggressor Model
  • Cybaros
Assault Platform

Assault Platform {3}{VP}{VP}{VP}

Creature - Human Soldier
Flying
Response guaranteed in thirty infrared oscillations or less.
4/4
  • Hyperpop
Assemble the Mob

Assemble the Mob {R}{W}

Sorcery
Create two 1/1 red Soldier creature tokens.
Revolt — If a permanent you controlled left the battlefield this turn, those tokens get +1/+1 and gain haste until end of turn.
  • Blood Like Rivers 212 289
Assembled Assault

Assembled Assault {3}{W}

Instant
Creatures you control get +1/+1 until end of turn.
Put a +1/+1 counter on each artifact creature you control.
“Such unwavering loyalty could be shown for nothing less than a righteous cause.”
—Sheng Fa
  • Cybaros
Assimilate

Assimilate {1}{C/W}

Sorcery
(Color indicator: Assimilate is white)
Choose a creature type. Put a +1/+1 counter on each creature you control of the chosen type.
If you control two or more creatures that share a name, draw a card.
Forget yourself.
  • Cybaros
Assured Destruction

Assured Destruction {1}{W}{W}

Sorcery
Choose any number —
• Each player sacrifices an enchantment.
• Each player sacrifices an artifact.
• Each player sacrifices a creature.
“Death is the true arbiter. I do not fear it, for I know it is on my side.”
—Alcadia, Cardinal Judge
  • Cybaros
Athreos's Judgment

Athreos's Judgment {3}{W}{B}

Sorcery
Choose one. If your devotion to white is three or greater, you may choose another. The same is true for devotion to black.
• Each opponent loses 4 life and you gain 4 life.
• Destroy all creatures with mana value 3 or less.
• Return up to two creature cards from your graveyard to your hand.
  • Theros: Age of Trax
Athreos, Gold-Eyed

Athreos, Gold-Eyed {1}{W}{B}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
Whenever a creature dies, exile it with a coin counter on it. Each opponent loses 1 life and you gain 1 life.
Whenever Athreos attacks, put a creature card you exiled with a coin counter on it onto the battlefield under your control.
5/4
  • Theros: Age of Trax
Atomize

Atomize {2}{C}{C}

Sorcery
Exile target nonland permanent.
  • Cybaros