233 cards found
Forebears' Blade

Forebears' Blade {2}

Artifact - Equipment
Equipped creature gets +2/+2 and can't be blocked by more than one creature.
Equip {4}
“In memory of my darling wielder— I shall remain here, always.”
—Sword inscription
  • Awakening in Oldun
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Forgemaster Dreadnought

Forgemaster Dreadnought {5}

Artifact - Ruin
When Forgemaster Dreadnought enters, create three Treasure tokens.
Spellcharge 9
10/10
  • Awakening in Oldun
Forget Their Names

Forget Their Names {1}{B}

Sorcery
Choose target card in a graveyard other than a basic land. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. You gain 1 life for each card exiled this way. That player draws a card for each card exiled from their hand this way.
Flashback {3}{B}
  • Awakening in Oldun
Fumebloom

Fumebloom {3}{B}{B}

Creature - Fungus
{1}{B}, Exile two permanent cards from your graveyard: Choose one —
• Create two 1/1 green Saproling creature tokens.
• Exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.
3/3
  • Awakening in Oldun
Fury of the Rathomar

Fury of the Rathomar {3}{R}{R}

Instant
Target creature you control gains double strike until end of turn. It deals damage equal to its power to each of up to two other targets.
Thirteen sword wounds. Seven arrows in the back. Two quick slices of the blade. One victory.
  • Awakening in Oldun
Gelthis, Unspeakable Maw

Gelthis, Unspeakable Maw {2}{B}

Legendary Artifact - Ruin
Menace
Whenever Gelthis deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Exile that card until Gelthis leaves the battlefield.
Spellcharge 4
4/4
  • Awakening in Oldun
Glacier Guardian

Glacier Guardian {8}{G}{G}

Creature - Troll
If you have more life than your starting life total, this spell costs {X} less to cast, where X is equal to the difference.
Trample
When Glacier Guardian enters, you may have it fight target creature you don't control.
6/6
  • Awakening in Oldun
Gleaming Pathlighter

Gleaming Pathlighter {1}{W}

Creature - Human Cleric
Lifelink
When Gleaming Pathlighter enters, exile up to one target card from a graveyard.
“It's really not that hard— most of these paths have actually been laid out long before the Mokar took up residence here.”
1/3
  • Awakening in Oldun
Glint-Glyph Oracle

Glint-Glyph Oracle {1}{R}

Creature - Human Shaman
Haste
Whenever you cast a spell that targets Glint-Glyph Oracle, you may discard a card. If you do, draw two cards if Glint-Glyph Oracle is attacking or draw a card otherwise.
2/2
  • Awakening in Oldun
Goldrune Scribe

Goldrune Scribe {1}{R}

Creature - Human Wizard
At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, put a +1/+1 counter on Goldrune Scribe.
“You see, these inscriptions actually tell the story of a peaceful people who once walked this land. They carved out valleys in the mountains and had a deep connection to their weapons.”
2/2
  • Awakening in Oldun
Grasp of the Undersea

Grasp of the Undersea {1}{B}

Instant
This spell costs {3} more to cast if it's your turn.
Target creature gets -2/-2 until end of turn. If it's your turn, it gets -5/-5 until end of turn instead.
The undersea's demeanor shifts with the tides— calm and calculating one moment, brutal and overwhelming the next.
  • Awakening in Oldun
Grazing Yaks

Grazing Yaks {1}{G}

Creature - Ox
Whenever Grazing Yaks becomes tapped, if you have at least 3 life more than your starting life total, put a +1/+1 counter on it.
{T}: You gain 1 life.
2/2
  • Awakening in Oldun
Grow Over

Grow Over {2}{G}

Sorcery
Search your library for a basic land card, put it into the battlefield tapped, then shuffle. If this spell's flashback cost was paid, search your library for a land card rather than a basic land card.
Flashback—{G}, Sacrifice a land.
  • Awakening in Oldun
Gulping Meqmaw

Gulping Meqmaw {2}{B}

Creature - Beast
Flash
Gulping Meqmaw's power is equal to the total number of permanents with flash you control and instant cards in your graveyard.
Whenever you cast a spell during an opponent's turn, mill two cards.
*/3
  • Awakening in Oldun
Gutwrenched Martyr

Gutwrenched Martyr {1}{B}

Creature - Zombie Knight
Lifelink
Pay the equip cost of an Equipment you control: Return Gutwrenched Martyr from your graveyard to the battlefield with a finality counter on it. Attach that Equipment to it. Activate only as a sorcery.
2/2
  • Awakening in Oldun
Harvesting Blade

Harvesting Blade {2}{B}

Artifact - Equipment
When Harvesting Blade enters, target opponent exiles two cards from their hand.
Equipped creature gets +2/+1 and has “When this creature dies, you may cast a card exiled with Harvesting Blade with equal or lesser mana value without paying its mana cost.”
Equip {3}
  • Awakening in Oldun
Haven of the Wild Ones

Haven of the Wild Ones

Land - Ruin
Vigilance
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Spellcharge 2
1/4
  • Awakening in Oldun
Hazard Blade

Hazard Blade {2}{B}

Artifact - Equipment
Flash
When Hazard Blade enters, destroy target creature an opponent controls that was dealt damage this turn.
Equipped creature get +4/+0.
Equip {5}
It's been a while since it killed anyone, but blades only get rusty in the literal sense.
  • Awakening in Oldun
Heartbonder

Heartbonder {G}

Creature - Human
As an additional cost to cast creature spells, you may pay {X}, where X is Heartbonder's power. When you do, put a +1/+1 counter on Heartbonder.
In the frigid cold of the Everrime, those who bundle together stay the warmest.
1/1
  • Awakening in Oldun
Hearty Roughrider

Hearty Roughrider {1}{G}{G}

Creature - Human Knight
When Hearty Roughrider enters or leaves the battlefield, you gain life equal to the greatest toughness among creatures you control.
Wander {4}{G}{G}
3/3
  • Awakening in Oldun 192 288
Hearty Stag

Hearty Stag {2}{G}

Creature - Elk
At the beginning of combat on your turn, if you have at least 3 life more than your starting life total, untap target land.
Live every day in the bitter cold, and every sunrise feels like summer.
3/3
  • Awakening in Oldun
Helm of the Shattered Realm

Helm of the Shattered Realm {2}

Artifact - Equipment
{2}, Sacrifice Helm of the Shattered Realm: Destroy target artifact or enchantment. Activate only as a sorcery.
Equipped creature gets +1/+1 and has ward {2}.
Equip {1}
  • Awakening in Oldun
Herald of Awakening

Herald of Awakening {U}

Artifact Creature - Golem
Defender
When Herald of Awakening enters, draw a card. Then discard a card unless you control a Ruin.
Whenever a Ruin you control becomes spellcharged, Herald of Awakening loses defender until end of turn.
2/2
  • Awakening in Oldun
Hibernating Centurion

Hibernating Centurion {1}{U}

Artifact - Ruin
At the beginning of your end step, if you cast no spells this turn, surveil 1.
Spellcharge 6
6/6
  • Awakening in Oldun