254 cards found
Farlands Diplomat

Farlands Diplomat {1}{W}

Creature - Human Advisor
Creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures beyond the first.
“The Resistance may seem unified, but the seeds of dissent had been planted long ago.”
2/2
  • Cybaros
Fiefwatcher Gargoyle

Fiefwatcher Gargoyle {3}{W}{W}

Artifact Creature - Gargoyle
Flying
{2}, Discard Fiefwatcher Gargoyle: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
“The gargoyles watch us day and night. A foot out of place, and the lord will know about it.”
—Clermaine, peasant farmer
3/4
  • Duelists of Vereaux
Field Headquarters

Field Headquarters {W}

Artifact
{T}: You may look at two additional cards the next time you scry this turn.
{W}, {T}: Until end of turn, creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures.
New talent can appear anywhere, anytime.
  • Hyperpop
Florina, Heretical Preacher

Florina, Heretical Preacher {2}{W}{W}

Legendary Creature - Human Cleric
Vigilance, lifelink
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you may exile target permanent card with mana 2 or less from your graveyard. If you do, create a tapped token that's a copy of that card.
“The angels lie. Cecile is no Divine.”
4/3
  • Duelists of Vereaux
Forever Alone

Forever Alone {2}{W}

Enchantment - Aura
Enchant permanent
Enchanted permanent can't attack, block, or wander.
If there is safety in numbers, how dangerous is solitude?
  • Awakening in Oldun
Fresh-Faced Idol

Fresh-Faced Idol {1}{W}

Creature - Human Wizard
Whenever you amp it up, put a +1/+1 counter on Fresh-Faced Idol.
She'll always be singing as long as there's a fan to sing along.
1/2
  • Hyperpop
Gallant Fancypaw

Gallant Fancypaw {W}

Creature - Cat Warrior
Ward {1}
Gallant Fancypaw can't be blocked by creatures with power 3 or greater.
Whenever you cast an Aura or Equipment spell, you may pay {W}. If you do, draw a card.
1/2
  • Duelists of Vereaux
Galvanize

Galvanize {W}

Instant
Put a +1/+1 counter on target creature, then it gets your choice of +1/+1 or lifelink until end of turn.
It's been years since wizards and hermits last held a monopoly on lighting magic.
  • Cybaros
Gato Vigilante

Gato Vigilante {2}{W}

Creature - Cat Warrior
Vigilance
{1}{W}: Gato Vigilante dares 4.
“Crownguard arrows won't stop me that easily! En garde, you filthy dogs!”
2/3
  • Duelists of Vereaux
General Diadem, Usurper

General Diadem, Usurper {3}{W}{W}

Legendary Creature - Human Noble
You and General Diadem have hexproof as long as you control an artifact creature.
Sacrifice a non-Knight artifact: Create a 3/3 black Cyborg Knight artifact creature token.
2/5
  • Cybaros
Genotype Splicer

Genotype Splicer {1}{W}

Creature - Human Artificer Mutant
At the beginning of combat on your turn, you may pay {X}. When you do, choose up to X. Each mode must have different targets.
• Teach target creature flying.
• Teach target creature lifelink.
• Teach target creature vigilance.
2/1
  • Cliques of Nylin
Gentle Grasp

Gentle Grasp {C/W}{C/W}

Instant
(Color indicator: Gentle Grasp is white)
Exile target spell you don't control. After this turn has ended, its owner may cast that card from exile by discarding a card in addition to paying its other costs.
“Try not to rush. There is still so much to discuss.”
—Zhovala, Silver Monarch
  • Cybaros
Getaway Proxy

Getaway Proxy {W}

Creature - Human Rogue
Flash
When Getaway Proxy enters, you may choose another creature you control. Move any number of counters from that creature onto Getaway Proxy. Attach to Getaway Proxy any number of Auras that are attached to that creature. Then return that creature to its owner's hand.
1/1
  • Cliques of Nylin
Gleaming Pathlighter

Gleaming Pathlighter {1}{W}

Creature - Human Cleric
Lifelink
When Gleaming Pathlighter enters, exile up to one target card from a graveyard.
“It's really not that hard— most of these paths have actually been laid out long before the Mokar took up residence here.”
1/3
  • Awakening in Oldun
Gods Willing

Gods Willing {W}

Instant
Target creature you control gains protection from the color of your choice until end of turn.
Scry 1.
“Karda gives us each a task as a show of strength. You know that I must do this, Koios.”
—Claes, Blade of Karda
  • Theros: Age of Trax
Hardlight Paragon

Hardlight Paragon {3}{W}

Creature - Human Advisor
Vigilance
When Hardlight Paragon enters, distribute two +1/+1 counters among one or two target creatures.
“These new visuals will put last year's production to shame.”
2/2
  • Hyperpop
Hardlight Projector

Hardlight Projector {4}{W}

Creature - Angel
Flying, vigilance
Whenever you amp it up, scry 2.
They bless only the tightest beats.
3/3
  • Hyperpop
Heavenly Illuminator

Heavenly Illuminator {1}{W}

Artifact Creature - Golem
Lifelink
{5}{W}: Creatures you control get +1/+1 until end of turn.
The Heyanca Guild specialize in grandiose dance numbers with hundreds of performers.
2/1
  • Hyperpop
Held in Contempt

Held in Contempt {W}

Enchantment - Aura
Enchant creature
Enchanted creature has defender.
Approval{2}: Exile enchanted creature if its power is less than or equal to the number of colors among permanents you control.
  • Cliques of Nylin
Heliod's Glory
Chosen of Heliod

Heliod's Glory {1}{W}

Enchantment - Aura Blessing
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
Card has other part: Chosen of Heliod
  • Theros: Age of Trax
Heraldic Griffin

Heraldic Griffin {3}{W}{W}

Creature - Griffin
Flying
Whenever Heraldic Griffin or another creature you control enters, you may put your choice of counter from among lifelink, first strike or vigilance on that creature.
{1}{W}, Remove a counter from a creature you control: That creature gains hexproof and indestructible until end of turn.
5/5
  • Duelists of Vereaux 18 298
Heroes Never Die

Heroes Never Die {1}{W}

Instant
Reveal the top three cards of your library. You may put a nonland permanent card with mana value 2 or less from among them or from your graveyard onto the battlefield tapped. Put the rest of the revealed cards on the bottom of your library in a random order. If a legendary permanent was put onto the battlefield this way, you gain 2 life.
  • Duelists of Vereaux 19 299
Highborn Cavalry

Highborn Cavalry {4}{W}{W}

Creature - Human Noble Knight
Flying
Indulgence
Whenever you indulge, put a +1/+1 counter on each other creature you control.
4/5
  • Duelists of Vereaux
Highland Brirah

Highland Brirah {2}{W}

Creature - Cat Beast
Lifelink
As long as you have at least 3 life more than your starting life total, each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
1/4
  • Awakening in Oldun
Highland Guide

Highland Guide {1}{W}

Creature - Human Cleric
Vigilance
Whenever another creature entering the battlefield under your control causes an ability of a permanent you control to trigger, put a +1/+1 counter on that creature and you gain 1 life. This ability triggers only once each turn.
2/2
  • Awakening in Oldun