1760 cards found
Command from the Front

Command from the Front {1}{W}

Sorcery
Create a 0/0 white Army creature token if your devotion to white is three or more.
Put a +1/+1 counter on each creature you control.
  • Theros: Age of Trax
Conserve Ideals

Conserve Ideals {2}{W}

Instant
Destroy target artifact or enchantment. If that permanent was a token, draw a card.
Not all on Cybaros embraced the discovery of magic; some saw it as an affront to thousand-year traditions.
  • Cybaros
Cut Aside

Cut Aside {1}{W}

Instant
Destroy target attacking or blocking creature with power 3 or less. Scry 1.
“I fight for honor, for a higher purpose. Not a single soul has kept me from my convictions. Now you will see first hand.”
—Eleanor, Kingslayer
  • Cybaros
Dedicated Charge

Dedicated Charge {2}{W}

Sorcery
Enchanted creatures you control get +2/+2 until end of turn. Other creatures you control get +2/+0 until end of turn.
Led by the anger of a demigod, Kynaios and Tiro's army smashed through the remnants of Agnomakhos's forces.
  • Theros: Age of Trax
Distributive Justice
Equality

Distributive Justice {2}{W}

Enchantment - Policy
When Distributive Justice enters, distribute three +1/+1 counters among any number of target creatures you control.
You control three or more creatures with the same power.
You control three or more creatures with the same toughness.
Card has other part: Equality
  • Cliques of Nylin
Divine Rule

Divine Rule {3}{W}

Legendary Enchantment
Indulgence
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Whenever you indulge, create a 4/4 white Angel creature token with flying.
  • Duelists of Vereaux
Drawn to Grandeur

Drawn to Grandeur {3}{W}

Sorcery
Create a 1/1 white Human creature token, then put a +1/+1 counter on each creature you control.
Flashback {5}{W}
When one Mokar calls, the rest answer.
  • Awakening in Oldun
Elsewhere Portal

Elsewhere Portal {1}{W}

Instant
Exile target creature you control, then return that card to the battlefield under your control with an additional +1/+1 counter on it.
Sometimes the safest place to be is nowhere at all.
  • Awakening in Oldun
En Garde

En Garde {W}

Instant
Target creature gains protection from the color of your choice until end of turn. Scry 1.
“I'll cross swords with anyone who questions my loyalty to this cause.”
—Cathette, Righteous Princess
  • Duelists of Vereaux
Enforcer's Baton

Enforcer's Baton {2}{W}

Artifact - Equipment
When Enforcer's Baton enters, create a 1/1 colorless Soldier creature token, then attach Enforcer's Baton to it.
Equipped creature gets +2/+1 and has vigilance.
Equip {4}
  • Cliques of Nylin
Equality
Distributive Justice

Equality

Legendary Enchantment
(Color indicator: Equality is white)
At the beginning of each combat, until end of turn, creatures you control have base power equal to the greatest base power among creatures you control and have base toughness equal to the greatest base toughness among creatures you control.
Card has other part: Distributive Justice
  • Cliques of Nylin
Erase from Reality

Erase from Reality {1}{W}

Instant
Exile target nonland permanent if its mana value is less than or equal to your devotion to white.
“You are not fit for Heliod's sight.”
  • Theros: Age of Trax
Fall of Olantin

Fall of Olantin {W}{W}{W}{W}

Instant
Destroy all creatures.
The inhabitants of Olantin were so blinded by their own arrogance that Heliod's wrath washed over them before they could begin to atone.
  • Theros: Age of Trax
Field Headquarters

Field Headquarters {W}

Artifact
{T}: You may look at two additional cards the next time you scry this turn.
{W}, {T}: Until end of turn, creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures.
New talent can appear anywhere, anytime.
  • Hyperpop
Forever Alone

Forever Alone {2}{W}

Enchantment - Aura
Enchant permanent
Enchanted permanent can't attack, block, or wander.
If there is safety in numbers, how dangerous is solitude?
  • Awakening in Oldun
Galvanize

Galvanize {W}

Instant
Put a +1/+1 counter on target creature, then it gets your choice of +1/+1 or lifelink until end of turn.
It's been years since wizards and hermits last held a monopoly on lighting magic.
  • Cybaros
Gentle Grasp

Gentle Grasp {1}{C/W}

Instant
(Color indicator: Gentle Grasp is white)
Exile target spell you don't control. Its owner may cast that card during their next turn. You and that player draw a card.
“Try not to rush. There is still so much to discuss.”
—Zhovala, Silver Monarch
  • Cybaros
Gods Willing

Gods Willing {W}

Instant
Target creature you control gains protection from the color of your choice until end of turn.
Scry 1.
“Karda gives us each a task as a show of strength. You know that I must do this, Koios.”
—Claes, Blade of Karda
  • Theros: Age of Trax
Held in Contempt

Held in Contempt {W}

Enchantment - Aura
Enchant creature
Enchanted creature has defender.
Approval{2}: Exile enchanted creature if its power is less than or equal to the number of colors among permanents you control.
  • Cliques of Nylin
Heliod's Glory
Chosen of Heliod

Heliod's Glory {1}{W}

Enchantment - Aura Blessing
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
Card has other part: Chosen of Heliod
  • Theros: Age of Trax
Heroes Never Die

Heroes Never Die {1}{W}

Instant
Reveal the top three cards of your library. You may put a nonland permanent card with mana value 2 or less from among them or from your graveyard onto the battlefield tapped. Put the rest of the revealed cards on the bottom of your library in a random order. If a legendary permanent was put onto the battlefield this way, you gain 2 life.
  • Duelists of Vereaux 19 299
Holding Cell

Holding Cell {2}{W}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature can't attack or block.
“Let those who hold their loyalty with the late king watch as Stehlia once again takes its rightful rule over all others.”
—General Diadem, Usurper
  • Cybaros
Illustrious Sheng Fa

Illustrious Sheng Fa {4}{W}{W}

Legendary Planeswalker - Fa
When you cast this spell, target player skips their next combat phase.
[+1]: Create a 3/1 white Knight creature token with “As long as it's your turn, this creature has indestructible.”
[0]: Exile a permanent card from your graveyard. Return that card to the battlefield at the beginning of your next turn's end step.
[–3]: At the beginning of your next turn's end step, destroy all creatures.
Loyalty:
4
  • Cybaros
Impressive Feats

Impressive Feats {2}{W}

Instant
Target creature gets +2/+2 until end of turn. Untap that creature. Put a flying counter on it.
“Izano's got the door, Lyam's got the guards, and I've got the girl! Trifecta!”
—Marie Laurent
  • Duelists of Vereaux
Incumbency

Incumbency {1}{W}

Sorcery
Draw a card, gain 3 life, then make a pledge.
If you've cast four or more spells named Incumbency this game and there are five colors among permanents you control, you win the game.
  • Cliques of Nylin