2088 cards found
Workshop Helper

Workshop Helper {G/U}

Creature - Human Artificer
Workshop Helper enters with a +1/+1 counter on it.
{T}: Move a counter from target creature you control onto another target creature. Activate only as a sorcery.
The Ozanite may be few, but a passion burns within each and every one.
0/1
  • Cybaros
Wyrmshot

Wyrmshot {3}{R}

Instant
Choose one —
• Wyrmshot deals 3 damage divided as you choose among one, two, or three targets.
• Wyrmshot deals 6 damage to target creature, planeswalker, or battle.
No matter how far technology advanced, no one could replicate a dragon's fire.
  • Cybaros
Xavvac's Reprocessing

Xavvac's Reprocessing {3}{C}{C}

Sorcery
Integrate up to two target creatures with total toughness 6 or less.
“The best information is gained when not a single molecule is wasted.”
—Xavvac, Corrupter Core
  • Cybaros
Xavvac, Corrupter Core

Xavvac, Corrupter Core {1}{C}{B}

Legendary Artifact Creature - Vukoroq
At the beginning of combat on your turn, you may integrate another creature you control. If you don't, tap Xavvac, Corrupter Core.
Permanents you control with cards integrated onto them have lifelink and deathtouch.
6/5
  • Cybaros
Xiv, Replisparked

Xiv, Replisparked {3}{C}{C}

Legendary Planeswalker - Xiv
Xiv, Replisparked has all activated and triggered abilities of permanent cards integrated onto them.
[+2]: Target player discards a card. Integrate up to two cards from graveyards.
[+1]: Xiv becomes a 5/5 artifact creature with vigilance and indestructible until end of turn.
[–4]: Integrate target permanent.
Loyalty:
5
  • Cybaros
Zhovala, Silver Monarch

Zhovala, Silver Monarch {2}{C}{W}

Legendary Creature - Vukoroq Advisor
Flying, ward {1}
Zhovala, Silver Monarch gets +1/+1 for each other Advisor you control and each Advisor card you own in exile.
Whenever another Advisor you control dies, exile it unless an opponent pays {2}. You may cast that card as long as it remains exiled.
3/3
  • Cybaros
Abduct

Abduct {3}{U}

Instant
Put target creature on top of its owner's library. Its controller surveils 1, then you surveil 1.
Information is strictly controlled by the Tiril—by whatever means necessary.
  • Cliques of Nylin
Adaptive Hydra

Adaptive Hydra {X}{B}{R}{G}

Artifact Creature - Hydra
When Adaptive Hydra enters, teach it your choice of haste, menace, or vigilance. Then repeat this process X times.
3/3
  • Cliques of Nylin
Alamer, Profit Rerecorder

Alamer, Profit Rerecorder {3}{R}

Legendary Creature - Human Noble
Whenever you cast a spell, if mana from an artifact source was spent to cast it, you may copy that spell, and you may choose new targets for the copy. Do this only once each turn.
3/3
  • Cliques of Nylin
Anesthesiologist

Anesthesiologist {1}{G}

Creature - Human Artificer
Whenever Anesthesiologist attacks, teach Anesthesiologist lifelink if you control a white permanent. Otherwise, you gain 2 life.
World-class medicine made exclusively by the fittest, for the fittest.
2/1
  • Cliques of Nylin
Ardent Voter

Ardent Voter {2}{R}

Creature - Human Citizen
Menace
When Ardent Voter enters, make a pledge.
3/1
  • Cliques of Nylin
Aristocracy
Meeting of the Elites

Aristocracy

Legendary Enchantment
(Color indicator: Aristocracy is black and red)
At the beginning of your upkeep, exile the top card of your library.
You may play cards exiled with Aristocracy as long as you've sacrificed a nonland permanent this turn.
Card has other part: Meeting of the Elites
  • Cliques of Nylin
Army Reserves

Army Reserves {X}{W}{W}

Creature - Human Soldier
Army Reserves enters with X +1/+1 counters and a defender counter on it.
{1}: Move a counter from Army Reserves onto another target creature. Activate only as a sorcery.
Krint's military influence extends far beyond just the Hazakh.
2/2
  • Cliques of Nylin
Arsenal Mentor

Arsenal Mentor {4}{B}

Creature - Human Soldier
Flying
Whenever Arsenal Mentor attacks, teach target attacking creature with lesser power flying.
3/3
  • Cliques of Nylin
Ascend to Power
Omnipotence

Ascend to Power {2}{B}

Enchantment - Policy
When Ascend to Power enters, you may sacrifice a creature, discard a card, or pay 3 life. If you do, draw two cards.
You've sacrificed a nonland permanent this turn.
You've discarded a card this turn.
You've lost life this turn.
Card has other part: Omnipotence
  • Cliques of Nylin
Aspiring Anarchist

Aspiring Anarchist {G}

Creature - Crocodile Rogue
Trample
Whenever Aspiring Anarchist attacks, you may have its base power and toughness become equal to the power and toughness of another target attacking creature until end of turn.
1/1
  • Cliques of Nylin
Assault Engine

Assault Engine {3}{U}{B}{R}

Artifact - Vehicle
Haste
When Assault Engine enters, gain control of target creature and untap it. Sacrifice it at the beginning of the next end step.
Crew 2
5/5
  • Cliques of Nylin
Authoritarianism
Silence the Opposition

Authoritarianism

Legendary Enchantment
(Color indicator: Authoritarianism is blue and black)
Creatures you control get +1/+0.
Creatures you don't control get -1/-0.
Let not the masses bog down the enlightened with their false ideals. The only truth is the one ordained and enforced by those in power.
Card has other part: Silence the Opposition
  • Cliques of Nylin
Axiomatic Shift

Axiomatic Shift {X}{G}{W}

Sorcery
As an additional cost to cast this spell, remove any number of counters from among creatures you control. This spell costs {1} less to cast for each counter removed this way.
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
  • Cliques of Nylin
Ballot Registrar

Ballot Registrar {1}{U}

Creature - Human Advisor
When Ballot Registrar enters, make a pledge.
Activated abilities of nonland permanents you control cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.
1/3
  • Cliques of Nylin
Battlefield Tactician

Battlefield Tactician {3}{R}

Creature - Human Soldier
{2}, Sacrifice a creature: Teach target creature menace.
Victory isn't decided by how much you want to win, but by how much you're willing to lose.
4/3
  • Cliques of Nylin
Bioengineered Opus

Bioengineered Opus {1}{G}{W}{U}

Creature - Octopus Horror
Bioengineered Opus enters with three +1/+1 counters, a lifelink counter, and a vigilance counter on it.
When Bioengineered Opus dies, for each creature you control, you may move a counter from Bioengineered Opus onto that creature.
Home-grown and remarkably modular—one of the Laboratories' finest works.
0/0
  • Cliques of Nylin
Black-Tie Gala

Black-Tie Gala {B}{R}{G}

Enchantment
Creatures you control have “{T}: Create a Treasure token.”
{W}{U}{B}{R}{G}, Sacrifice Black-Tie Gala: Draw two cards.
  • Cliques of Nylin
Blackout

Blackout {1}{U}{B}{R}

Sorcery
Return target nonland permanent to its owner's hand. Then that player reveals their hand. You choose a nonland card from it. That player discards that card.
A good military is not purely reactive. They solve the problem at its root.
  • Cliques of Nylin
Blue Collar Bloodsucker

Blue Collar Bloodsucker {3}{B}

Creature - Vampire Human
Flying
When Blue Collar Bloodsucker enters, you gain 2 life. Then if you control a red permanent, Blue Collar Bloodsucker deals 2 damage to each opponent.
Those exploited by the elite have no choice but to follow in their footsteps.
3/2
  • Cliques of Nylin