Approval — When Warrant-Borne Cop enters, target player reveals X cards from their hand, where X is the number of colors among permanents you control. You choose one of them. That player discards that card.
Artifact spells you cast cost {1} less to cast. Whenever Waveform Harnessing Unit or another artifact you control enters, target creature gets +1/+1 and gains lifelink until end of turn.
Flash Flying When Whirring Inspector enters, target player reveals their hand. You may exile a nonland card from among them until your next turn. When you don't, exile up to one target nonland permanent that player controls until your next turn.
Haste When Wildfang Cavalier dies, create a 3/1 red Dinosaur creature token. It gains haste until end of turn. If it's your combat phase, there is an additional combat phase after this phase.
At the beginning of combat on your turn, you may integrate another creature you control. If you don't, tap Xavvac, Corrupter Core. Permanents you control with cards integrated onto them have lifelink and deathtouch.
As long as it's your turn, Yaeji has first strike. Whenever you amp it up, exile up to one target permanent card with mana value 3 or less from your graveyard, then create a token that's a copy of it.
Whenever you cast a spell that targets Zenith Marshal, create a 1/1 white Human creature token. If Zenith Marshal is attacking, that token enters tapped and attacking. As long as Zenith Marshal is attacking, other creatures you control get +1/+0.
Whenever a counter is put on another creature you control, you may put a counter of the same kind on Zeno. Then if there are no other counters of that kind on Zeno, draw a card. Do this only once each turn.
Acid Hydra enters with X +1/+1 counters on it. Drop — When Acid Hydra enters, search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Then return that creature to your hand unless you didn't cast any creature spells during your last turn.
Adaptive Blade enters with your choice of two different counters on it from among menace, haste, first strike, or trample. Equipped creature gets +1/+0. Keyword counters on Adaptive Blade apply to equipped creature. Equip {1}