Whenever you cast an instant or sorcery spell, put a counter on Gi-Gecha, Tide of Victory from among flying, vigilance, trample, and +1/+1 that it doesn't have on it. As long as Gi-Gecha has four or more counters on it, it has hexproof and is an artifact creature. Crew 3
Gain control of target permanent. Untap it. It gains haste until end of turn.
“Many have already died trying to take down this target. If you think your life is any different, think again. And don't come back without it.” —Gnosa, Research Executive
Vigilance, lifelink Ward—{2}, Pay 2 life. Azantium, Perfect Creation has all activated abilities and triggered abilities of other artifacts you control.
(Color indicator: The Omnithority is white and black)
Indestructible Whenever a player attacks with two or more creatures, you draw a card and you create a Treasure token. Whenever a player casts their second spell each turn, create a 1/1 colorless Cyborg artifact creature token, then put a +1/+1 counter on each Cyborg you control.
Whenever a player attacks with two or more creatures, create a Treasure token. Whenever a player casts their second spell each turn, create a 1/1 colorless Cyborg artifact creature token. Cybersoul {7}{W}{B}
As this permanent transforms into Vasilisa, Waging War, it becomes your choice of a 7/7 Hydra with trample, a 6/5 Kraken with hexproof, or a 5/6 Spider with vigilance, reach, and deathtouch.
[+2]: Create a colorless artifact token named Potion with “Sacrifice this artifact: Put two +1/+1 counters on target creature. Activate only as a sorcery.” [–3]: You gain 8 life. [0]: Remove all loyalty counters from Vasilisa, Helping Hand, then transform her.
Target creature you control deals damage equal to its power to another target creature. When it deals excess damage this way, it deals damage equal to the excess to any target.
The Stehlian army was prepared for powerful weapons and brutish warbeasts, but not the former mounted onto the latter.
Create two 1/1 green Elf creature tokens. Then if there are six or more different creature types among creatures you control, put a +1/+1 counter on each of those tokens. Draw a card.
Until end of turn, target creature you control gets +1/+1 for each different creature type among non-Coward creatures you control. All creatures able to block it this turn do so.