1240 cards found
Security Initiative
Surveillance State

Security Initiative {W}{U}

Enchantment - Policy
Flash
When Security Initiative enters, you may tap or untap target nonland permanent. Then draw a card.
An opponent controls three or more tapped nonland permanents.
Card has other part: Surveillance State
  • Cliques of Nylin
Seek Between

Seek Between {1}{U}

Instant
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
“Who is to say that they do not belong here, or even that we do belong here?”
—Sinifus the Strange
  • Karsus
Seek His Blessed Light

Seek His Blessed Light {1}{W}

Kindred Sorcery - Angel Revelation
Put a +1/+1 counter on each of up to two target creatures you control.
Coalesce {6}{W}
Flying
3/3
  • Ghariv: the Quaking City
Seek Out Survivors

Seek Out Survivors {1}{W}

Sorcery
Return target creature card with mana value 2 or less from your graveyard to the battlefield.
Journey.
  • Vastuum
Seek Secrets

Seek Secrets {1}{U}

Sorcery
Look at the top two cards of your library. Put one into your hand and the other into your graveyard.
Maneuver
Card has other part: Uncover Truths
  • Karslav
Seeker Orbs

Seeker Orbs {1}{C}

Artifact Creature - Orb
Flying
Whenever Seeker Orbs becomes tapped, scry 1.
Though currently used as sentries, the Vukoroq originally created them to expedite the process of learning about other lifeforms.
1/3
  • Cybaros
Seeker of Skies

Seeker of Skies {1}{U}

Creature - Human Wizard
Whenever a land you control enters, scry 1. If that land is a Ruin, scry 2 instead.
“What the Elders left here are but locked fragments of their power. To find their keys, we must look to the sky.”
1/3
  • Awakening in Oldun
Seekers of Khembul

Seekers of Khembul {1}{U}

Creature - Human Scout
Unite with two creatures
When Seekers of Khembul unites creatures, it can't be blocked this turn.
1/3
  • Kuutalya
Seer of the Aspirants

Seer of the Aspirants {1}{G}

Creature - Human Druid
When Seer of the Aspirants enters, surveil 1.
Wander {2}{G}
“Eyes gone blind reopen once more. The earth quakes with forgotten footsteps.”
1/3
  • Awakening in Oldun
Selective Truthseeker

Selective Truthseeker {1}{W}

Creature - Human Scout
Vigilance
Whenever Selective Truthseeker or another nontoken creature you control enters, surveil 1. When you put a nonland card into your graveyard this way, you gain 1 life.
1/3
  • Cliques of Nylin
Self-Destructing Message

Self-Destructing Message {1}{R}

Sorcery
Draw three cards. Discard three cards at the beginning of the next end step.
“Good luck out there.”
  • Viridian's Last Mission
Selfless Protector
Savage Hermit

Selfless Protector {W}{W}

Creature - Human Knight
{1}, Sacrifice Selfless Protector: Creatures you control gain indestructible until end of turn.
Reflect {2}{G}{G}
2/2
Card has other part: Savage Hermit
  • Karsus
Sephius's Research

Sephius's Research {1}{U}

Sorcery
Waste two nonwastes lands you control. If you do, search your library for a colorless card, reveal it, put it into your hand, then shuffle.
  • Vastuum
Serene Mediator

Serene Mediator {W}{U}

Creature - Human Monk
Flash
Flying
When Serene Mediator enters, counter target noncreature spell unless its controller pays {1}.
2/1
Set Ablaze

Set Ablaze {1}{R}

Sorcery
Set Ablaze deals 2 damage to any target. You may discard up to two cards, then draw that many cards.
“I thought you Alrantans were always complaining about the cold down here in the Everrime. You should be thanking us.”
—Karsa, Rathomar raider
  • Awakening in Oldun
Shade-Bound Shrine

Shade-Bound Shrine {1}{B}

Enchantment - Shrine
Whenever you attack, each opponent loses 1 life for each differently named Shrine you control.
The Twilit Wastes; Myrkalt's realm, a place of frost, death, and darkness.
  • Svergard
Shatter Identity

Shatter Identity {1}{B}

Sorcery
Choose a card type other than land. Target opponent reveals their hand and discards a card of the chosen type if able.
Maneuver
Card has other part: Reform Purpose
  • Karslav
Shatter the Reflection

Shatter the Reflection {1}{G}

Enchantment - Aura
Enchant creature you control
When Shatter the Reflection enters, you may destroy target artifact or enchantment.
Enchanted creature gets +1/+0 and has deathtouch.
  • Theros: Age of Trax
Shattering Kick

Shattering Kick {1}{R}

Instant
Destroy target creature with defender or artifact.
Sonam's students at the Paro Katsang monastery could shatter stone with their kicks and split ice with their bare hands. Even they were no match for Anigul.
  • Kuutalya
Shed the Material

Shed the Material {1}{W}

Sorcery
Exile target artifact or enchantment.
Those monks who chose to train at Paro Katsang monastery before it fell gave up their beads, keeping only those possessions necessary to perfect their bodies and minds.
  • Kuutalya
Shi-Fang Bandits

Shi-Fang Bandits {1}{B}

Creature - Hyena Berserker
Dash {B}
“Let the youths have their fun.”
—Vlad-Shi, Packmother
2/1
  • Vastuum
Shigane Manor Burns

Shigane Manor Burns {1}{R}

Enchantment - Saga
Time loop
I — Create a tapped Treasure token.
II — You may discard a card. If you do, exile the top two cards of your library. You may play one of those cards this turn.
III — This Saga deals 2 damage to each opponent.
  • Kitsuo: Dusk of Time
Shining Hope

Shining Hope {1}{G}

Sorcery
Draw cards equal to the greatest power among creatures you control. At the beginning of the next end step, discard that many cards.
“Of all the worlds I've traveled, the one thing always present among them is hope.”
—Gericho
  • Cybaros
Shiori, the Trickster

Shiori, the Trickster {R}{G}

Legendary Creature - Fox Shapeshifter
Flash
Whenever one or more counters are put on another creature you control, you may put a +1/+1 counter on Shiori.
{2}: Change a target of target spell to a creature or enchantment you control with one or more counters on it.
2/2
  • Kitsuo: Dusk of Time
Shockwave Purge

Shockwave Purge {1}{W}

Sorcery
Destroy target nonland permanent if it's a creature with power 4 or greater or if you've amped it up this turn.
With enough artists and engineers dedicated to more and more powerful sound projection, a weaponized amplifier was an inevitability.
  • Hyperpop