1674 cards found
Nebulous Ring

Nebulous Ring

Land
Nebulous Ring enters tapped.
{T}: Add {C} or {W}.
{1}, Discard Nebulous Ring: Scry 2.
“I can only wonder how the Vukoroq would take shape in a more peaceful land.”
—Stella's Journal
  • Cybaros
Neglected Slums

Neglected Slums

Land
Neglected Slums enters tapped.
{T}: Add {R} or {G}.
{4}: Make a pledge. Activate only as a sorcery.
  • Cliques of Nylin
Nekaru Takes the Stage

Nekaru Takes the Stage {2}{R}

Instant
Creatures you control get +2/+0 until end of turn. Up to one target Elemental you control gains first strike until end of turn.
“I can't stand idly by for another boring year of the festival!”
  • Hyperpop
Nekaru the Showstealer

Nekaru the Showstealer {2}{R}{R}

Legendary Planeswalker - Nekaru
[+1]: Exile the top card of your library. You may play it this turn. If that card doesn't share a name with a permanent you control or a card in your graveyard, add {R}{R}.
[–2]: Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn.
[–6]: You get an emblem with “Whenever you amp it up, this emblem deals 2 damage to any target.”
Loyalty:
4
  • Hyperpop
Neo Stehlia

Neo Stehlia

Land
Neo Stehlia enters tapped unless you control a basic non-Plains land.
{T}: Add {W}.
{2}{W}, {T}: Choose a creature type. Creatures you control of the chosen type get +1/+0 until end of turn.
  • Cybaros
Neon Colossus

Neon Colossus {2}{VP}{VP}{VP}

Artifact Creature - Giant
When Neon Colossus dies, draw a card.
Club Sawelta isn't allowed a yearly promo stunt anymore.
5/4
  • Hyperpop
Neotech Exploiter

Neotech Exploiter {U}{R}

Creature - Human Soldier
Flying
Neotech Exploiter gets +2/+0 for each permanent you control but don't own.
“It's about time we evened the playing field, don't you think?”
1/3
  • Cybaros
Neotech Replicant

Neotech Replicant {U/R}{U/R}

Artifact Creature - Assembly-Worker
Flying
Whenever you gain control of a permanent you don't own or a permanent you don't own enters under your control, create a token that's a copy of it. Sacrifice the token at beginning of your next turn's end step.
2/1
  • Cybaros
Neotech Savant

Neotech Savant {4}{U}

Creature - Human Artificer
Flying
Creatures you control but don't own get +1/+1 and have flying.
Whenever a creature you control deals combat damage to a player, you may return it to its owner's hand.
3/4
  • Cybaros
Neotech Skyguard

Neotech Skyguard {2}{U/R}

Creature - Human Soldier
Whenever Neotech Skyguard attacks, it gains flying until end of turn. If you control a permanent you don't own, it also gets +1/+1 until end of turn.
“It's like the old tales, where the only way to pierce the mythical beast's impenetrable hide is with its own claws.”
2/2
  • Cybaros
Nerul, Blade of the Ancients

Nerul, Blade of the Ancients {2}

Legendary Artifact - Ruin Equipment
Trample, ward {4}
Equipped creature gets +4/+4 and has trample and ward {4}.
Equip {4}
Spellcharge 8
8/4
  • Awakening in Oldun
Nessian Scout-Captain

Nessian Scout-Captain {2}{G}{G}

Creature - Minotaur Soldier
Favored
Whenever your Champion attacks, creatures you control with power 4 or greater get +1/+1 and gain trample until end of turn.
4/4
  • Theros: Age of Trax
Nessian Woods

Nessian Woods

Land
Nessian Woods enters tapped.
{T}: Add {R} or {G}.
{6}{R/G}: Nessian Woods becomes a 5/4 red and green Dryad creature with trample until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to red and green. Activate only once each turn.
  • Theros: Age of Trax
Neuralinked Hive

Neuralinked Hive {2}{W}{U}

Creature - Human Drone
Creatures you control with counters on them have all activated abilities of other creatures you control with counters on them.
{1}, {T}: Teach target creature vigilance.
3/3
  • Cliques of Nylin
New Recruit

New Recruit {2}{W}

Creature - Human Soldier
New Recruit has first strike as long as it is attacking.
When New Recruit dies, create a 2/2 black Zombie creature token.
Echion was finally happy to find a place he belonged and people he could love. After the acephali attack, his body tried to find that peace once more.
2/2
  • Theros: Age of Trax
Night Squad

Night Squad {3}{B}

Creature - Human Assassin
When Night Squad enters, teach target creature menace. If you put a +1/+1 counter on it this way, it can't be blocked this turn.
4/2
  • Cliques of Nylin
Nightglimmer Priest

Nightglimmer Priest {3}{W}

Creature - Human Cleric
Whenever another creature you control enters, you gain 2 life.
The Mokar hold a nightly dance ritual honoring the passing of the day and looking ahead to the next.
3/2
  • Awakening in Oldun
Nikon's Aegis

Nikon's Aegis {2}{W}

Enchantment - Aura
Enchant creature you control
All damage that would be dealt to you is dealt to enchanted creature instead.
If a source would deal damage to enchanted creature, if you control three or more enchantments, prevent 1 of that damage.
  • Theros: Age of Trax
Nimbus Dragon

Nimbus Dragon {3}{U}

Creature - Dragon
Flying
Amity — Whenever you attack with Nimbus Dragon and exactly one other creature, tap target creature defending player controls.
“Back home we thought so small, only combining animals with other animals.”
—Simul
3/3
  • Chikyu: Chaos Rains
Nimbus of Thought

Nimbus of Thought

Land
Nimbus of Thought enters tapped.
{T}: Add {U} or {R}.
{4}{U/R}: Until end of turn, Nimbus of Thought becomes a 3/3 blue and red Elemental creature with “Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.” It's still a land. This ability costs {X} less to activate, where X is your devotion to blue and red. Activate only once each turn.
  • Theros: Age of Trax
Niokana Headliner

Niokana Headliner {3}{W}{W}

Creature - Human Bard
Flying, first strike
While you're looking at one or more cards on top of your library except while searching, you may reveal Niokana Headliner from among them and put it into your hand.
Glendara appeared so bright that the sky glowed clear blue during the nighttime festival finale.
5/5
  • Hyperpop
No Time to Waste

No Time to Waste {U}

Sorcery
Gain control of target nonland permanent until end of turn. Untap it. Then you may pay {2}. If you do, gain control of that permanent until the end of your next turn.
“Whether it's a heart or a bomb, it has to be stolen efficiently.”
—Gnosa, Teqien Executive
  • Cybaros
Nocturne, Monstrous Krasis

Nocturne, Monstrous Krasis {2}{G}{U}

Legendary Creature - Fox Werewolf
When Nocturne, Monstrous Krasis enters and at the beginning of your upkeep, put X +1/+1 counters on Nocturne, where X is the number of different kinds of counters on permanents you control.
“She scared everyone back in Alola, I'm hoping people will be nicer to her here.”
—Simul, Genetic Artisan
2/2
  • Chikyu: Chaos Rains
Nourishing Orator

Nourishing Orator {1}{G/W}{G/W}

Creature - Human Advisor
Whenever you gain life, put a +1/+1 counter on Nourishing Orator.
{2}{G}{W}: Nourishing Orator gains lifelink until end of turn.
“Hear me, friends! The betterment of oneself is the betterment of all!”
3/2
  • Cliques of Nylin
Noxious Conditions

Noxious Conditions {3}{B}

Instant
All creatures get -2/-2 until end of turn. Until end of turn, whenever one of those creatures die, create a tapped Treasure token.
The Vishanki reward their hardest workers with a livelihood and the rest with their life.
  • Cliques of Nylin