Haste As long as it's your turn, this creature has first strike. At the beginning of combat on your turn, sacrifice a Memory. Whenever this creature attacks, cache the top card of your library face down.
Calamitous War Cry deals 2 damage to each creature. If there are six or more different creature types among creatures you control as you cast this spell, it deals 2 damage to each creature you don't control instead.
Haste {T}, Discard a card: Put a +1/+1 counter on another target creature you control and untap it. It gains haste until end of turn. Activate only as a sorcery.
“There's something unnerving about how happy those things are all the time.” —Ema, the returned
Flying, haste When Chainbreaker's Familiar enters, exile target instant or sorcery card from your graveyard. You may cast a copy of that card until the end of your next turn. At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, you may return Chainbreaker's Familiar from your graveyard to your hand.
Charge Beam deals 4 damage to target creature or planeswalker. Amity — If you attacked with exactly two creatures this turn, Charge Beam deals 2 damage to that permanent's controller.
If you would create one or more artifact tokens, instead create those tokens plus an additional Treasure token. {2}{R}, Sacrifice X artifacts: This creature gets +X/+0 until end of turn.
“My mother doesn't like you. That means we have a problem.”
Choose one. If this spell's flashback cost was paid, instead choose three and you may choose the same mode more than once. • Destroy target artifact. • This spell deals 3 damage to any target. • You may discard one or more cards. If you do, draw that many cards plus one. Flashback {7}{R}{R}
When Coercive Contractor enters, create a Treasure token. {X}, {T}, Sacrifice a Treasure: Gain control of target nontoken creature with mana value X until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Lands you control lose all mana abilities and have “{T}: This land deals 1 damage to any target.” If a nonland source you control would deal damage, prevent that damage and create that many Treasure tokens.
Haste Level up {2}{R} [level 1-2] Haste Whenever this creature attacks, it deals 2 damage to any target. [level 3+] Haste Whenever this creature attacks, it deals 5 damage to any target.
Enchant creature Whenever enchanted creature deals combat damage to a player or planeswalker, you may sacrifice it. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Whenever a Subroutine you control runs, exile the top card of your library face-down. {R}, Discard your hand, Sacrifice this enchantment: Put all cards exiled with this enchantment into your hand.
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card until the end of your next turn. {1}{R}, Sacrifice Crumbling Tower: It deals damage equal to the number of cards exiled with it to target player.
[+1]: Crux deals 1 damage to target player or planeswalker. Put a chain counter on up to one target artifact or nonbasic land. It loses all abilities except mana abilities as long as it has a chain counter on it. [–2]: Discard a card. When you do, Crux deals damage equal to the discarded card's mana value to up to one target creature and you draw a card. [–6]: Exile target red instant or sorcery card from your graveyard. Add {R}{R}{R}, then you get an emblem with “You may cast copies of the exiled card.”
Exile all creatures and all cards from each player's hand. Any player may play those cards during their turn for as long as they remain exiled, and mana of any type can be spent to cast those spells. Exile Dawn of Peace.
You may choose this spell's targets at random. If you do, it costs {2} less to cast. Return target instant or sorcery card from your graveyard to your hand. Flashback {6}{R}