1760 cards found
Unhallowed Voyage

Unhallowed Voyage {2}{B}{B}

Sorcery
Search your library for a card, put it into your hand, then shuffle.
Flashback—{1}{B}, Discard a card, Sacrifice a creature.
  • Awakening in Oldun
Unstable Formation

Unstable Formation {1}

Artifact
Unstable Formation enters with three charge counters on it.
{1}, {T}, Remove a charge counter from Unstable Formation: Unstable Formation deals 1 damage to target player or planeswalker. You may sacrifice Unstable Formation. If you do, draw a card.
  • Awakening in Oldun
Unwavering Gates

Unwavering Gates

Land - Ruin
{T}: Add {C}.
Whenever Unwavering Gates attacks, other creatures you control gain indestructible until end of turn.
Spellcharge 5
3/3
  • Awakening in Oldun
Ursine Advocate

Ursine Advocate {2}{W}

Creature - Human Druid
When Ursine Advocate enters, create a 2/2 green Bear creature token.
Only through cooperation is survival possible in the more inhospitable parts of Oldun.
1/1
  • Awakening in Oldun
Valley Caravan

Valley Caravan {2}{W}

Creature - Human
Valley Caravan's power and toughness are each equal to the number of creatures you control.
Wander {3}{W}{W}
When Valley Caravan enters, if it wandered, create a 1/1 white Human creature token.
*/*
  • Awakening in Oldun
Vanquished Conqueror

Vanquished Conqueror {2}

Artifact - Ruin
Spellcharge 2
When Vanquished Conqueror dies, draw a card.
3/2
  • Awakening in Oldun
Vanquishing Broadsword

Vanquishing Broadsword {3}{W}

Artifact - Ruin Equipment
Equipped creature gets +2/+2.
Equip {2}
Spellcharge 4
4/4
  • Awakening in Oldun
Verdant Grandeur

Verdant Grandeur {3}{G}

Enchantment - Aura
Enchant creature or land
When Verdant Grandeur enters, scry 2.
Enchanted permanent has vigilance and “{T}: Add {G}{G}.”
Wander {3}{G}{G}
  • Awakening in Oldun
Vorpal Titan

Vorpal Titan {8}

Artifact Creature - Golem
When Vorpal Titan enters, destroy all nonbasic lands.
An agent of Crux sent to wipe out what's left of his people before they can return.
10/10
  • Awakening in Oldun
Wade Through Spores

Wade Through Spores {3}{B}{B}

Sorcery
Target player discards two cards and loses 2 life. If this spell's flashback cost was paid, instead that player discards a card and loses 1 life.
Flashback {B}
  • Awakening in Oldun
Wake the Guardian

Wake the Guardian {1}{U}

Instant
Target artifact or creature you control becomes an artifact creature with base power and toughness 5/5 until end of turn.
“Yeah, alright, I guess we'll just tell the boss that that temple was empty.”
—Kin, Aspirant rookie
  • Awakening in Oldun
Walk Old Paths

Walk Old Paths {U}

Sorcery
Target creature can't be blocked this turn. If this spell's flashback cost was paid, put a +1/+1 counter on that creature.
Flashback {1}{U}
“How can we ever expect to understand a people who wielded tools the size of mountains?”
  • Awakening in Oldun
Walk Without Fear

Walk Without Fear {W}

Instant
You gain 4 life. If this spell's flashback cost was paid, draw a card.
Flashback {3}{W}
“If you've fallen once and survived, why fear falling again?”
—Nadzi, hero of the Mokar
  • Awakening in Oldun
Wardsight Sentinel

Wardsight Sentinel {3}

Artifact - Ruin
Vigilance
{T}: Scry 1.
Spellcharge 5
It can only see the future that was stolen from its people.
5/3
  • Awakening in Oldun
Wasted Watchpost

Wasted Watchpost

Land - Ruin
{T}: Add {C}.
Whenever Wasted Watchpost deals combat damage to a player, you may sacrifice it. When you do, destroy target nonbasic land that player controls.
Spellcharge 3
2/2
  • Awakening in Oldun
Weathered Blackguard

Weathered Blackguard {2}{B}

Creature - Human Knight
Lifelink
When Weathered Blackguard enters, you may attach target Equipment you control to it.
Wander {2}{B}
2/3
  • Awakening in Oldun
Weeping Effigy

Weeping Effigy {4}{U}{U}

Artifact - Ruin
Creatures your opponents control get -1/-0.
Spellcharge 5
It grieves not for the many things its people lost, but for what they never had.
5/5
  • Awakening in Oldun
Whitecliff Alpha

Whitecliff Alpha {4}{G}{G}

Creature - Yeti
At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, creatures you control get +1/+1 and gain trample until end of turn.
5/5
  • Awakening in Oldun
Whitecliff Guardian

Whitecliff Guardian {W}

Creature - Elk
At the beginning of your end step, you gain 1 life.
Whitecliff Guardian gets +0/+1 for each 1 life you have above your starting life total.
1/2
  • Awakening in Oldun
Whitecliff Pilgrim

Whitecliff Pilgrim {1}{U}

Creature - Human Scout
Whenever a creature entering the battlefield under your control causes an ability of a permanent you control to trigger, draw a card. This ability triggers only once each turn.
“I've climbed thousands of glaciers and not seen the same view twice.”
2/1
  • Awakening in Oldun
Whitewing Migration

Whitewing Migration {X}{W}{W}

Sorcery
Create X 1/1 white Insect creature tokens with flying.
Flashback—{3}{W}{W}, Tap X untapped creatures you control.
  • Awakening in Oldun
Widowed Maiden

Widowed Maiden {2}{B}{B}

Artifact - Ruin
When Widowed Maiden enters, return target creature card from your graveyard to your hand.
Spellcharge 3
4/3
  • Awakening in Oldun
Winding Way

Winding Way {1}{G}

Sorcery
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
All paths lead to death, but sometimes you can take the scenic route.
Winds of Winter

Winds of Winter {2}{U}

Sorcery
Tap up to one target creature. Creatures you don't control don't untap during their controllers' next untap step.
Flashback {4}{U}
  • Awakening in Oldun
Writheling

Writheling {B}

Creature - Horror
Once each turn, when one or more cards leave your graveyard, you may have each opponent lose 1 life and you gain 1 life.
{2}{B}, Exile Writheling from your graveyard: Exile target card in a graveyard. You draw a card and you lose 1 life. Activate only as a sorcery.
1/1
  • Awakening in Oldun