Unstable Formation enters with three charge counters on it. {1}, {T}, Remove a charge counter from Unstable Formation: Unstable Formation deals 1 damage to target player or planeswalker. You may sacrifice Unstable Formation. If you do, draw a card.
Valley Caravan's power and toughness are each equal to the number of creatures you control. Wander {3}{W}{W} When Valley Caravan enters, if it wandered, create a 1/1 white Human creature token.
Target player discards two cards and loses 2 life. If this spell's flashback cost was paid, instead that player discards a card and loses 1 life. Flashback {B}
{T}: Add {C}. Whenever Wasted Watchpost deals combat damage to a player, you may sacrifice it. When you do, destroy target nonbasic land that player controls. Spellcharge 3
At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, creatures you control get +1/+1 and gain trample until end of turn.
Whenever a creature entering the battlefield under your control causes an ability of a permanent you control to trigger, draw a card. This ability triggers only once each turn.
“I've climbed thousands of glaciers and not seen the same view twice.”
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
All paths lead to death, but sometimes you can take the scenic route.
Once each turn, when one or more cards leave your graveyard, you may have each opponent lose 1 life and you gain 1 life. {2}{B}, Exile Writheling from your graveyard: Exile target card in a graveyard. You draw a card and you lose 1 life. Activate only as a sorcery.