1760 cards found
Stoutheart Axe

Stoutheart Axe {2}{W}

Artifact - Equipment
Equipped creature gets +1/+3 and has vigilance.
Equip {5}. This ability costs {2} less to activate if you have at least 3 life more than your starting life total.
  • Awakening in Oldun
Sudden Flourishing

Sudden Flourishing {2}{G}

Instant
Target creature gets +3/+3 until end of turn. If the total number of land cards you own in exile, in your graveyard, and on the battlefield is at least seven, it gets +5/+5 instead, then untap it.
  • Awakening in Oldun
Summoning Swords

Summoning Swords {X}{G}{G}

Artifact - Ruin
Haste
When Summoning Swords enters, search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Spellcharge 7
7/7
  • Awakening in Oldun
Surmount

Surmount {1}{W}

Instant
Destroy target attacking or blocking creature with power 3 or greater.
“The Mokar teach their children not to run from adversity. When faced with a foe they can't overcome, they become someone who can.”
—Journal of Cassia the Carefree
  • Awakening in Oldun
Swelling Terror

Swelling Terror {X}{U}

Instant
Counter target spell unless its controller pays {X}. If they do, create an X/X blue and black Fish creature token.
“See? This is why I always stick to land raids.”
—Gazi, Rathomar raider
  • Awakening in Oldun 81 290
Swiftsteel Pioneer

Swiftsteel Pioneer {1}{R}

Artifact - Ruin
Haste
Spellcharge 2
Not all ancients crumbled with age.
2/3
  • Awakening in Oldun
Swooping Falcon

Swooping Falcon {3}{W}

Creature - Bird
This spell has flash as long as you have at least 3 life more than your starting life total.
Flying
Many Aspirants who leave Alranta never make it very far.
3/3
  • Awakening in Oldun
Taiga Bonder

Taiga Bonder {1}{W}

Creature - Human Cleric
When Taiga Bonder enters, put a +1/+1 counter on target creature.
Wander {3}{W}{W}
Mokar bonders are taught from a young age to fight their battles with love, compassion, and violence.
1/1
  • Awakening in Oldun
Terror of Whitecliff Pass

Terror of Whitecliff Pass {3}{R}

Creature - Yeti
Menace
At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, put two +1/+1 counters on Terror of Whitecliff Pass.
2/3
  • Awakening in Oldun
Testament Hill

Testament Hill

Land - Ruin
{T}: Add {C}.
Spellcharge 4
4/2
  • Awakening in Oldun
Thawing Yeti

Thawing Yeti {5}{G}{G}

Creature - Yeti
Defender, trample
At the beginning of combat on your turn, if you have at least 3 life more than than your starting life total, Thawing Yeti loses defender until end of turn. Otherwise, you gain 2 life.
Some of the bolder trespassers have tried stopping for lunch before fleeing, to mixed results.
7/7
  • Awakening in Oldun
Thirst for Answers

Thirst for Answers {2}{U}

Instant
Draw three cards. Then discard two cards unless you discard a card with flashback.
Flashback {6}{U}{U}
  • Awakening in Oldun
Thornlasher Mortis

Thornlasher Mortis {2}{B}

Creature - Zombie Plant
When Thornlasher Mortis enters, mill two cards.
Whenever one or more cards leave your graveyard, create a 1/1 green Saproling creature token. This ability triggers only once each turn.
3/2
  • Awakening in Oldun
Thoveus Adi

Thoveus Adi {1}{U}{U}{B}

Legendary Planeswalker - Thoveus
When Thoveus Adi dies, put him into his owner's library third from the top.
[+1]: At the beginning of your next upkeep, draw a card.
[–3]: At the beginning of target opponent's next end step, that player sacrifices two creatures.
[–8]: When you next cast a Thoveus spell, take two extra turns after this one.
Loyalty:
4
  • Awakening in Oldun
Thrive in the Everrime

Thrive in the Everrime {1}{G}{W}

Enchantment
Whenever a creature or land you control enters, you gain 1 life.
Creatures you control get +1/+1 as long as you have at least 3 life more than your starting life total.
  • Awakening in Oldun
Thunderous Avalanche

Thunderous Avalanche {2}{G}

Instant
Choose one —
• Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.
• Destroy each artifact or enchantment with mana value less than or equal to the power of target creature you control.
  • Awakening in Oldun 217 289
Timely Demise

Timely Demise {3}{B}

Instant
Destroy target creature. If that creature entered this turn, scry 2.
Curiosity killed the cathartic.
  • Awakening in Oldun
Timeworn Crags

Timeworn Crags

Land
{T}: Add {C}.
{4}, {T}, Sacrifice Timeworn Crags: Destroy target nonbasic land. This ability costs {1} less to activate for each nonbasic land you don't control.
Time and magic erode so much more quickly than water.
  • Awakening in Oldun
Timeworn Sentry

Timeworn Sentry {1}

Artifact - Ruin
Spellcharge 2
“I swear, Telam, I just saw it move!”
“You're just imagining things. Let's keep moving.”
2/2
  • Awakening in Oldun
Tireless Aspirants

Tireless Aspirants {U}

Creature - Human Scout
When Tireless Aspirants enters, you may draw a card. If you do, discard a card.
Wander {1}{U}
“If you have no destination, you can only appreciate the journey.”
1/1
  • Awakening in Oldun
Titansbane

Titansbane {1}{W}

Legendary Artifact - Equipment
Equipped creature gets +2/+0 and has protection from permanents and spells with greater mana value than itself. This effect doesn't remove Titansbane.
Equip {2}{W}
  • Awakening in Oldun
Totemic Guidestones

Totemic Guidestones {4}

Artifact
When Totemic Guidestones enters, draw a card.
Creature spells you cast cost {1} less to cast.
You may cast creature spells as though they had flash.
  • Awakening in Oldun
Toxic Effigy

Toxic Effigy

Land - Ruin
Deathtouch
{T}: Add {C}.
Spellcharge 3
2/3
  • Awakening in Oldun
Traverse the Ley-Runes

Traverse the Ley-Runes {2}{R}

Instant
Exile the top three cards of your library. Choose two of them. You may play the chosen cards until the end of your next turn.
Giant swords sticking out of the ground dot the landscape of Oldun. Common uses for them include as landmarks, as focus points for casting spells, and as shade.
  • Awakening in Oldun
Unflinching Armor

Unflinching Armor {3}

Artifact - Ruin Equipment
Indestructible
Equipped creature has indestructible as long as it's your turn.
Equip {1}
Spellcharge 5
5/3
  • Awakening in Oldun