1099 cards found
Screeching Grauku

Screeching Grauku {1}{W}

Creature - Griffin Elk
Flying
Creatures you control with base power 1 or less get +1/+0.
“Are the troops running faster because they're emboldened by the grauku, or because they're scared of it?”
—Nadzi, hero of the Mokar
2/1
  • Awakening in Oldun
Scuttle Tank

Scuttle Tank {1}{U}

Artifact Creature - Crab Construct
Scuttle Tank enters with a defender counter on it.
2/3
Card has other part: Sidestep
  • Cybaros
Sea Breeze

Sea Breeze {1}{U}

Enchantment - Weather
When Sea Breeze enters, return up to one target creature to its owner's hand, then surveil 1.
“This calm is how you know there's a storm.”
—Tenki, storm chaser
  • Chikyu: Chaos Rains
Seafloor Treasures

Seafloor Treasures {1}{U}

Instant
Look at the top two cards of your library. Put one into your hand and the other into your graveyard.
Surface {2}{U}
  • Chikyu: Chaos Rains
Seal Away

Seal Away {1}{W}

Enchantment
Flash
When Seal Away enters, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
Forgotten, but not gone.
  • Awakening in Oldun
Seal Shoals

Seal Shoals {W}{U}

Enchantment
At the beginning of each end step, create a 2/2 white and blue Seal Orb creature token if you activated two or more nonmana abilities this turn.
{W}{U}: Scry 1. You gain 1 life.
  • Chikyu: Chaos Rains
Seal in Blood
Forbidden Totem

Seal in Blood {1}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You lose 1 life.
Invoke {5}{B}{B}
Card has other part: Forbidden Totem
  • Kuutalya
Seal of Approval

Seal of Approval {U}{U}

Creature - Seal
Flash
{U}, Sacrifice Seal of Approval: Counter target spell unless its controller pays {2}.
“The seas here are far less important than back home, but just like home, you only pass it if the monsters allow you to.”
—Ema, the traveler
2/2
  • Monsters of Chikyu
Search and Seizure

Search and Seizure {U}{B}

Sorcery
Target player reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. Otherwise, draw a card.
Access to the Tiril hivemind is impossible for even the most advanced hackers, but required for the Hazakh's most uncooperative criminals.
  • Cliques of Nylin 210 273
Search for Meaning

Search for Meaning {VP}{G}

Instant
Scry 3, then reveal the top card of your library. If it's a creature card, put it into your hand.
Every sound needs a medium.
  • Hyperpop
Search the Unknown

Search the Unknown {X}{G}{G}

Sorcery
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Undercover
  • Secrets of the River City
Secluded Gorgon
Glare of the Gorgon

Secluded Gorgon {1}{B}

Creature - Gorgon Cleric
Lifelink
Whenever Secluded Gorgon dies, you may bless target creature.
2/1
Card has other part: Glare of the Gorgon
  • Theros: Age of Trax
Security Initiative
Surveillance State

Security Initiative {W}{U}

Enchantment - Policy
Flash
When Security Initiative enters, you may tap or untap target nonland permanent. Then draw a card.
An opponent controls three or more tapped nonland permanents.
Card has other part: Surveillance State
  • Cliques of Nylin
Seductive Gorgon

Seductive Gorgon {1}{B}

Creature - Gorgon Rogue
Deathtouch
Sacrifice another creature: Each opponent loses 1 life.
Many men promised that they would wait on her forever. She had no problem with waiting.
1/1
  • Secrets of the River City
Seek Between

Seek Between {1}{U}

Instant
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
“Who is to say that they do not belong here, or even that we do belong here?”
—Sinifus the Strange
  • Karsus
Seek His Blessed Light

Seek His Blessed Light {1}{W}

Kindred Sorcery - Angel Revelation
Put a +1/+1 counter on each of up to two target creatures you control.
Coalesce {6}{W}
Flying
3/3
  • Ghariv: the Quaking City
Seek Out Survivors

Seek Out Survivors {1}{W}

Sorcery
Return target creature card with mana value 2 or less from your graveyard to the battlefield.
Journey.
  • Vastuum
Seek Secrets

Seek Secrets {1}{U}

Sorcery
Look at the top two cards of your library. Put one into your hand and the other into your graveyard.
Maneuver
Card has other part: Uncover Truths
  • Karslav
Seeker Orbs

Seeker Orbs {1}{C}

Artifact Creature - Orb
Flying
Whenever Seeker Orbs becomes tapped, scry 1.
Though currently used as sentries, the Vukoroq originally created them to expedite the process of learning about other lifeforms.
1/3
  • Cybaros
Seeker of Skies

Seeker of Skies {1}{U}

Creature - Human Wizard
Whenever a land you control enters, scry 1. If that land is a Ruin, scry 2 instead.
“What the Elders left here are but locked fragments of their power. To find their keys, we must look to the sky.”
1/3
  • Awakening in Oldun
Seekers of Khembul

Seekers of Khembul {1}{U}

Creature - Human Scout
Unite with two creatures
When Seekers of Khembul unites creatures, it can't be blocked this turn.
1/3
  • Kuutalya
Seer of the Aspirants

Seer of the Aspirants {1}{G}

Creature - Human Druid
When Seer of the Aspirants enters, surveil 1.
Wander {2}{G}
“Eyes gone blind reopen once more. The earth quakes with forgotten footsteps.”
1/3
  • Awakening in Oldun
Selective Truthseeker

Selective Truthseeker {1}{W}

Creature - Human Scout
Vigilance
Whenever Selective Truthseeker or another nontoken creature you control enters, surveil 1. When you put a nonland card into your graveyard this way, you gain 1 life.
1/3
  • Cliques of Nylin
Self-Destructing Message

Self-Destructing Message {1}{R}

Sorcery
Draw three cards. Discard three cards at the beginning of the next end step.
“Good luck out there.”
  • Viridian's Last Mission
Selfless Protector
Savage Hermit

Selfless Protector {W}{W}

Creature - Human Knight
{1}, Sacrifice Selfless Protector: Creatures you control gain indestructible until end of turn.
Reflect {2}{G}{G}
2/2
Card has other part: Savage Hermit
  • Karsus