1760 cards found
Scour All Possibilities

Scour All Possibilities {1}{U}

Sorcery
Scry 2, then draw a card.
Flashback {4}{U}
“...If these carvings are correct, it sounds like the Elders wanted to be wiped out.”
—Nadzi, hero of the Mokar
  • Awakening in Oldun
Scrape the Heavens

Scrape the Heavens {1}{G}{G}

Sorcery
Double target creature's power and toughness until end of turn.
Flashback {1}{G}
Once a molehill, now a mountain.
  • Awakening in Oldun
Screeching Grauku

Screeching Grauku {1}{W}

Creature - Griffin Elk
Flying
Creatures you control with base power 1 or less get +1/+0.
“Are the troops running faster because they're emboldened by the grauku, or because they're scared of it?”
—Nadzi, hero of the Mokar
2/1
  • Awakening in Oldun
Seal Away

Seal Away {1}{W}

Enchantment
Flash
When Seal Away enters, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
Forgotten, but not gone.
  • Awakening in Oldun
Seeker of Skies

Seeker of Skies {1}{U}

Creature - Human Wizard
Whenever a land you control enters, scry 1. If that land is a Ruin, scry 2 instead.
“What the Elders left here are but locked fragments of their power. To find their keys, we must look to the sky.”
1/3
  • Awakening in Oldun
Seer of the Aspirants

Seer of the Aspirants {1}{G}

Creature - Human Druid
When Seer of the Aspirants enters, surveil 1.
Wander {2}{G}
“Eyes gone blind reopen once more. The earth quakes with forgotten footsteps.”
1/3
  • Awakening in Oldun
Set Ablaze

Set Ablaze {1}{R}

Sorcery
Set Ablaze deals 2 damage to any target. You may discard up to two cards, then draw that many cards.
“I thought you Alrantans were always complaining about the cold down here in the Everrime. You should be thanking us.”
—Karsa, Rathomar raider
  • Awakening in Oldun
Shaman of Rime's Fury

Shaman of Rime's Fury {3}{U}{U}

Creature - Human Shaman
When Shaman of Rime's Fury enters, create a 0/0 colorless Spirit creature token. Put a number of +1/+1 counters on that token equal to the total number of instant and/or sorcery cards you own in exile and in your graveyard.
“Oldun bristles with anger, and I release it.”
2/2
  • Awakening in Oldun
Short-Fused Firebird

Short-Fused Firebird {2}{R}

Creature - Phoenix
Flying
Short-Fused Firebird attacks each combat if able.
Whenever Short-Fused Firebird attacks, the next flashback cost you pay this turn costs {2} less.
2/1
  • Awakening in Oldun
Siflir, Elder Pawn

Siflir, Elder Pawn {1}{U}{U}

Legendary Creature - Human Wizard
Flash
Whenever you cast Siflir, Elder Pawn or another spell, if you paid an alternate or additional cost to cast it, draw a card.
Wander {3}{U}{U}
“Who are we to deny their gifts?”
3/2
  • Awakening in Oldun
Sink into Obscurity

Sink into Obscurity {1}{U}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
Wander {3}{U}{U}
  • Awakening in Oldun
Sinking Feeling

Sinking Feeling {1}{U}{U}

Instant
Choose one —
• Exile target noncreature spell.
• Return target creature spell to its owner's hand. Draw a card.
It only sets in once it's too late.
  • Awakening in Oldun
Skarni Patrol

Skarni Patrol {3}{B}

Creature - Human Scout
When Skarni Patrol enters, if you control an Equipment, you draw a card and you lose 1 life.
Pay 2 life: The next equip ability you activate this turn costs {2} less to activate. Activate only once each turn.
3/4
  • Awakening in Oldun
Skarni Raider

Skarni Raider {1}{B}

Creature - Human Warrior
Whenever Skarni Raider attacks, if it's equipped, you draw a card and you lose 1 life.
“Run, you curs! Askir likes his entertainment!”
2/2
  • Awakening in Oldun
Slumbering Grove

Slumbering Grove {G}

Artifact - Ruin
When Slumbering Grove enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Spellcharge 8
8/8
  • Awakening in Oldun
Snowscryer

Snowscryer {2}{U}

Creature - Human Wizard
When Snowscryer enters, surveil 3.
It didn't take an omen reader to see that something bad was happening on Oldun, but their readings didn't help things.
2/2
  • Awakening in Oldun
Speaker of Endless Winter

Speaker of Endless Winter {1}{R}{G}

Creature - Yeti Shaman
{T}: Add one mana of any color.
At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, untap Speaker of Endless Winter and put a +1/+1 counter on it.
2/2
  • Awakening in Oldun
Speaker of the Forebears

Speaker of the Forebears {R}

Creature - Human Wizard
Whenever a Ruin you control becomes spellcharged, put a +1/+1 counter on Speaker of the Forebears.
Sacrifice Speaker of the Forebears: Add an amount of {R} equal to the number of +1/+1 counters on it.
1/1
  • Awakening in Oldun
Spore Spawning

Spore Spawning {5}{G}

Sorcery
Create a 1/1 green Saproling creature token for each permanent card you own in your graveyard and in exile.
Flashback {2}{G}{G}
  • Awakening in Oldun
Sporeback Jargah

Sporeback Jargah {4}{B}{G}

Creature - Fungus Horror
As an additional cost to cast this spell, exile any number of permanent cards from your graveyard. This spell costs {1} less to cast for each card exiled this way.
Deathtouch
When Sporeback Jargah dies, return a card exiled with it of an opponent's choice to its owner's hand.
5/5
  • Awakening in Oldun
Springsoarer

Springsoarer {1}{U}

Creature - Human Scout
Flying
Springsoarer enters with a +1/+1 counter on it if a creature you controlled dealt combat damage to a player this turn.
Wander {2}{U}
1/2
  • Awakening in Oldun
Squallrunner Duo

Squallrunner Duo {W}{U}

Creature - Human Soldier Knight
Flying
When Squallrunner Duo enters, create a 1/1 white Human creature token.
Nontoken creatures you control that have attacked this turn have wander {2}.
1/1
  • Awakening in Oldun
Stalking Raboorah

Stalking Raboorah {3}{U}

Creature - Fish
Flash
Whenever you cast a spell during an opponent's turn, tap up to one target artifact or creature.
Deep down, where not even the freezing claws of the Everrime reach, life found its own twisted way.
3/3
  • Awakening in Oldun
Steadfast Gatekeepers

Steadfast Gatekeepers

Land - Ruin
Vigilance
{T}: Add {C}.
{T}: Add {C}{C}. Activate only if Steadfast Gatekeepers is a creature.
Spellcharge 3
2/4
  • Awakening in Oldun
Stoutheart Axe

Stoutheart Axe {2}{W}

Artifact - Equipment
Equipped creature gets +1/+3 and has vigilance.
Equip {5}. This ability costs {2} less to activate if you have at least 3 life more than your starting life total.
  • Awakening in Oldun