1099 cards found
Rivha's Blessed Blade

Rivha's Blessed Blade {1}{W}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has flying.
Equipped creature dealing combat damage to a player causes abilities of that creature to trigger as though it entered.
Equip {1}{W}
  • Ghariv: the Quaking City
Rogue's Palace Bouncer

Rogue's Palace Bouncer {1}{R}

Creature - Human Minion
Defender
Endgame
Rogue's Palace Bouncer can attack as though it didn't have defender as long as you're in your endgame.
3/3
  • Viridian's Last Mission
Rose Court Claymore

Rose Court Claymore {1}{R}

Artifact - Equipment
When Rose Court Claymore enters, you may attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {2}
It's easy to get caught up in the politics and forget that the Rose Court is made up of apex predators with superhuman strength.
  • Blood Like Rivers
Rugged Endurance

Rugged Endurance {1}{W}

Instant
Target creature you control gets +2/+2 and gains indestructible until end of turn. If it was the target of another spell or ability this turn, create two 1/1 white Bird creature tokens with flying.
  • Awakening in Oldun
Ruin, the First Shard

Ruin, the First Shard {X}{G}{U}

Legendary Artifact Creature - Construct
Trample
Ruin, the First Shard enters with a +1/+1 counter on it for each mana spent to cast it.
0/0
Card has other part: Fragment
  • Cybaros
Ruinous Discovery

Ruinous Discovery {1}{G}

Sorcery
Destroy target artifact or enchantment. If it was a token, you draw a card and gain 2 life.
When hacking away at the walls of knowledge, sometimes the entire cavern comes crashing down.
  • Cliques of Nylin
Run Amok

Run Amok {1}{R}

Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
  • Svergard
Runehenge Pilgrim

Runehenge Pilgrim {1}{R}

Creature - Human Wizard
Flashback costs you pay cost {2} less.
{R}, {T}, Discard a card: Draw a card.
Aspirants who have read the runes in many a cave have a deep understanding of the Elders— who they were, the burden they carried, and why they disappeared.
2/2
  • Awakening in Oldun
Ruthless Ambush

Ruthless Ambush {1}{G}

Instant
Untap all creatures you control. They gain reach until end of turn.
The Ten Betrayed in their arrogance mistook the Tan'Shina warden's retreat as victory.
  • Karslav
Safe from Harm

Safe from Harm {1}{G}

Instant
Return target creature or land card from your graveyard to your hand. Shuffle up to three cards from your graveyard into your library.
  • Monsters of Chikyu
Samacris the Soulscorcher

Samacris the Soulscorcher {U}{R}

Legendary Creature - Human Inquisitor
Instant and sorcery spells with mana value 4 or greater you cast cost {1} less to cast.
{U}{R}, Sacrifice Samacris: Return target instant or sorcery card from your graveyard to your hand. The next spell you cast this turn with the same name as that card costs {2} less to cast.
2/2
  • Duelists of Vereaux
Sanaito's Blessing

Sanaito's Blessing {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has vigilance.
Whenever enchanted creature attacks or blocks, you gain 2 life.
“My time away from Chikyu and from Ema has been trying, but it has not been without benefits.”
  • Monsters of Chikyu
Sanctis Banneret

Sanctis Banneret {1}{W}

Creature - Human Soldier Nomad
Whenever Sanctis Banneret attacks, you may waste a nonwastes land you control. If you do, create a 1/1 white Nomad creature token with vigilance.
2/2
  • Vastuum
Sanctis Griffin

Sanctis Griffin {1}{W}

Creature - Griffin
Flying
Whenever Sanctis Griffin deals combat damage to a player, permanents entering the battlefield under that player's control don't cause abilities to trigger until the beginning of your next turn.
Griffins spot dangers so that nomads survive them.
2/1
  • Vastuum
Sanctum's Light

Sanctum's Light {1}{W}

Sorcery
You gain 6 life.
Journey.
“A place to rest, but not for long.”
—Luma, Guiding Star
  • Vastuum
Sand Manipulator

Sand Manipulator {1}{U}

Creature - Human Wizard
{T}, Waste a nonwastes land you control: Tap target creature.
The mana of Vastuum is like a lake whose spring has been choked. Each spell leaves it a little drier.
2/1
  • Vastuum
Sapphiric Hatchling

Sapphiric Hatchling {1}{U}

Creature - Dragon
Flying
Sapphiric Hatchling gets +1/+1 as long as you control another Dragon.
{1}{R}: Sapphiric Hatchling gets +1/+0 until end of turn.
1/2
  • Karsus
Satyr Arsonist

Satyr Arsonist {1}{R}

Creature - Satyr Wizard
Prowess
When Satyr Arsonist enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
2/1
  • Theros: Age of Trax
Savor the Torment

Savor the Torment {1}{B}

Enchantment
When Savor the Torment enters, put two -1/-1 counters on target creature.
Whenever a creature dies, you gain 1 life for each -1/-1 counter on it.
  • Vastuum
Savvy Smith

Savvy Smith {1}{R}

Creature - Goblin Artificer
Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen this turn —
• Create a 1/1 colorless Construct artifact creature token.
• Discard a card, then draw a card.
• Add one mana of any type.
2/2
  • Cybaros
Scatter the Signal

Scatter the Signal {1}{W}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
“No unauthorized wavelengths in the disentanglement sector.”
—Zoeia, Corgan Engineer
  • Hyperpop
Scattering Swine

Scattering Swine {B}{R}

Creature - Boar Wizard
When Scattering Swine deals combat damage to a player, you may return a permanent you control to its owner's hand. If you do, that player loses 3 life unless they discard a card that shares a type with the returned permanent.
3/2
  • Chikyu: Chaos Rains
Scorching Condemnation

Scorching Condemnation {1}{R}

Enchantment
This spell can't be countered.
Players can't gain life.
{1}{R}: Scorching Condemnation becomes a 4/4 red Elemental creature with trample and haste until end of turn. Activate only during your turn.
  • Duelists of Vereaux 168 309
Scour All Possibilities

Scour All Possibilities {1}{U}

Sorcery
Scry 2, then draw a card.
Flashback {4}{U}
“...If these carvings are correct, it sounds like the Elders wanted to be wiped out.”
—Nadzi, hero of the Mokar
  • Awakening in Oldun
Scowling Brawler

Scowling Brawler {1}{R}

Creature - Orc Warrior
At the beginning of your upkeep, you may pay 2 life. If you do, Scowling Brawler gets +2/+0 until end of turn.
{1}{R}: Target creature can't block Scowling Brawler this turn.
1/2
  • Ghariv: the Quaking City