At the beginning of combat on your turn, put a +1/+1 counter on equipped creature. Equipped creature has flying as long as it has two or more +1/+1 counters on it. Equipped creature has double strike as long as it has four or more +1/+1 counters on it. Equip {2}
Flash Gulping Meqmaw's power is equal to the total number of permanents with flash you control and instant cards in your graveyard. Whenever you cast a spell during an opponent's turn, mill two cards.
Surveil 1, then draw a card. Exile Harbor Mail with a stamp counter on it. When you cast a spell for its surface cost, if Harbor Mail is exiled with a stamp counter, you may pay {U} and put it into your graveyard. If you do, surveil 1, then draw a card.
{2}, Sacrifice Helm of the Shattered Realm: Destroy target artifact or enchantment. Activate only as a sorcery. Equipped creature gets +1/+1 and has ward {2}. Equip {1}
High Teqien enters tapped unless you control a basic non-Island land. {T}: Add {U}. {2}{U}, {T}, Sacrifice High Teqien: Gain control of target land. Its owner may search their library for a basic land card, put it onto the battlefield, then shuffle.
Lifelink As long as you have at least 3 life more than your starting life total, each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
Menace Whenever Highseas Renegade deals combat damage to a player, exile the top card of their library. You may play that card until the end of your next turn, and mana of any type can be spent to cast it.
Ward {3} Whenever Horror of the Mystic Sea attacks, defending player mills two cards. If they milled two nonland cards this way, Horror of the Mystic Sea can't be blocked this turn.