1760 cards found
Rano's Slopeguard

Rano's Slopeguard {2}{R}

Creature - Yeti
When Rano's Slopeguard enters, you may exile cards from the top of your library until you exile a nonland card with mana value 2 or less, then put the rest on the bottom in a random order. You may cast the exiled card this turn.
3/1
Rano, Yeti Sovereign

Rano, Yeti Sovereign {4}{G}{G}

Legendary Creature - Yeti
Trample, ward {3}
Other Yetis you control get +1/+1.
At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, create a 3/3 green Yeti creature token with trample.
4/4
  • Awakening in Oldun
Rathomar Forerunner

Rathomar Forerunner {R}

Creature - Human Warrior
Menace
Creatures you control get +1/+0 if you've cast a spell that targeted Rathomar Forerunner this turn.
Makeshift outposts stand and fall by the whims of behemoths and bandits.
1/1
  • Awakening in Oldun
Rathomar Harrier

Rathomar Harrier {3}{W}

Creature - Human Soldier
Whenever you cast a spell that targets Rathomar Harrier, choose one. If Rathomar Harrier is attacking, choose both instead.
• Tap target creature you don't control.
• Create a 2/2 green Wolf creature token.
4/2
  • Awakening in Oldun
Rathomar Herder

Rathomar Herder {1}{R}

Creature - Human Warrior
Whenever you cast a spell that targets Rathomar Herder, choose one. If Rathomar Herder is attacking, you may choose both instead.
• Create a 1/1 white Human creature token.
• Creatures you control get +1/+0 until end of turn.
2/1
  • Awakening in Oldun
Rathomar Raider

Rathomar Raider {2}{R}

Creature - Human Warrior
Haste
Whenever you cast a spell that targets Rathomar Raider, target creature can't block this turn.
“With the element of surprise, any moron could run right past the guards.”
—Jorgen, martyr of the Rathomar
3/1
  • Awakening in Oldun
Reaching Remnant

Reaching Remnant {2}{G}

Artifact - Ruin
When Reaching Remnant enters, it deals 4 damage to target creature with flying you don't control.
Spellcharge 3
It yearns for life and doles out death.
4/3
  • Awakening in Oldun
Reclaiming Ritual

Reclaiming Ritual {4}{B}{B}

Sorcery
Return target artifact or creature card from your graveyard to the battlefield.
Flashback—{3}{B}, Sacrifice a creature.
  • Awakening in Oldun
Recurring Visions

Recurring Visions {2}{U}

Enchantment
Whenever Recurring Visions enters or you cast a spell which had its flashback cost paid, surveil 3.
“My mind fills with visions of the Elders. A thousand years of peace, one year of terrible, gut-wrenching war.”
—Siflir, elder pawn
  • Awakening in Oldun
Recycle of Life

Recycle of Life {G}

Sorcery
Mill a card. Put a +1/+1 counter on up to one target creature. Exile up to one target card from a graveyard. You gain 1 life.
Flashback {1}{G}
  • Awakening in Oldun
Reduce to Ore

Reduce to Ore {3}{R}{R}

Instant
Reduce to Ore deals 5 damage to target creature. If a Ruin dealt damage this way would die this turn, instead exile it and you create two Treasure tokens.
The Rathomar have little regard for what the Elders left behind, besides their steel.
  • Awakening in Oldun
Regent's Bones

Regent's Bones {1}{B}

Artifact - Ruin Equipment
Flying
Equipped creature gets +2/+0.
Equip {2}
Spellcharge 2
2/2
  • Awakening in Oldun
Remnant of Valor

Remnant of Valor {2}{W}{W}

Artifact - Ruin
Other creatures you control get +1/+1 and have vigilance.
Spellcharge 5
5/4
  • Awakening in Oldun
Renowned Roughrider

Renowned Roughrider {1}{W}{W}

Creature - Human Knight
When Renowned Roughrider enters or leaves the battlefield, create a 1/1 white Human creature token. Then if you control four or more creatures, put a +1/+1 counter on a creature you control.
Wander {4}{W}{W}
3/3
  • Awakening in Oldun 29 284
Resting Place

Resting Place

Land - Ruin
{T}: Add {C}.
Whenever Resting Place attacks, sacrifice it at end of combat.
Spellcharge 5
5/5
  • Awakening in Oldun
Return to Nature

Return to Nature {1}{G}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Even the bones of titans gone by eventually decompose into the Everrime.
Rib Collector

Rib Collector {B}

Creature - Human Warrior
When Rib Collector enters, if it wandered, return target creature card from your graveyard to your hand.
Wander—{1}{B}, Sacrifice another creature.
1/2
  • Awakening in Oldun
Ripple Effect

Ripple Effect {2}{W}

Instant
Choose one —
• Exile target artifact or enchantment.
• Exile target creature you control, then return it to the battlefield under its owner's control. If that creature entering the battlefield causes any abilities to trigger, those abilities trigger an additional time.
  • Awakening in Oldun
Ripples of History

Ripples of History {U}{R}

Sorcery
Search your library for a card with flashback and exile it, then shuffle. You may cast that card this turn. At the beginning of your next end step, if that card is in exile, put it into your graveyard.
Flashback {U}{R}
  • Awakening in Oldun
Rise to the Occasion

Rise to the Occasion {3}{G}{G}

Sorcery
Put two +1/+1 counters on target creature you control. It fights up to one target creature an opponent controls. You gain 4 life.
The Rathomar are never one to take on something their own size.
  • Awakening in Oldun
Roaming Treefolk

Roaming Treefolk {4}{G}

Creature - Treefolk
Reach
When Roaming Treefolk enters, target creature or Ruin gets +2/+2 until end of turn.
Wander {5}{G}
4/4
  • Awakening in Oldun
Rotroot Hauler

Rotroot Hauler {3}{G}

Creature - Fungus Beast
When Rotroot Hauler enters, mill three cards, then you may put a permanent card in your graveyard on top of your library.
From rot, life will grow anew.
3/1
  • Awakening in Oldun
Rugged Endurance

Rugged Endurance {1}{W}

Instant
Target creature you control gets +2/+2 and gains indestructible until end of turn. If it was the target of another spell or ability this turn, create two 1/1 white Bird creature tokens with flying.
  • Awakening in Oldun
Runehenge Pilgrim

Runehenge Pilgrim {1}{R}

Creature - Human Wizard
Flashback costs you pay cost {2} less.
{R}, {T}, Discard a card: Draw a card.
Aspirants who have read the runes in many a cave have a deep understanding of the Elders— who they were, the burden they carried, and why they disappeared.
2/2
  • Awakening in Oldun
Sanctum of the Two Truths

Sanctum of the Two Truths {3}{U}

Artifact - Ruin
Flash
When Sanctum of the Two Truths enters, draw two cards.
Spellcharge 4
3/4
  • Awakening in Oldun