1760 cards found
Break the Line

Break the Line {1}{R}

Instant
Target attacking creature gets +3/+3 until end of turn. Put a trample counter on that creature.
“To me, friends! Today is the day we win back your country and your lives!”
—Zolo, the Freehorn
  • Duelists of Vereaux
Bring Down the Sky

Bring Down the Sky {X}{R}{R}

Sorcery
You may cast this spell by paying {1}{R}{R} and exiling X cards with flashback from your graveyard rather than paying its mana cost.
Bring Down the Sky deals X damage to each creature and each planeswalker.
  • Awakening in Oldun
Burn Rubber

Burn Rubber {3}{R}

Sorcery
Burn Rubber deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
“Lights flash so bright! Can't escape the night! Lights flash so bright! Can't escape the night!”
—“Speed Demons” by Kid Ruckus
  • Hyperpop
Calamitous War Cry

Calamitous War Cry {2}{R}

Instant
Calamitous War Cry deals 2 damage to each creature. If there are six or more different creature types among creatures you control as you cast this spell, it deals 2 damage to each creature you don't control instead.
  • Cybaros
Campaign of Retribution

Campaign of Retribution {1}{R}

Enchantment
Whenever a creature you control dies during your turn, you may exile the top card of your library. You may play that card until you exile another card with Campaign of Retribution.
“Aristocrats have killed hundreds of us through their neglect. It's time to repay the favor.”
  • Duelists of Vereaux
Capital Maglev

Capital Maglev {4}{R}

Artifact - Vehicle
Sacrifice a Treasure: Capital Maglev gains your choice of haste or trample until end of turn.
Crew 2
7/6
  • Cliques of Nylin
Chainbreaker's Familiar

Chainbreaker's Familiar {3}{R}

Creature - Phoenix
Flying, haste
When Chainbreaker's Familiar enters, exile target instant or sorcery card from your graveyard. You may cast a copy of that card until the end of your next turn.
At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, you may return Chainbreaker's Familiar from your graveyard to your hand.
2/2
  • Awakening in Oldun
Chronicle of Armageddon

Chronicle of Armageddon {1}{R}{R}

Sorcery
Choose one. If this spell's flashback cost was paid, instead choose three and you may choose the same mode more than once.
• Destroy target artifact.
• This spell deals 3 damage to any target.
• You may discard one or more cards. If you do, draw that many cards plus one.
Flashback {7}{R}{R}
  • Awakening in Oldun
Cinder Hatchling

Cinder Hatchling {1}{R}

Creature - Lizard
Cinder Hatchling gets +3/+0 as long as you've cast an instant or sorcery spell with mana value 4 or greater this turn.
“Foundation Rule #208: Under no circumstances should you introduce fire to the environment of any specimens.”
0/4
  • Duelists of Vereaux
Cliffside Linedancers

Cliffside Linedancers {2}{R}

Creature - Human Scout
Haste
{T}: Target creature gains haste until end of turn.
Wander {1}{R}
“See? And you said taking the ‘path' would be faster.”
2/3
  • Awakening in Oldun
Climactic Finish

Climactic Finish {X}{R}

Sorcery
Target creature gets +X/+0 until end of turn.
Draw a card.
A great matador keeps up the pretense of her opponent's victory right until the final strike meets its mark.
  • Duelists of Vereaux
Coercive Contractor

Coercive Contractor {2}{R}

Creature - Human Scout
When Coercive Contractor enters, create a Treasure token.
{X}, {T}, Sacrifice a Treasure: Gain control of target nontoken creature with mana value X until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
2/2
  • Cliques of Nylin
Conscript

Conscript {1}{R}

Sorcery
Gain control of up to two target creatures with total mana value 4 or less until end of turn. Untap one of them. It gains haste until end of turn.
“Despite treason to your kin, you will be given a chance to redeem yourself.”
—Ardor, Forefront of Freedom
  • Cybaros
Consuming Flames
Pyros Rider

Consuming Flames {1}{R}{R}

Enchantment - Aura Blessing
Enchant creature
Whenever enchanted creature deals combat damage to a player or planeswalker, you may sacrifice it. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Card has other part: Pyros Rider
  • Theros: Age of Trax
Corporate Mentor

Corporate Mentor {3}{R}

Creature - Human Noble
Menace
Whenever Corporate Mentor attacks, teach target attacking creature with lesser power menace.
4/2
  • Cliques of Nylin
Crowdcleaver

Crowdcleaver {2}{R}

Creature - Human Knight
Trample
Whenever one or more creatures you control with trample deal combat damage to a player or planeswalker, put a +1/+1 counter on target creature you control.
“I hate getting lowborn's blood on my armor. It always stains worse.”
4/3
  • Duelists of Vereaux
Crownguard Enforcer

Crownguard Enforcer {R}

Creature - Human Soldier
{T}: Target creature you control gains menace until end of turn. If it already had menace, it gets +1/+0 until end of turn.
“Cecile and her thugs have carried out a campaign of fear against us for far too long. Now, we strike back.”
—Harriette, revolutionary
1/2
  • Duelists of Vereaux
Crux's Wrath

Crux's Wrath {3}{R}

Sorcery
Destroy target artifact or land.
Flashback {4}{R}{R}
Crux, the only Elder to survive the fall, returned to Oldun after sensing the energy of the Elders' reawakening.
  • Awakening in Oldun
Crux, Chainer of Titans

Crux, Chainer of Titans {1}{R}{R}

Legendary Planeswalker - Crux
[+1]: Crux deals 1 damage to target player or planeswalker. Put a chain counter on up to one target artifact or nonbasic land. It loses all abilities except mana abilities as long as it has a chain counter on it.
[–2]: Discard a card. When you do, Crux deals damage equal to the discarded card's mana value to up to one target creature and you draw a card.
[–6]: Exile target red instant or sorcery card from your graveyard. Add {R}{R}{R}, then you get an emblem with “You may cast copies of the exiled card.”
Loyalty:
3
  • Awakening in Oldun
Dawn of Peace

Dawn of Peace {5}{R}{R}

Sorcery
Exile all creatures and all cards from each player's hand. Any player may play those cards during their turn for as long as they remain exiled, and mana of any type can be spent to cast those spells.
Exile Dawn of Peace.
  • Cybaros
Decipher the Ley-Runes

Decipher the Ley-Runes {3}{R}

Sorcery
You may choose this spell's targets at random. If you do, it costs {2} less to cast.
Return target instant or sorcery card from your graveyard to your hand.
Flashback {6}{R}
  • Awakening in Oldun
Declamation Podium

Declamation Podium {1}{R}

Artifact - Equipment
Equipped creature gets +2/+0.
Whenever equipped creature attacks, make a pledge.
Equip {3}
  • Cliques of Nylin
Diago Maldovo

Diago Maldovo {3}{R}

Legendary Creature - Human Ally
When Diago Maldovo enters, you may search your library for a card named Marie Laurent or Hans Nehmann and reveal that card. If you do, shuffle, then put the card on top of it.
Legendary Allies you control have trample.
5/3
Related cards: D'Enzo Orsino Hans Nehmann Marie Laurent
  • Duelists of Vereaux
Dormant Slagheap

Dormant Slagheap {3}{R}

Creature - Elemental
Defender
Whenever you cast an instant or sorcery spell, Dormant Slagheap loses defender until end of turn. If that spell was cast from your graveyard, put a +1/+1 counter on Dormant Slagheap.
4/4
  • Awakening in Oldun
Double-Time Drums

Double-Time Drums {1}{R}

Artifact - Equipment
Whenever you attack, put a beat counter on Double-Time Drums, then equipped creature gets +2/+1 until end of turn for each counter on Double-Time Drums.
At the beginning of your end step, if you didn't attack this turn, remove all beat counters from Double-Time Drums.
Equip {2}
  • Hyperpop