2088 cards found
Extraction Mission

Extraction Mission {X}{B}

Sorcery
You may cast this spell as though it had flash as long as {U} is spent to cast it.
Return target creature card with mana value X or less from your graveyard to the battlefield tapped. If {R} was spent to cast this spell, create a token that's a copy of that creature. It gains haste until end of turn. Sacrifice the token at end of combat.
  • Cliques of Nylin
Expendable Medic

Expendable Medic {B}

Creature - Minion
Decayed
{1}{B}, Exile Expendable Medic from your graveyard: Return target creature card from your graveyard to your hand. Activate only as a sorcery.
2/2
  • Cliques of Nylin
Estranged Aristocrat

Estranged Aristocrat {1}{B}

Creature - Elf Noble
{T}, Pay 1 life, Sacrifice an artifact or creature: Make a pledge.
“It is only fair that all lives are equal, but I am more fair than them all.”
1/3
  • Cliques of Nylin
Deadly Dispute

Deadly Dispute {1}{B}

Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token.
They say business is a cutthroat industry. The Vishanki aim slightly higher.
  • Cliques of Nylin
Cryptology

Cryptology {1}{B}

Sorcery
As an additional cost to cast this spell, exile a card from your graveyard.
Search your library for a card with the same mana value as the exiled card, reveal it, put it into your hand, then shuffle. You lose 2 life.
  • Cliques of Nylin
Covert Infiltrator

Covert Infiltrator {2}{B}

Creature - Shapeshifter Scout
Menace
When Covert Infiltrator is put into your graveyard from your library, you may pay 2 life. If you do or if you control a blue permanent, return this card to your hand.
Even the most distant Tiril spies are never truly alone.
2/3
  • Cliques of Nylin
Corrupt Congressman

Corrupt Congressman {2}{B}

Creature - Human Advisor
Whenever Corrupt Congressman enters or attacks, make a pledge.
Cliques you control have “Pledge — {4}: Each opponent loses 3 life unless they discard a card or sacrifice a creature. Activate only as a sorcery.”
2/3
  • Cliques of Nylin
Corporate Espionage

Corporate Espionage {1}{B}

Enchantment
Whenever a creature you control deals combat damage to a player, you may sacrifice it. If you do, draw a card. Otherwise, surveil 1.
  • Cliques of Nylin
Codename: Ant

Codename: Ant {1}{B}

Creature - Insect Scout
When Codename: Ant dies, you may search your library for a card named Codename: Ant, reveal it, put it into your hand, then shuffle.
“. . . then you look back, and there's another one of the damn buggers.”
—Mondo, Outcast Maverick
2/1
  • Cliques of Nylin
Climactic Drop

Climactic Drop {2}{B}

Instant
Destroy target creature if it has power 3 or less or if you control a creature with flying.
After his scathing rebuke of the Vishanki agenda, Senator Ratte found that his fall from grace was all too literal.
  • Cliques of Nylin
Bureau Broodmother

Bureau Broodmother {4}{B}

Artifact Creature - Orb
At the beginning of your end step, if a creature card or creature token was put into your graveyard from anywhere this turn, surveil 1.
The absence of one agent prompts a response from the entire Bureau.
3/6
  • Cliques of Nylin
Blue Collar Bloodsucker

Blue Collar Bloodsucker {3}{B}

Creature - Vampire Human
Flying
When Blue Collar Bloodsucker enters, you gain 2 life. Then if you control a red permanent, Blue Collar Bloodsucker deals 2 damage to each opponent.
Those exploited by the elite have no choice but to follow in their footsteps.
3/2
  • Cliques of Nylin
Omnipotence
Ascend to Power

Omnipotence

Legendary Enchantment
(Color indicator: Omnipotence is black)
Your maximum hand size is zero.
Pay 1 life: Draw a card. Activate only as a sorcery.
The moniker “greatness at any cost” is misguided—what sacrifice could possibly be costly in the face of omnipotence?
Card has other part: Ascend to Power
  • Cliques of Nylin
Ascend to Power
Omnipotence

Ascend to Power {2}{B}

Enchantment - Policy
When Ascend to Power enters, you may sacrifice a creature, discard a card, or pay 3 life. If you do, draw two cards.
You've sacrificed a nonland permanent this turn.
You've discarded a card this turn.
You've lost life this turn.
Card has other part: Omnipotence
  • Cliques of Nylin
Arsenal Mentor

Arsenal Mentor {4}{B}

Creature - Human Soldier
Flying
Whenever Arsenal Mentor attacks, teach target attacking creature with lesser power flying.
3/3
  • Cliques of Nylin
Veto

Veto {U}

Instant
Approval — Counter target noncreature spell unless its controller pays {X}, where X is the number of colors among permanents you control.
“A decent proposal. But I think not.”
—High Senator Talpa
  • Cliques of Nylin
Verity Circle

Verity Circle {2}{U}

Enchantment
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.
{4}{U}: Tap target creature without flying.
“Do you swear to tell the truth, the whole truth, and nothing but the truth?”
—High Senator Talpa
  • Cliques of Nylin
Trench Commander

Trench Commander {4}{U}

Creature - Human Soldier
Creatures you control can't be blocked unless defending player pays {1} for each creature blocking it.
Creatures can't attack you unless their controller pays {1} for each creature they control that's attacking you.
3/4
  • Cliques of Nylin
Sterling, Federal Informant

Sterling, Federal Informant {3}{U}

Legendary Creature - Rat Advisor
Sterling enters under the control of an opponent of your choice.
At the beginning of your upkeep, surveil 1.
Play with the top card of your library revealed.
Your opponents may play lands and cast spells from the top of your library during their turns, and they may spend mana of any type to cast spells this way.
1/3
  • Cliques of Nylin
Stasis Chamber

Stasis Chamber {U}

Enchantment - Aura
Enchant creature
When Stasis Chamber enters, if you control a creature with vigilance, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
  • Cliques of Nylin
Sleeper Strix

Sleeper Strix {U}

Artifact Creature - Bird
Flash
Flying
When Sleeper Strix enters, tap up to one target creature.
You may look at an additional card each time you surveil.
1/2
  • Cliques of Nylin
Rush for Results

Rush for Results {3}{U}{U}

Instant
Draw three cards, then discard a card. If you controlled a white permanent as you cast this spell, tap up to one target nonland permanent.
Sillaman scientists who do not meet their progress quotas for their experiments soon become unwilling subjects in them.
  • Cliques of Nylin
Progress
Research Grant

Progress

Legendary Enchantment
(Color indicator: Progress is blue)
Whenever you cast a spell, you may pay {X}, where X is that spell's mana value. If you do, copy it. You may choose new targets for the copy. Do this only once each turn.
Card has other part: Research Grant
  • Cliques of Nylin
Research Grant
Progress

Research Grant {1}{U}

Enchantment - Policy
When Research Grant enters, look at the top three cards of your library. Put one into your hand and the rest into your graveyard.
You've cast two or more spells this turn.
You've drawn two or more cards this turn.
Card has other part: Progress
  • Cliques of Nylin
Quid Pro Quo

Quid Pro Quo {3}{U}{U}

Instant
Exchange control of target spell or creature you control and target spell or creature an opponent controls. Controllers of spells exchanged this way may choose new targets for them.
The end of one rebellion for the start of another. What could be more fair?
  • Cliques of Nylin