Exalted When this enchantment enters, if it was cast, you may search your library for a legendary white card, reveal it, put it into your hand, then shuffle.
Flying, vigilance Fabric — {5}: Exile another target creature or Subroutine you control, then return that card to the battlefield under its owner's control. This ability costs {1} less to activate for each enchantment you control. Activate only as a sorcery and only once each turn.
Whenever Implacable Shrine-Guard attacks, for each color, do the following if your devotion to that color is three or greater. {W} — Create a 1/1 white Human creature token. {U} — Draw a card. {B} — Each opponent loses 2 life. {R} — Create a Treasure token. {G} — You gain 3 life.
Imposing Oddity enters with X +1/+1 counters on it. Whenever Imposing Oddity becomes spellcharged, put a +1/+1 counter on it. Spellcharge 4 When Imposing Oddity dies, you may put its counters on another target Ruin you control.
Damned — Whenever this creature attacks, put a +1/+1 counter on it if you've sacrificed a permanent this turn. When this creature dies, it deals damage equal to its power to each opponent.
Draw a card, gain 3 life, then make a pledge. If you've cast four or more spells named Incumbency this game and there are five colors among permanents you control, you win the game.
Vigilance When Indomitable Jicru enters, you gain 5 life and draw a card. If it wandered, creatures you control get +2/+2 until end of turn. Wander {6}{G}{W}
Distribute two +1/+1 counters among one or two target creatures you control. Then if {G} was spent to cast this spell, put a lifelink counter on one of those creatures. Then if {U} was spent to cast this spell, put a vigilance counter on one of those creatures.
Trample When this creature enters, target Subroutine you control runs X times, where X is seven minus the number of cards in your hand. Sacrifice that Subroutine.
Deathtouch When Inkblooded Basilisk dies, draw a card.
The Snake-Twined placed the secrets of a dozen deaths and a dozen cures inside the fruits of her glen. While she rested, the first basilisk ate the fruit, staining its blood with the secrets of poison.
Whenever Inner City Scout becomes the target of a spell or ability you control, untap it. It gets +1/+1 until end of turn. This ability triggers only once each turn.
A revolution is nothing without its countless eyes and ears.
Whenever Inner Ring's Pupil enters or attacks, target player discards a card. If they can't, they sacrifice a creature. If they can't, they lose 7 life.
When this creature enters, cache the top card of your library face down. {1}{G}{U}, Sacrifice a Memory: Draw a card. You may put a land card from your hand onto the battlefield.