Lifelink Whenever you gain life, you may pay {B}. If you do, put a +1/+1 counter on target creature you control with lifelink. {4}{B}: Whenever you gain life this turn, each opponent loses that much life.
Whenever you cast an instant spell, put a +1/+1 counter on Brass Oracle. Whenever you cast a sorcery spell, Brass Oracle deals damage to any target equal to its power.
Callaphe can't be blocked by creatures with mana value 4 or greater. Whenever Callaphe the Mariner deals combat damage to a player, you get an experience counter. Then if you have three or more experience counters, bless target player.
Flying Whenever Capital Skyraiders deals combat damage to a player, integrate the top card of that player's library. Capital Skyraiders gets +3/+3 as long as four or more cards are integrated onto it.
Drop — When Club Promoter enters, choose one. If you didn't cast any creature spells during your last turn, you may choose both instead. • Destroy target artifact or enchantment. • Put two +1/+1 counters on Club Promoter.
Codename: Bumblebee enters with a +1/+1 counter and a flying counter on it. At the beginning of your upkeep, you may move a counter from Codename: Bumblebee onto another creature.
{T}, Exile an instant or sorcery card from your graveyard: Add one mana of any type. Once each turn, when you cast an instant or sorcery spell, you may create a 1/1 colorless Construct artifact creature token.
{T}: Integrate the top card of target player's library. {B}, Sacrifice Dregstreet Inquisitor: Target player loses life equal to the number of cards integrated onto Dregstreet Inquisitor.
When Dryad of the Keen-Eyed enters, search your library for a basic Forest card, reveal it, and put it into your hand. If your devotion to green is three or greater, put it onto the battlefield tapped instead.
Haste Whenever you cast a spell that targets Efimia of the Horse, create a 1/1 white Human creature token if this is the first time this ability has resolved this turn. If it's the second time, creatures you control get +1/+0 and gain haste until end of turn. If it's the third time, creatures you control gain menace until end of turn.