Target player exiles a creature they control and the top card of their library. When they exile cards this way, pay for and choose any number. +{B} — Each player exiles a card from their hand. +{W} — Exile any player's graveyard. You gain 1 life for each card type among cards exiled this turn. +{C} — Each opponent loses 1 life for each card type among cards exiled this turn.
Choose one. If your devotion to red is three or greater, you may choose another. The same is true for devotion to white. • Create four 1/1 white Human creature tokens. • Creatures you control get +1/+1 and gain haste until end of turn. • Opponents can't cast spells or activate abilities that aren't mana abilities this turn.
Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Whenever you attack, you gain 1 life for each attacking creature. If you gained 5 or more life this way, draw a card.
When Ironback Tyke enters, you may search your library for a basic Mountain or Plains card, reveal it, put it into your hand, then shuffle. {2}{R}{W}: Any number of target creatures you control have base power and toughness 3/3 until end of turn. If you control seven or more permanents with activated abilities, transform Ironback Tyke. Activate only as a sorcery.
Flying Whenever Irrlicht deals combat damage to a player, they reveal their hand and you choose a nonland card from it. Exile that card until your next turn.
(Color indicator: Iviana's Splitmaw is blue and red)
Flying, trample If a source you control would deal damage to an opponent or a permanent an opponent controls, you may have it deal twice that much damage instead if it's a Dragon or Iviana planeswalker. Otherwise, it deals that much damage plus 2 instead.
Dragons you control have ward {2} and haste. [+1]: Iviana deals X damage to up to one target creature or planeswalker, where X is 2 plus twice the number of Dragons you control. [–2]: You may reveal a Dragon card you own from outside the game and put it into your hand. Create two Treasure tokens.
Flying Exile an instant or sorcery spell you control with mana value X: Choose one — • You gain three times X life. • Draw X cards, then discard a card. • Put X +1/+1 counters on JJ Mack.
Whenever one or more permanent cards are put into graveyards, each opponent loses 1 life and you gain 1 life. [+2]: Mill two cards. [+1]: Sacrifice a land or discard a land card. If you do, you may play target creature or land card in your graveyard this turn. [–3]: Each player sacrifices a creature. Return a creature card from your graveyard to your hand.
Haste Whenever Jens Slopeskidder or a land you control enters, put a +1/+1 counter on target creature you control. Wander—{1}{G}, Return a land you control to its owner's hand.
Exile target creature. Create a token that's a copy of it except it's a Ruin artifact instead of its other types and it has spellcharge X, where X is its mana value.