Vigilance When Indomitable Jicru enters, you gain 5 life and draw a card. If it wandered, creatures you control get +2/+2 until end of turn. Wander {6}{G}{W}
Haste Whenever Jens Slopeskidder or a land you control enters, put a +1/+1 counter on target creature you control. Wander—{1}{G}, Return a land you control to its owner's hand.
Exile target creature. Create a token that's a copy of it except it's a Ruin artifact instead of its other types and it has spellcharge X, where X is its mana value.
{X}{R}: Jorgen gets +X/+0 until end of turn. When Jorgen leaves the battlefield, he deals damage equal to his power to target opponent or planeswalker. Wander {1}{R}
Choose one — • Target attacking creature you control gets +1/+1 until end of turn for each creature you control. • Choose target creature you control. Create a number of 1/1 white Human creature tokens equal to that creature's power. Flashback {3}{R}{W}
When Leyrune Collector enters, look at the top four cards of your library. You may reveal an artifact or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you revealed a land this way, you may put a land card from your hand onto the battlefield tapped. Wander {3}{G}{U}
Create a 2/2 blue Drake creature token with flying. Whenever a creature you control enters, if it wandered, you may exile Lofty Frontiers from your graveyard. If you do, create a 2/2 blue Drake creature token with flying.
Until end of turn, target creature gets +2/+2 and gains trample and “Whenever this creature deals combat damage to a player, return target permanent card with mana value less than or equal to the damage dealt from your graveyard to your hand.”
“Before the giants fell, Alranta walked the world.” —Alrantan folk tale
Target artifact or creature's owner puts it on the top or bottom of their library. Flashback {5}{U}{U}
“I don't get the sense these Elders were such bad folks, really... Look at all the art and culture they left behind.” —Tiv Kadar, Alrantan archaeologist
Cast this spell only during your turn. Target creature gets +2/+0 and gains haste until end of turn. If it's attacking, instead it gets +2/+0 and gains trample until end of turn. Flashback {1}{R}
Monument to Might's power and toughness are each equal to the number of lands you control. You may look at the top card of your library any time, and you may play lands from the top of your library. Spellcharge 5
Ward {1} Whenever Morbid Bloomer deals combat damage, you may pay {1}. When you do, return up to one other target permanent card from your graveyard to your hand.
When Moving Mountains enters, search your library for a land card, put it onto the battlefield tapped, then shuffle. If a Ruin you control would stop being a creature, it becomes a creature in addition to its other types for as long as you control Moving Mountains.