1760 cards found
Indomitable Jicru

Indomitable Jicru {3}{G}{W}

Creature - Beast
Vigilance
When Indomitable Jicru enters, you gain 5 life and draw a card. If it wandered, creatures you control get +2/+2 until end of turn.
Wander {6}{G}{W}
3/6
  • Awakening in Oldun
Jens Slopeskidder

Jens Slopeskidder {2}{G}{G}

Legendary Creature - Human Scout
Haste
Whenever Jens Slopeskidder or a land you control enters, put a +1/+1 counter on target creature you control.
Wander—{1}{G}, Return a land you control to its owner's hand.
3/3
Join the Forebears

Join the Forebears {4}{B}{B}

Instant
Exile target creature. Create a token that's a copy of it except it's a Ruin artifact instead of its other types and it has spellcharge X, where X is its mana value.
  • Awakening in Oldun
Jorgen, Martyr of the Rathomar

Jorgen, Martyr of the Rathomar {R}

Legendary Creature - Human Berserker
{X}{R}: Jorgen gets +X/+0 until end of turn.
When Jorgen leaves the battlefield, he deals damage equal to his power to target opponent or planeswalker.
Wander {1}{R}
1/1
  • Awakening in Oldun
Kneeling Titan

Kneeling Titan {1}{W}

Artifact - Ruin
{1}{W}, {T}: Tap target creature.
Spellcharge 3
3/3
  • Awakening in Oldun
Landmark Blade

Landmark Blade {4}

Artifact - Equipment
Equipped creature gets +3/+1.
Whenever a Ruin you control becomes spellcharged, you may attach Landmark Blade to it.
Equip {3}
It diligently awaits its wielder's restoration.
  • Awakening in Oldun
Lead and Follow

Lead and Follow {R}{W}

Instant
Choose one —
• Target attacking creature you control gets +1/+1 until end of turn for each creature you control.
• Choose target creature you control. Create a number of 1/1 white Human creature tokens equal to that creature's power.
Flashback {3}{R}{W}
  • Awakening in Oldun
Leyline Channelers

Leyline Channelers {1}{G}

Creature - Human Druid
{T}: Add one mana of any color. If you have at least 3 life more than your starting life total, add two mana in any combination of colors instead.
One Aspirant stronghold was founded where all of Oldun's leylines converge, providing access to powerful magic.
1/1
  • Awakening in Oldun
Leyrune Collector

Leyrune Collector {1}{G}{U}

Creature - Human Wizard
When Leyrune Collector enters, look at the top four cards of your library. You may reveal an artifact or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you revealed a land this way, you may put a land card from your hand onto the battlefield tapped.
Wander {3}{G}{U}
1/1
  • Awakening in Oldun
Lofty Aspirations

Lofty Aspirations {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Wander {2}{W}
“I never got anywhere in life until I accepted who I was and what I wanted.”
—Jens Slopeskidder
  • Awakening in Oldun
Lofty Frontiers

Lofty Frontiers {2}{U}

Sorcery
Create a 2/2 blue Drake creature token with flying.
Whenever a creature you control enters, if it wandered, you may exile Lofty Frontiers from your graveyard. If you do, create a 2/2 blue Drake creature token with flying.
  • Awakening in Oldun
Long-Lost Legacy

Long-Lost Legacy {3}{U}

Instant
Put any number of target noncreature cards from your graveyard on top of your library in any order.
Draw a card, then exile Long-Lost Legacy.
“To my darling Nerul, I leave you a memory, a melody, and a message.”
—Alrantan statue inscription
  • Awakening in Oldun
Mammoth Undertaking

Mammoth Undertaking {1}{G}

Instant
Until end of turn, target creature gets +2/+2 and gains trample and “Whenever this creature deals combat damage to a player, return target permanent card with mana value less than or equal to the damage dealt from your graveyard to your hand.”
“Before the giants fell, Alranta walked the world.”
—Alrantan folk tale
  • Awakening in Oldun
Marked Passage

Marked Passage {B}{B}

Sorcery
You lose life equal to the number of cards you've drawn this turn, then draw a card. You may repeat this process any number of times.
Nadzi knew she would likely never return to the Mokar, but she had a hunch that this Thoveus had something to do with the Elders' reawakening.
  • Awakening in Oldun
Mass of Remains

Mass of Remains {2}

Artifact - Ruin
Mass of Remains's power is equal to the total number of permanent cards you own in your graveyard and in exile.
Spellcharge 3
*/3
  • Awakening in Oldun
Memorialize

Memorialize {3}{U}

Sorcery
Target artifact or creature's owner puts it on the top or bottom of their library.
Flashback {5}{U}{U}
“I don't get the sense these Elders were such bad folks, really... Look at all the art and culture they left behind.”
—Tiv Kadar, Alrantan archaeologist
  • Awakening in Oldun
Mokar Cliffbreaker

Mokar Cliffbreaker {2}{G}{G}

Creature - Human Warrior
When Mokar Cliffbreaker enters, you may exile a land card from your graveyard. If you do, you gain 4 life.
Wander {5}{G}{G}
4/4
  • Awakening in Oldun
Mokar Warband

Mokar Warband {4}{W}

Creature - Human Warrior
Vigilance
Whenever Mokar Warband attacks, create a 1/1 white Human creature token that's attacking.
The Mokar don't believe in a harsh training regimen for new recruits— with the bitter cold and weekly Rathomar raids, they get enough of that already.
4/4
  • Awakening in Oldun
Molten Erosion

Molten Erosion {1}{R}{R}

Instant
Choose one —
• Molten Erosion deals 2 damage to each creature.
• Destroy target artifact.
The metal from one Elder blade can outfit an entire army.
  • Awakening in Oldun
Molten Slagmaw

Molten Slagmaw {4}{R}{R}

Creature - Dragon
Flying
Whenever Molten Slagmaw enters or attacks, each opponent sacrifices an artifact or nonbasic land.
“We see a piece of history, an irreplaceable landmark that reminds us of our place in the world. It sees a snack.”
6/4
  • Awakening in Oldun
Momentous Charge

Momentous Charge {R}

Instant
Cast this spell only during your turn.
Target creature gets +2/+0 and gains haste until end of turn. If it's attacking, instead it gets +2/+0 and gains trample until end of turn.
Flashback {1}{R}
  • Awakening in Oldun
Monument to Might

Monument to Might {2}{G}

Artifact - Ruin
Monument to Might's power and toughness are each equal to the number of lands you control.
You may look at the top card of your library any time, and you may play lands from the top of your library.
Spellcharge 5
*/*
  • Awakening in Oldun
Morbid Bloomer

Morbid Bloomer {1}{G}

Creature - Fungus
Ward {1}
Whenever Morbid Bloomer deals combat damage, you may pay {1}. When you do, return up to one other target permanent card from your graveyard to your hand.
3/1
  • Awakening in Oldun
Moving Mountains

Moving Mountains {2}{G}{U}

Enchantment
When Moving Mountains enters, search your library for a land card, put it onto the battlefield tapped, then shuffle.
If a Ruin you control would stop being a creature, it becomes a creature in addition to its other types for as long as you control Moving Mountains.
  • Awakening in Oldun
Myconid Pilgrim

Myconid Pilgrim {1}{G}

Creature - Fungus
Whenever one or more cards leave your graveyard, you gain 2 life. This ability triggers only once each turn.
Thanks to Phyto's scavengers, the only dead things that stand the test of time on Oldun are the faces of the Ancients.
2/2
  • Awakening in Oldun