2088 cards found
Iron Defense

Iron Defense {B}

Instant
Target creature gains indestructible until end of turn. You gain life equal to its toughness.
“Some of the monsters around here have skin so hard it's practically metal. Maybe it even is metal.”
—Trainee Karina Oblay, field notes
  • Chikyu: Chaos Rains
Ironback Sovereign
Ironback Tyke

Ironback Sovereign

Creature - Dinosaur
(Color indicator: Ironback Sovereign is white and red)
Vigilance, trample
{2}{R}{W}: Any number of target creatures you control have base power and toughness 6/6 until end of turn.
It does good to lift up your allies. It does better to keep them below you.
7/7
Card has other part: Ironback Tyke
  • Chikyu: Chaos Rains 209b 1209b
Ironback Tyke
Ironback Sovereign

Ironback Tyke {1}{R}{W}

Creature - Dinosaur
When Ironback Tyke enters, you may search your library for a basic Mountain or Plains card, reveal it, put it into your hand, then shuffle.
{2}{R}{W}: Any number of target creatures you control have base power and toughness 3/3 until end of turn. If you control seven or more permanents with activated abilities, transform Ironback Tyke. Activate only as a sorcery.
3/3
Card has other part: Ironback Sovereign
  • Chikyu: Chaos Rains 209a 1209a
Iviana's Spellmaw
Iviana's Splitmaw

Iviana's Spellmaw {2}{U}{R}

Creature - Dragon
Flying
If a Dragon you control would deal damage to an opponent, it deals that much damage plus 1 instead.
{2}{U}{R}: Transform Iviana's Spellmaw.
4/3
Card has other part: Iviana's Splitmaw
  • Chikyu: Chaos Rains 211a 1241a
Iviana's Splitmaw
Iviana's Spellmaw

Iviana's Splitmaw

Creature - Dragon
(Color indicator: Iviana's Splitmaw is blue and red)
Flying, trample
If a source you control would deal damage to an opponent or a permanent an opponent controls, you may have it deal twice that much damage instead if it's a Dragon or Iviana planeswalker. Otherwise, it deals that much damage plus 2 instead.
4/5
Card has other part: Iviana's Spellmaw
  • Chikyu: Chaos Rains 211b 1241b
Iviana, Dragon Tamer

Iviana, Dragon Tamer {3}{U}{R}

Legendary Planeswalker - Iviana
Dragons you control have ward {2} and haste.
[+1]: Iviana deals X damage to up to one target creature or planeswalker, where X is 2 plus twice the number of Dragons you control.
[–2]: You may reveal a Dragon card you own from outside the game and put it into your hand. Create two Treasure tokens.
Loyalty:
4
  • Chikyu: Chaos Rains
Jack, Monster Mentor

Jack, Monster Mentor {2}{B}{G}

Legendary Planeswalker - Jack
Whenever one or more permanent cards are put into graveyards, each opponent loses 1 life and you gain 1 life.
[+2]: Mill two cards.
[+1]: Sacrifice a land or discard a land card. If you do, you may play target creature or land card in your graveyard this turn.
[–3]: Each player sacrifices a creature. Return a creature card from your graveyard to your hand.
Loyalty:
3
  • Chikyu: Chaos Rains
Kappa Colony

Kappa Colony {3}{U}

Enchantment
When Kappa Colony enters, create three 1/1 green Plant creature tokens.
Whenever you cast a spell from your graveyard, put a +1/+1 counter on each Plant you control.
  • Chikyu: Chaos Rains
Karina's Substitute

Karina's Substitute {3}

Artifact Creature - Toy
You may have Karina's Substitute enter as a copy of a creature you control, except it's 1/4 and a Toy in addition to its other types.
A piece of cloth, a bit of ink, and a spell taught by a friend, and Karina could summon an extra set of eyes.
1/4
  • Chikyu: Chaos Rains
Karina, Budding Diplomat

Karina, Budding Diplomat {1}{R}{W}

Legendary Planeswalker - Karina
Whenever an opponent gains life or draws a card during your turn, you do the same.
[+1]: You may discard a card. If you do, each player may draw a card.
[+1]: For each player, up to one target creature they control gains vigilance and lifelink until end of turn.
[–7]: Choose a card type. Each opponent who controls more permanents of that type than you sacrifices a number equal to the difference.
Loyalty:
3
  • Chikyu: Chaos Rains
Kicking Fowl

Kicking Fowl {4}{R}

Creature - Bird
Whenever Kicking Fowl attacks, add {R}{R}{R}{R}. You can't spend this mana to cast spells.
{1}{R}: Kicking Fowl gets +1/+0 until end of turn.
3/4
  • Chikyu: Chaos Rains
King of Currents

King of Currents {4}{U}{U}

Creature - Seahorse Dragon
King of Currents can't attack unless there are six or more cards in your graveyard.
Surface {4}{U}{U}
The depths do not take kindly to visitors.
6/6
  • Chikyu: Chaos Rains
King of Gluttons

King of Gluttons {2}{B}{G}

Creature - Ooze
Trample
{1}, Sacrifice an artifact or creature: Put a +1/+1 counter on King of Gluttons.
3/3
  • Chikyu: Chaos Rains
King's Rock

King's Rock {1}

Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, put a stun counter on target permanent they control.
Equip {2}
  • Chikyu: Chaos Rains
Lady of the Mists

Lady of the Mists {4}{B}

Creature - Elemental Spirit
When Lady of the Mists enters, you may pay 2 life. If you do, it acclimates.
As long as you control a Weather, Lady of the Mists gets +0/+2.
4/3
  • Chikyu: Chaos Rains
Lavaborn Slug

Lavaborn Slug {1}{R}

Creature - Elemental Slug
{T}: Lavaborn Slug deals 1 damage to target player.
Landfall — Whenever a land you control enters, untap Lavaborn Slug.
1/2
  • Chikyu: Chaos Rains 135 1135
Leaping Hatchling

Leaping Hatchling {1}{R}

Creature - Dragon
Haste
Landfall — Whenever a land you control enters, Leaping Hatchling gains flying and trample until end of turn.
The newborn dragon throws itself from high places in an attempt to fly, to the dismay of all who live beneath it.
2/2
  • Chikyu: Chaos Rains 136 1136
Life Orb

Life Orb {2}

Artifact - Equipment
Equipped creature gets +2/-1.
Equip {1}
“The strange stones can unleash power in certain monsters, but any monster can reach the same, at a price.”
—Trainee Karina Oblay, field notes
  • Chikyu: Chaos Rains
Living Compass

Living Compass {2}

Artifact Creature - Construct
{1}, {T}: Add one mana of any color.
{2}, Sacrifice Living Compass: Draw a card.
“They walk through the caves in a herd, accidentally pointing the way for travelers that can figure out where they're going.”
—Trainee Karina Oblay, field notes
1/1
  • Chikyu: Chaos Rains
Lum Berry

Lum Berry {1}

Artifact - Berry Equipment
Before equipped creature would assign, deal, or be dealt damage, sacrifice Lum Berry. If you do, equipped creature gets +1/+1 until end of turn.
When you sacrifice Lum Berry, you may exile equipped creature, then return that card to the battlefield under its owner's control. Put a +1/+1 counter on it.
Equip {1}
  • Chikyu: Chaos Rains
Lustrous Starfish

Lustrous Starfish {1}{U}

Creature - Starfish
{2}: Target creature gets +0/+3 until end of turn. Activate only as a sorcery and only once each turn.
Beachcombers must quickly learn the difference between beached treasures and beached monsters.
1/3
  • Chikyu: Chaos Rains
Magical Leaves

Magical Leaves {2}{G}

Sorcery
Choose two —
• Create two Berry tokens.
• Create two 1/1 green Plant creature tokens.
• You gain 1 life for each token you control.
  • Chikyu: Chaos Rains
Magma Flow

Magma Flow {R}

Enchantment
{R}, Sacrifice Magma Flow: It deals 3 damage to any target. Activate only as a sorcery.
{1}{R}, Discard a card, Sacrifice Magma Flow: Draw two cards.
“The volcano's been restless lately. I hope it's not a sign of things to come.”
  • Chikyu: Chaos Rains
Magma Grunt

Magma Grunt {R}

Creature - Human Ranger
Amity — Whenever you attack with Magma Grunt and exactly one other creature, Magma Grunt deals 1 damage to each opponent.
“The bosses have a plan for terraforming, adding a bunch of new land for everyone. I don't need to know how it works, I just need to make sure you runts stay out!”
1/2
  • Chikyu: Chaos Rains
Magnetic Mystery

Magnetic Mystery {3}

Artifact Creature - Construct
{2}: Magnetic Mystery gets +1/+0 until end of turn. Activate only as a sorcery.
As long as you control another artifact, Magnetic Mystery has flying.
Mining operations uncover monsters of living metal, which become inseparable whenever two draw near.
2/1
  • Chikyu: Chaos Rains