Draw a card, gain 3 life, then make a pledge. If you've cast four or more spells named Incumbency this game and there are five colors among permanents you control, you win the game.
Vigilance When Indomitable Jicru enters, you gain 5 life and draw a card. If it wandered, creatures you control get +2/+2 until end of turn. Wander {6}{G}{W}
Distribute two +1/+1 counters among one or two target creatures you control. Then if {G} was spent to cast this spell, put a lifelink counter on one of those creatures. Then if {U} was spent to cast this spell, put a vigilance counter on one of those creatures.
{3}{R}{R}, Exile Indulge the Fifth Encore from your hand: At the beginning of your next upkeep, you may cast Indulge the Fifth Encore from exile without paying its mana cost. Activate only as a sorcery. Add {W}{U}{B}{R}{G}. Until end of turn, you don't lose this mana as steps and phases end.
{3}, {T}: Choose a number between 1 and 4. Flip a coin. If you win the flip, Infernal Machine deals that much damage to any target. Otherwise, Infernal Machine deals that much damage to you.
Cecile emptied the experimental armory to defend her palace against the rebel forces.
Deathtouch When Inkblooded Basilisk dies, draw a card.
The Snake-Twined placed the secrets of a dozen deaths and a dozen cures inside the fruits of her glen. While she rested, the first basilisk ate the fruit, staining its blood with the secrets of poison.
Whenever Inner City Scout becomes the target of a spell or ability you control, untap it. It gets +1/+1 until end of turn. This ability triggers only once each turn.
A revolution is nothing without its countless eyes and ears.
Whenever Inner Ring's Pupil enters or attacks, target player discards a card. If they can't, they sacrifice a creature. If they can't, they lose 7 life.
Choose target creature you control. Whenever that creature deals combat damage to a player this turn, draw that many cards. If {R} was spent to cast this spell, it gains trample until end of turn. If {W} was paid to cast this spell, it gets +1/+1 until end of turn.