Whenever you cast an artifact spell, create a 0/0 colorless Robot artifact creature token with a +1/+1 counter on it. {2}, {T}: Add {R} for each artifact you control. Spend this mana only to cast artifact spells or activate abilities of artifacts.
As an additional cost to cast this spell, tap any number of untapped creatures you control. Target creature gets +X/+0 and gains first strike until end of turn, where X is the total power of creatures tapped to pay this spell's additional cost.
Flying At the beginning of your end step, you may exile a card you own from outside the game. Put that card into your hand unless an opponent pays {2} and 2 life.
Equipped creature gets +1/+0. If a source you control would deal noncombat damage to a player while this Equipment is attached to a creature, you may have it deal damage equal to equipped creature's power instead. Equip {2}
Flying, haste Amity — Whenever you attack with Warden of Heart and exactly one other creature, you may put a legendary or Dragon card from your hand onto the battlefield tapped and attacking.
The first spell you cast during each of your turns costs {R}{G} less to cast. You may play two additional lands on each of your turns. Landfall — Whenever a land you control enters, you may exile the top three cards of your library. You may play those cards from exile as long as you control Warden of Tremors.
{T}: Add {C}. Whenever Wasted Watchpost deals combat damage to a player, you may sacrifice it. When you do, destroy target nonbasic land that player controls. Spellcharge 3
Flying Whenever Weather Elemental enters or attacks, it acclimates. If a triggered ability of a Weather you control would trigger, it triggers an additional time.
Reveal the top three cards of your library. You may put a creature, enchantment, or land card from among them into your hand and the rest on the bottom of your library in any order.
Strand by strand, the Fate-Driven spun a new destiny for Claes, and with it began unraveling the Arbiter's plot.
This spell costs {2} less to cast if a Subroutine ran under your control this turn. When this creature dies, cache the top card of your library face down.
At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, creatures you control get +1/+1 and gain trample until end of turn.
Haste When Wildfang Cavalier dies, create a 3/1 red Dinosaur creature token. It gains haste until end of turn. If it's your combat phase, there is an additional combat phase after this phase.