Vigorous Soundvein enters the battlefield tapped. When Vigorous Soundvein enters the battlefield, you may pay 1 life. If you do, add one mana of any color other than green. {T}: Add {G}.
Flying At the beginning of your end step, you may exile a card you own from outside the game. Put that card into your hand unless an opponent pays {2} and 2 life.
You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead. Add one mana of any color for each time you've amped it up this turn.
At the beginning of combat on your turn, creatures you control get +1/+0 and gain haste until end of turn. At the beginning of combat on your turn, if you're ancient, up to one target land you control becomes a 4/4 green Elemental creature until end of turn. It's still a land.
Enchant artifact or land Enchanted permanent has “{T}: Add one mana of any color.” Whenever enchanted permanent becomes a creature, untap it. Wander {2}{G}
Waking Bog enters the battlefield tapped. {T}: Add {B} or {G}. {1}{B}{G}: Waking Bog becomes a black and green Elemental creature in addition to its other types until end of turn. Whenever Waking Bog deals combat damage to an opponent, return target creature card from your graveyard to your hand.
Waking Boneyard enters the battlefield tapped. {T}: Add {W} or {B}. {3}{W}{B}: Waking Boneyard becomes a white and black Elemental creature in addition to its other types until end of turn. When Waking Boneyard dies, if it's a creature, create two 1/1 white Spirit creature tokens with flying.
Waking Crag enters the battlefield tapped. {T}: Add {R} or {W}. {2}{R}{W}: Waking Crag becomes a red and white Elemental creature in addition to its other types until end of turn. Whenever Waking Crag attacks, creatures you control get +1/+0 until end of turn.
Waking Glen enters the battlefield tapped. {T}: Add {G} or {U}. {4}{G}{U}: Waking Glen becomes a blue and green Elemental creature in addition to its other types until end of turn. Whenever Waking Glen deals combat damage to a player, untap each land you control.
Waking Vista enters the battlefield tapped. {T}: Add {U} or {R}. {1}{U}{R}: Waking Vista becomes a blue and red Elemental creature in addition to its other types until end of turn. Whenever Waking Vista deals combat damage to an opponent, draw a card.
Trample When Wallbreaker enters the battlefield, put a +1/+1 counter on up to one other target creature you control with trample. If you do, you may have that creature deal damage equal to its power to target creature or planeswalker you don't control.
A being so artificial and subservient has no directive for such an affinity for the natural, yet its compassion runs so deep that its primary function is abandoned completely.
Ward {3} At the beginning of your end step, create a 1/1 green Goat Spirit creature token. For each kind of counter on Warden of Herds, you may put that many counters of that kind on that token.
{T}: Add {C}. Whenever Wasted Watchpost deals combat damage to a player, you may sacrifice it. When you do, destroy target nonbasic land that player controls. Spellcharge 3