771 cards found
Verdant Mandate

Verdant Mandate {2}{G}{G}{G}

Sorcery
Distribute eight +1/+1 counters among any number of target creatures you control.
Imagine a world of unbounded growth.
  • Blood Like Rivers
Vessel of the Wild

Vessel of the Wild {G}

Creature - Elf Elemental
{T}, Tap an untapped creature you control: Add one mana of any color.
As long as you're ancient, Vessel of the Wild gets +3/+1.
1/2
  • Blood Like Rivers
Vigorous Soundvein

Vigorous Soundvein

Land
Vigorous Soundvein enters the battlefield tapped.
When Vigorous Soundvein enters the battlefield, you may pay 1 life. If you do, add one mana of any color other than green.
{T}: Add {G}.
  • Hyperpop
Vision Herald

Vision Herald {2}{C}

Creature - Vukoroq Advisor
When Vision Herald enters, the first spell target opponent casts during their next turn costs an additional {1} and 1 life to cast.
“To truly see, one must not only perceive the present, but also the future.”
2/3
  • Cybaros
Voice from the Stars

Voice from the Stars {3}{C}{C}

Creature - Vukoroq Advisor
Flying
At the beginning of your end step, you may exile a card you own from outside the game. Put that card into your hand unless an opponent pays {2} and 2 life.
3/5
  • Cybaros
Vorpal Titan

Vorpal Titan {8}

Artifact Creature - Golem
When Vorpal Titan enters the battlefield, destroy all nonbasic lands.
An agent of Crux sent to wipe out what's left of his people before they can return.
10/10
  • Awakening in Oldun
Vroom Vroom

Vroom Vroom {R}{R}

Instant
You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead.
Add one mana of any color for each time you've amped it up this turn.
  • Hyperpop
Vukoroq Defector

Vukoroq Defector {1}{R/G}{R/G}

Creature - Vukoroq
Trample, haste
Solidarity
At the beginning of your end step, sacrifice Vukoroq Defector unless you sacrifice a token named Solidarity.
5/4
  • Cybaros
Waker of Slumbering Titans

Waker of Slumbering Titans {2}{R}

Creature - Elemental
At the beginning of combat on your turn, creatures you control get +1/+0 and gain haste until end of turn.
At the beginning of combat on your turn, if you're ancient, up to one target land you control becomes a 4/4 green Elemental creature until end of turn. It's still a land.
1/1
  • Blood Like Rivers
Wakeup Call

Wakeup Call {G}

Enchantment - Aura
Enchant artifact or land
Enchanted permanent has “{T}: Add one mana of any color.”
Whenever enchanted permanent becomes a creature, untap it.
Wander {2}{G}
  • Awakening in Oldun
Waking Bog

Waking Bog

Land - Animus
Waking Bog enters the battlefield tapped.
{T}: Add {B} or {G}.
{1}{B}{G}: Waking Bog becomes a black and green Elemental creature in addition to its other types until end of turn.
Whenever Waking Bog deals combat damage to an opponent, return target creature card from your graveyard to your hand.
2/1
  • Blood Like Rivers
Waking Boneyard

Waking Boneyard

Land - Animus
Waking Boneyard enters the battlefield tapped.
{T}: Add {W} or {B}.
{3}{W}{B}: Waking Boneyard becomes a white and black Elemental creature in addition to its other types until end of turn.
When Waking Boneyard dies, if it's a creature, create two 1/1 white Spirit creature tokens with flying.
4/4
  • Blood Like Rivers
Waking Crag

Waking Crag

Land - Animus
Waking Crag enters the battlefield tapped.
{T}: Add {R} or {W}.
{2}{R}{W}: Waking Crag becomes a red and white Elemental creature in addition to its other types until end of turn.
Whenever Waking Crag attacks, creatures you control get +1/+0 until end of turn.
2/2
  • Blood Like Rivers
Waking Glen

Waking Glen

Land - Animus
Waking Glen enters the battlefield tapped.
{T}: Add {G} or {U}.
{4}{G}{U}: Waking Glen becomes a blue and green Elemental creature in addition to its other types until end of turn.
Whenever Waking Glen deals combat damage to a player, untap each land you control.
5/5
  • Blood Like Rivers
Waking Vista

Waking Vista

Land - Animus
Waking Vista enters the battlefield tapped.
{T}: Add {U} or {R}.
{1}{U}{R}: Waking Vista becomes a blue and red Elemental creature in addition to its other types until end of turn.
Whenever Waking Vista deals combat damage to an opponent, draw a card.
3/2
  • Blood Like Rivers
Wallbreaker

Wallbreaker {3}{G}

Creature - Minotaur Warrior
Trample
When Wallbreaker enters the battlefield, put a +1/+1 counter on up to one other target creature you control with trample. If you do, you may have that creature deal damage equal to its power to target creature or planeswalker you don't control.
3/2
  • Duelists of Vereaux
Warblite Golem

Warblite Golem {4}

Artifact Creature - Advisor
{2}, {T}: Scry 1.
A being so artificial and subservient has no directive for such an affinity for the natural, yet its compassion runs so deep that its primary function is abandoned completely.
2/5
  • Hyperpop
Warden of Herds

Warden of Herds {4}{G}{G}

Creature - Goat Spirit
Ward {3}
At the beginning of your end step, create a 1/1 green Goat Spirit creature token. For each kind of counter on Warden of Herds, you may put that many counters of that kind on that token.
6/6
  • Duelists of Vereaux
Wardsight Sentinel

Wardsight Sentinel {3}

Artifact - Ruin
Vigilance
{T}: Scry 1.
Spellcharge 5
It can only see the future that was stolen from its people.
5/3
  • Awakening in Oldun
Warp Figure

Warp Figure {1}{C}

Instant
Target creature gets +4/-2 until end of turn.
Despite an eager spirit, the body often rejected such alien power.
  • Cybaros
Warpway Rings

Warpway Rings

Artifact Land
{T}, Sacrifice Warpway Rings: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“The infrastructure we created during times of peace has now become another resource to contest.”
—Gnosa, Teqien Executive
  • Cybaros
Wasted Watchpost

Wasted Watchpost

Land - Ruin
{T}: Add {C}.
Whenever Wasted Watchpost deals combat damage to a player, you may sacrifice it. When you do, destroy target nonbasic land that player controls.
Spellcharge 3
2/2
  • Awakening in Oldun
Wastes

Wastes

Basic Land
Wavelength Synchronizer

Wavelength Synchronizer {4}{G}

Creature - Elemental Cleric
Trample
Drop — When Wavelength Synchronizer enters the battlefield, if you didn't cast any creature spells during your last turn, you gain 4 life.
Naturally, the best sound mixers are the beings made out of sound itself.
5/4
  • Hyperpop
Wayward Coalescence

Wayward Coalescence {5}{R}{G}

Creature - Elemental
Ward—Pay 8 life.
You may have Wayward Coalescence assign its combat damage as though it weren't blocked.
8/8
  • Hyperpop