1240 cards found
Architect of the Intangible

Architect of the Intangible {U}{U}

Creature - Human Artificer
When this creature enters, mill three cards, then you may exile an instant, sorcery, or Subroutine card from your graveyard. You may cast a copy of that card. If you don't, cache it.
2/1
  • Errors in the Weft
Arduous Miners

Arduous Miners {1}{B}

Creature - Human Scout
When Arduous Miners enters, you may have all players discard a card.
Whenever one or more cards leave your graveyard, create a tapped Treasure token.
1/1
  • Awakening in Oldun
Argus's Elite

Argus's Elite {R}{W}

Creature - Human Knight
Inspired — Whenever Argus's Elite becomes untapped, creatures you control get +1/+0 until end of turn.
Argus's Riftguard elites follow him into every rift, and return with growing glory.
2/3
  • Karsus
Army Reserves

Army Reserves {X}{W}{W}

Creature - Human Soldier
Army Reserves enters with X +1/+1 counters and a defender counter on it.
{1}: Move a counter from Army Reserves onto another target creature. Activate only as a sorcery.
Krint's military influence extends far beyond just the Hazakh.
2/2
  • Cliques of Nylin
Artur's Tightening Vice

Artur's Tightening Vice {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a white Peasant with base power and toughness 1/1 named Penitent Prisoner.
When enchanted creature leaves the battlefield, you may draw a card.
  • Duelists of Vereaux
As'Ahai's Final Front

As'Ahai's Final Front {W}{U}

Enchantment - Campaign
When As'Ahai's Final Front enters, you draw a card and gain 2 life.
[f] — Until your next turn, you may cast spells as though they had flash.
[f] — Until your next turn, noncreature spells your opponents cast cost {2} more to cast.
  • Karslav
Ashen-Wing Avenger

Ashen-Wing Avenger {1}{B}

Creature - Human Knight
Ashen-Wing Avenger can't block.
Whenever one or more creatures with a -1/-1 counter on them attack or block, target opponent loses 1 life and you gain 1 life.
Persist
2/2
  • Karslav
Askir's Blackguard

Askir's Blackguard {1}{B}

Creature - Human Knight
As an additional cost to cast artifact spells, you may pay {2}. When you do, each opponent sacrifices an untapped creature.
“Fight back, or die a coward!”
3/1
  • Awakening in Oldun
Aspect of the End

Aspect of the End {B}{B}

Artifact - Ruin
Deathtouch
If an opponent would lose life, they lose that much life plus 1 instead.
Spellcharge 3
2/2
  • Awakening in Oldun
Aspirants as One

Aspirants as One {1}{R}

Instant
Create a tapped 2/1 red Human Warrior creature token.
Flashback {2}{R}
Face the dangers of Oldun together, or not for very long.
  • Awakening in Oldun
Aspiring Hero

Aspiring Hero {G}{W}

Creature - Human Peasant Warrior
Whenever another creature you control enters, put a first strike counter on Aspiring Hero if that creature has first strike and Aspiring Hero doesn't. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, vigilance, and ward.
3/3
  • Duelists of Vereaux
Assault Mode

Assault Mode {1}{G}

Sorcery - Discharge
Target creature gets +2/+0 until end of turn and must be blocked this turn if able.
Card has other part: Aggressor Model
  • Cybaros
Assaulted by Shadows

Assaulted by Shadows {G}{U}

Instant
Choose target creature you control. When that creature leaves the battlefield this turn, choose one —
• Create a token that's a copy of it.
• Search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle.
  • Kitsuo: Dusk of Time
Assemble the Mob

Assemble the Mob {R}{W}

Sorcery
Create two 1/1 red Soldier creature tokens.
Revolt — If a permanent you controlled left the battlefield this turn, those tokens get +1/+1 and gain haste until end of turn.
  • Blood Like Rivers 212 289
Assimilate

Assimilate {1}{C/W}

Sorcery
(Color indicator: Assimilate is white)
Choose a creature type. Put a +1/+1 counter on each creature you control of the chosen type.
If you control two or more creatures that share a name, draw a card.
Forget yourself.
  • Cybaros
At the Walls

At the Walls {X}{R}{R}

Sorcery
Exile the top X cards of your library. Until the end of your next turn, you may play cards exiled this way.
At the Walls deals X damage to each creature.
“At dawn we mount another assault on Atterdal. May the gods have mercy, it's about time.”
— Recruit's diary, day 402, final entry
  • Karslav
Attentive Rabota

Attentive Rabota {2}

Artifact Creature - Construct
Face-down spells you cast cost {1} less to cast.
Face-down creatures you control get +1/+1.
The Lorre's most dutiful lookouts wear no faces.
1/3
  • Secrets of the River City
Atterdal Throne Guard

Atterdal Throne Guard {1}{W}

Creature - Human Soldier
Whenever you cast a spell during combat, remove up to one target attacking creature from combat. You may untap that creature.
At the fifth dawn the last of Atterdal's garrison reached camp, bringing grim omens and exhausted survivors.
3/1
  • Karslav
Attuned Acolyte

Attuned Acolyte {W}{B}

Creature - Human Samurai
When this creature enters, create a 4/4 colorless Vehicle artifact token named Hardsuit with crew 3.
Artifact tokens and enchantment tokens you control have exalted.
1/2
  • Kitsuo: Dusk of Time
Attuned District

Attuned District {1}{W}

Enchantment
When Attuned District enters, scry 2.
Whenever you scry, you may pay {1}. If you do, create a 0/0 colorless Construct artifact creature token, then put X +1/+1 counters on it, where X is the number of cards you looked at.
  • Hyperpop
Augur of Gnarled Roots

Augur of Gnarled Roots {1}{B}

Creature - Elemental Wizard
Whenever another nontoken creature you control dies, you may mill a card. If you're ancient, instead you may draw a card.
2/1
  • Blood Like Rivers
Aunglade Fox

Aunglade Fox {1}{G}

Creature - Fox
Aunglade Fox can't be blocked by creatures with power 2 or less.
Seldom caught, yet always underfoot.
2/1
  • Karsus
Aunglade Unicorn

Aunglade Unicorn {1}{W}

Creature - Unicorn
Vigilance
“The unicorns of this world, much like Karsus itself, have a sense of ephemerality to them—like the still, pure image in a pond that disappears with a single ripple.”
—Haru
2/2
  • Karsus
Auroric Guidance

Auroric Guidance {G}{W}

Enchantment
At the beginning of your end step, put a +1/+1 counter on each creature you control that entered this turn.
{2}, Sacrifice Auroric Guidance: You gain life equal to the number of creatures you control.
  • Kuutalya
Auroric Waygate

Auroric Waygate {2}

Artifact
{2}, {T}: Surveil 1.
{3}, {T}, Sacrifice Auroric Waygate: Return target card from your graveyard to your hand.
“The path is open, ladies. Come on in.”
—Alonzo, to Jirrisa and Lhosei
  • Kuutalya