(Color indicator: Eleanor, Kingslayer is white and black)
First strike, lifelink When this creature transforms into Eleanor, Kingslayer, exile up to one target creature. If that creature was legendary, put two +1/+1 counters on Eleanor.
Choose one. If you control a Weather as you cast this spell, you may choose both instead. • Put a +1/+1 counter on target creature for each basic land type among lands you control. • Target creature you control deals damage equal to its power to target creature you don't control.
I — Destroy any number of target artifacts with total mana value 4 or less. II — Discard up to two cards, then draw that many cards. III — You may sacrifice a creature. If you do, A God Divided deals damage to any target equal to the sacrificed creature's power.
Trample When this creature enters, separate your graveyard into two piles. An opponent chooses one of those piles. Put that pile into your hand and shuffle the other into your library.
Spells you cast from anywhere other than your hand can't be countered. {1}{G/U}, {T}: Put a +1/+1 counter on target creature that doesn't have a +1/+1 counter on it. Activate only as a sorcery.
Ward {2} Whenever one or more nontoken creatures you control leave the battlefield without dying, create a 1/1 blue Ninja creature token with “This creature can't be blocked by creatures with greater power.”
Enchant creature Whenever enchanted creature becomes the target of a spell or ability, put a +1/+1 counter on it and that creature deals 1 damage to each opponent. This ability triggers no more than twice each turn.
Flying Whenever a creature you control with flying deals combat damage to a player, you may pay {U/B}. If you paid {U}, draw a card. If you paid {B}, that player discards a card.
As an additional cost to cast this spell, sacrifice a creature or enchantment. Flying When this creature enters, each opponent sacrifices a creature of their choice, then sacrifices an enchantment of their choice.