1764 cards found
Crunching Counterpart

Crunching Counterpart {1}{U}{U}

Instant
The next spell you cast this turn may be cast as though it had flash. When you cast that spell, copy it. You may choose new targets for the copy.
Flashback {3}{U}{U}
  • Awakening in Oldun
Cutthroat Kallukah

Cutthroat Kallukah {1}{U}{U}

Creature - Fish
Flash
Whenever you cast a spell during an opponent's turn, scry 1 and put a +1/+1 counter on Cutthroat Kallukah.
There's no need for pilgrims to fear the ocean's depths—the surface is really just as dangerous.
1/3
  • Awakening in Oldun
Dream Catcher

Dream Catcher {2}{U}

Creature - Human
When Dream Catcher enters the battlefield, return target exiled card with flashback you own to your hand.
Unfortunately, none of Darik's friends back at the tavern believed him.
3/1
  • Awakening in Oldun
Elder Eras

Elder Eras {3}{U}{U}

Sorcery
Scry 3, then draw three cards.
If this spell's flashback cost was paid, take an extra turn after this one.
Flashback {7}{U}{U}
Far beneath the biting cold, old dreams fester.
  • Awakening in Oldun 54 291
Eternal Echoes

Eternal Echoes {3}{U}

Instant
Exile up to two target artifacts, creatures, or lands you control, then return them to the battlefield under their owner's control. If any of those permanents are Ruins, they become creatures in addition to their other types until end of turn.
History repeats itself whether you've learned it or not.
  • Awakening in Oldun
Grasping Ancient

Grasping Ancient {U}{U}

Artifact - Ruin
Flash
When Grasping Ancient enters the battlefield, exile up to one target instant or sorcery spell.
Whenever Grasping Ancient attacks, you may cast the exiled card without paying its mana cost.
Spellcharge 4
4/2
  • Awakening in Oldun
Herald of Awakening

Herald of Awakening {U}

Artifact Creature - Golem
Defender
When Herald of Awakening enters the battlefield, draw a card. Then discard a card unless you control a Ruin.
Whenever a Ruin you control becomes spellcharged, Herald of Awakening loses defender until end of turn.
2/2
  • Awakening in Oldun
Hibernating Centurion

Hibernating Centurion {1}{U}

Artifact - Ruin
At the beginning of your end step, if you cast no spells this turn, surveil 1.
Spellcharge 6
6/6
  • Awakening in Oldun
Lofty Frontiers

Lofty Frontiers {2}{U}

Sorcery
Create a 2/2 blue Drake creature token with flying.
Whenever a creature enters the battlefield under your control, if it wandered, you may exile Lofty Frontiers from your graveyard. If you do, create a 2/2 blue Drake creature token with flying.
  • Awakening in Oldun
Long-Lost Legacy

Long-Lost Legacy {3}{U}

Instant
Put any number of target noncreature cards from your graveyard on top of your library in any order.
Draw a card, then exile Long-Lost Legacy.
“To my darling Nerul, I leave you a memory, a melody, and a message.”
—Alrantan statue inscription
  • Awakening in Oldun
Memorialize

Memorialize {3}{U}

Sorcery
Target artifact or creature's owner puts it on the top or bottom of their library.
Flashback {5}{U}{U}
“I don't get the sense these Elders were such bad folks, really... Look at all the art and culture they left behind.”
—Tiv Kadar, Alrantan archaeologist
  • Awakening in Oldun
Opal-Eye Allseer

Opal-Eye Allseer {2}{U}{U}

Creature - Human Wizard
Whenever Opal-Eye Allseer enters the battlefield or you cast a noncreature spell, create a 1/1 white Bird creature token with flying.
Wander—{1}{U}, Exile two instant and/or sorcery cards from your graveyard.
2/3
  • Awakening in Oldun
Opal-Eye Runeweaver

Opal-Eye Runeweaver {3}{U}

Creature - Human Wizard
Whenever you spend at least five mana to cast a spell, untap Opal-Eye Runeweaver.
{T}: Untap another target permanent not named Opal-Eye Runeweaver. Activate only as a sorcery.
2/4
  • Awakening in Oldun
Opulent Roughrider

Opulent Roughrider {1}{U}{U}

Creature - Human Knight
When Opulent Roughrider enters or leaves the battlefield, surveil 1, then you may reveal the top card of your library. If that card has the same name as a permanent you control or a card in your graveyard, put it into your hand.
Wander {4}{U}{U}
3/3
  • Awakening in Oldun 64 285
Outright Refusal

Outright Refusal {3}{U}{U}

Instant
Counter target spell. That spell's controller reveals their hand. Choose any number of nonland cards from it. That player puts those cards on the bottom of their library in any order, then draws that many cards.
“No, I will not help you free the ancients. And to the question you're about to ask—not even if it saves your people.”
—Thoveus
  • Awakening in Oldun
Permafrost Lynx

Permafrost Lynx {1}{U}

Creature - Cat
Flash
When Permafrost Lynx enters the battlefield, target creature you don't control doesn't untap during its controller's next untap step.
It doesn't bother hunting its prey—the cold tends to take care of that.
2/1
  • Awakening in Oldun
Permafrost Sentry

Permafrost Sentry {1}{U}

Creature - Elemental
Defender
{2}{U}{U}: Permafrost Sentry becomes a copy of target Ruin you control.
2/3
  • Awakening in Oldun
Promethean Jaxl

Promethean Jaxl {4}{U}{U}

Creature - Serpent
As an additional cost to cast spells during an opponent's turn, you may pay {U} and reveal Promethean Jaxl from your hand. If you do, you get a lurk counter.
Flash
Promethean Jaxl enters the battlefield tapped.
When Promethean Jaxl enters the battlefield, you draw a card for each lurk counter you have, then you lose all lurk counters.
6/6
  • Awakening in Oldun
Raboorah Goliath

Raboorah Goliath {6}{U}{U}

Creature - Fish
Flash
This spell costs {1} less to cast for each permanent with flash you control and each instant card in your graveyard.
Ward {2}
6/5
  • Awakening in Oldun
Recurring Visions

Recurring Visions {2}{U}

Enchantment
Whenever Recurring Visions enters the battlefield or you cast a spell which had its flashback cost paid, surveil 3.
“My mind fills with visions of the Elders. A thousand years of peace, one year of terrible, gut-wrenching war.”
—Siflir, elder pawn
  • Awakening in Oldun
Sanctum of the Two Truths

Sanctum of the Two Truths {3}{U}

Artifact - Ruin
Flash
When Sanctum of the Two Truths enters the battlefield, draw two cards.
Spellcharge 4
3/4
  • Awakening in Oldun
Scour All Possibilities

Scour All Possibilities {1}{U}

Sorcery
Scry 2, then draw a card.
Flashback {4}{U}
“...If these carvings are correct, it sounds like the Elders wanted to be wiped out.”
—Nadzi, hero of the Mokar
  • Awakening in Oldun
Seeker of Skies

Seeker of Skies {1}{U}

Creature - Human Wizard
Whenever a land enters the battlefield under your control, scry 1. If that land is a Ruin, scry 2 instead.
“What the Elders left here are but locked fragments of their power. To find their keys, we must look to the sky.”
1/3
  • Awakening in Oldun
Shaman of Rime's Fury

Shaman of Rime's Fury {3}{U}{U}

Creature - Human Shaman
When Shaman of Rime's Fury enters the battlefield, create a 0/0 colorless Spirit creature token. Put a number of +1/+1 counters on that token equal to the total number of instant and/or sorcery cards you own in exile and in your graveyard.
“Oldun bristles with anger, and I release it.”
2/2
  • Awakening in Oldun
Siflir, Elder Pawn

Siflir, Elder Pawn {1}{U}{U}

Legendary Creature - Human Wizard
Flash
Whenever you cast Siflir, Elder Pawn or another spell, if you paid an alternate or additional cost to cast it, draw a card.
Wander {3}{U}{U}
“Who are we to deny their gifts?”
3/2
  • Awakening in Oldun