2088 cards found
Blade of Clouded Pasts

Blade of Clouded Pasts {1}

Artifact - Equipment
Equipped creature gets +2/+1 and has “At the beginning of your end step, put a time counter on Blade of Clouded Pasts.”
{2}, Sacrifice Blade of Clouded Pasts: Target player loses X life and discards X cards, where X is one plus the number of time counters on it. Activate only as a sorcery.
Equip {2}
  • Awakening in Oldun
Blade of Bright Futures

Blade of Bright Futures {1}

Artifact - Equipment
Equipped creature gets +1/+2 and has “At the beginning of your end step, put a time counter on Blade of Bright Futures.”
{2}, Sacrifice Blade of Bright Futures: You gain X life and draw X cards, where X is one plus the number of time counters on it. Activate only as a sorcery.
Equip {2}
  • Awakening in Oldun
Aspirant's Hookrope

Aspirant's Hookrope {1}

Artifact - Equipment
Equipped creature gets +2/+0 and has reach.
Whenever a creature you control enters, if it wandered, you may attach Aspirant's Hookrope to it.
Equip {2}
  • Awakening in Oldun
Zenith Marshal

Zenith Marshal {1}{R}{W}

Creature - Human Soldier
Whenever you cast a spell that targets Zenith Marshal, create a 1/1 white Human creature token. If Zenith Marshal is attacking, that token enters tapped and attacking.
As long as Zenith Marshal is attacking, other creatures you control get +1/+0.
3/2
  • Awakening in Oldun
Tyrant's Remnants

Tyrant's Remnants {B}{R}

Artifact - Ruin
Whenever a Ruin you control becomes spellcharged, it gains haste until end of turn.
Spellcharge 2
2/2
Thrive in the Everrime

Thrive in the Everrime {1}{G}{W}

Enchantment
Whenever a creature or land you control enters, you gain 1 life.
Creatures you control get +1/+1 as long as you have at least 3 life more than your starting life total.
  • Awakening in Oldun
Thoveus Adi

Thoveus Adi {1}{U}{U}{B}

Legendary Planeswalker - Thoveus
When Thoveus Adi dies, put him into his owner's library third from the top.
[+1]: At the beginning of your next upkeep, draw a card.
[–3]: At the beginning of target opponent's next end step, that player sacrifices two creatures.
[–8]: When you next cast a Thoveus spell, take two extra turns after this one.
Loyalty:
4
  • Awakening in Oldun
Squallrunner Duo

Squallrunner Duo {W}{U}

Creature - Human Soldier Knight
Flying
When Squallrunner Duo enters, create a 1/1 white Human creature token.
Nontoken creatures you control that have attacked this turn have wander {2}.
1/1
  • Awakening in Oldun
Sporeback Jargah

Sporeback Jargah {4}{B}{G}

Creature - Fungus Horror
As an additional cost to cast this spell, exile any number of permanent cards from your graveyard. This spell costs {1} less to cast for each card exiled this way.
Deathtouch
When Sporeback Jargah dies, return a card exiled with it of an opponent's choice to its owner's hand.
5/5
  • Awakening in Oldun
Speaker of Endless Winter

Speaker of Endless Winter {1}{R}{G}

Creature - Yeti Shaman
{T}: Add one mana of any color.
At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, untap Speaker of Endless Winter and put a +1/+1 counter on it.
2/2
  • Awakening in Oldun
Ripples of History

Ripples of History {U}{R}

Sorcery
Search your library for a card with flashback and exile it, then shuffle. You may cast that card this turn. At the beginning of your next end step, if that card is in exile, put it into your graveyard.
Flashback {U}{R}
  • Awakening in Oldun
Phyto, Caverns Scourge

Phyto, Caverns Scourge {3}{B}{G}

Legendary Creature - Fungus Plant Horror
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Phyto, Caverns Scourge, then each opponent loses life equal to half its power, rounded up. This ability triggers only once each turn.
{X}{X}{B}{G}, Exile Phyto, Caverns Scourge from your graveyard: Return X other target permanent cards from your graveyard to your hand.
5/5
  • Awakening in Oldun
Moving Mountains

Moving Mountains {2}{G}{U}

Enchantment
When Moving Mountains enters, search your library for a land card, put it onto the battlefield tapped, then shuffle.
If a Ruin you control would stop being a creature, it becomes a creature in addition to its other types for as long as you control Moving Mountains.
  • Awakening in Oldun
Leyrune Collector

Leyrune Collector {1}{G}{U}

Creature - Human Wizard
When Leyrune Collector enters, look at the top four cards of your library. You may reveal an artifact or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you revealed a land this way, you may put a land card from your hand onto the battlefield tapped.
Wander {3}{G}{U}
1/1
  • Awakening in Oldun
Lead and Follow

Lead and Follow {R}{W}

Instant
Choose one —
• Target attacking creature you control gets +1/+1 until end of turn for each creature you control.
• Choose target creature you control. Create a number of 1/1 white Human creature tokens equal to that creature's power.
Flashback {3}{R}{W}
  • Awakening in Oldun
Indomitable Jicru

Indomitable Jicru {3}{G}{W}

Creature - Beast
Vigilance
When Indomitable Jicru enters, you gain 5 life and draw a card. If it wandered, creatures you control get +2/+2 until end of turn.
Wander {6}{G}{W}
3/6
  • Awakening in Oldun
Embrace the Cycle

Embrace the Cycle {B}{G}

Enchantment
{1}, Exile a permanent card from your graveyard: Surveil 2.
{2}, Exile two permanent cards from your graveyard: Draw a card.
{5}, Exile five permanent cards from your graveyard: Exchange your hand and graveyard.
  • Awakening in Oldun
Elder Soulblade

Elder Soulblade {3}{W}{B}

Artifact - Equipment
When Elder Soulblade enters, search your library and/or graveyard for a creature card with mana value 2 or less. Put that card onto the battlefield, attach Elder Soulblade to it. If you searched you library this way, shuffle.
Equipped creature gets +3/+1 and has menace.
Equip {5}
  • Awakening in Oldun
Cairnblade of the Ancients

Cairnblade of the Ancients {3}{W}{B}

Artifact - Equipment
When Cairnblade of the Ancients enters, destroy target creature an opponent controls.
Equipped creature gets +4/+2 and has vigilance.
Equip {4}
  • Awakening in Oldun
Blistering Cryophoenix

Blistering Cryophoenix {1}{U}{R}

Creature - Phoenix
Flying, haste
When Blistering Cryophoenix enters, discard any number of cards, then draw that many cards.
If a spell you own which had its flashback cost paid would be put into exile, put it into your hand instead.
2/2
  • Awakening in Oldun
Blind Keelah

Blind Keelah {U}{B}

Creature - Fish
Flash
When Blind Keelah enters and whenever you cast a spell during an opponent's turn, each opponent loses 1 life and you surveil 1. This ability triggers only once each turn.
2/1
  • Awakening in Oldun
Ancient Conscriptor

Ancient Conscriptor {2}{B}{R}

Artifact - Ruin
Whenever Ancient Conscriptor becomes spellcharged, gain control of target creature you don't control until end of turn. Untap it. It gains haste until end of turn.
Spellcharge 4
2/2
  • Awakening in Oldun
Alranta Portalmage

Alranta Portalmage {2}{W}{U}

Creature - Human Wizard
Alranta Portalmage can't be blocked as long as a creature you control entered this turn.
If a creature you control entering the battlefield would cause an ability of a permanent you control to trigger, that ability triggers an additional time.
2/3
  • Awakening in Oldun
Winding Way

Winding Way {1}{G}

Sorcery
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
All paths lead to death, but sometimes you can take the scenic route.
Whitecliff Alpha

Whitecliff Alpha {4}{G}{G}

Creature - Yeti
At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, creatures you control get +1/+1 and gain trample until end of turn.
5/5
  • Awakening in Oldun